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  1. #1
    Founder Makdar's Avatar
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    Default Additional Vison of Destruction raid loot item for clerics

    Clerics, in general, don't like that raid because there's nothing for them to gain there. How about adding a named raid loot item that is a pair of boots with 25 or 30 percent striding and feather fall on them? That might get the clerics interest up.

  2. #2
    Community Member Turial's Avatar
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    Actually something that boosts the power for the non-elemental portions of their spells would be a better pick.

    Something that gives the equalavent of a physical damage potency enhancement similar to how the dagger tooth belt gives fighters armor mastery.

    Vengence of the Diety: This property provides a +x% boost to the physical damage aspect of spells. (ie boosts blade barrier, etc.)
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  3. #3
    Community Member Shyver's Avatar
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    Or even something that stacked with the wand/scroll enhancement to give those a boost would be nice.
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  4. #4
    Community Member jmonty's Avatar
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    how about something that fixes blade barrier? that'd be cool.

  5. #5
    Uber Completionist Lithic's Avatar
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    please no more turn undead enhanceing crud
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  6. #6
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    Exclamation

    Quote Originally Posted by jmonty View Post
    how about something that fixes blade barrier? that'd be cool.
    100% agree!!!

    No more carrots or 'feel good' garbage until the known issues are resolved!!!
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  7. #7
    Community Member Beherit_Baphomar's Avatar
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    Quote Originally Posted by Lithic View Post
    please more turn undead enhanceing crud
    fixed that.

    Turn Undead is teh uber!!
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  8. #8
    Community Member InfidelofHaLL's Avatar
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    Quote Originally Posted by jmonty View Post
    how about something that fixes blade barrier? that'd be cool.
    mm seeing as how blade barrier isnt broken there is nothing to fix on it

  9. #9
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    Quote Originally Posted by InfidelofHaLL View Post
    mm seeing as how blade barrier isnt broken there is nothing to fix on it
    Um, blade barriers that inflict zero damage? Yeah, that's working as intended!

    Nice try bud!
    "It is foolish and wrong to mourn the men who died. Rather, we should thank God that such men lived."
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  10. #10
    Stormreach Advisor
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    These boots wouldn't really boost my interest, but I agree it'd be nice to have some useful cleric item in a raid where clerics are so important.

  11. #11
    Community Member Twerpp's Avatar
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    Maybe VoD, like Abbot, is a quest designed for cohesive guilds.

  12. #12
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    Quote Originally Posted by Twerpp View Post
    Maybe VoD, like Abbot, is a quest designed for cohesive guilds.
    Abbot is not designed for cohesive guilds. It is not designed for guilds.

    In fact, it basically is not designed.

  13. #13

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    Quote Originally Posted by Palmetto View Post
    Um, blade barriers that inflict zero damage? Yeah, that's working as intended!

    Nice try bud!
    actually, it works. It's been fixed for days


    I want mem pots cleric only!
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  14. #14
    Community Member Zaodon's Avatar
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    - An Item with "Improved Empower Healing II"
    - An Item with "Improved Quicken Spell II"
    - An Item granting +10% to your Divine Vitality ability.

    etc.

  15. #15
    Community Member Pyromaniac's Avatar
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    I'd say add a bunch of great healing things to that mithral full plate in there Make it retroactive the ones already out there of course

  16. #16
    Community Member Talcyndl's Avatar
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    Quote Originally Posted by DoctorWhofan View Post
    actually, it works. It's been fixed for days



    Off to log Cleric and run out to Vale to cast multiple (non touching) BBs.

  17. #17
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    Quote Originally Posted by DoctorWhofan View Post
    actually, it works. It's been fixed for days


    I want mem pots cleric only!

    Really? Cause when I doing my moring Bloostone runs today it still wasnt fixed.....

    Mob takes damage on Enter... Mob Takes Damage on Exit.... Mob Enters.... No dmage..... Mob Exits.. Damage.......

    Still Broke.. I fail to see when it would of been fixed as there has been zero updates since mod 7 was released.
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  18. #18
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    Quote Originally Posted by Talcyndl View Post


    Off to log Cleric and run out to Vale to cast multiple (non touching) BBs.
    Why (Non TOuching) ????

    If its Fixed, they should be able to overlap as much as we want to cast em...
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  19. #19
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    Quote Originally Posted by DoctorWhofan View Post
    actually, it works. It's been fixed for days
    Uh, no ........... unless it broke itself again last night (which I doubt).
    "It is foolish and wrong to mourn the men who died. Rather, we should thank God that such men lived."
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  20. #20
    Community Member Talcyndl's Avatar
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    Quote Originally Posted by Impaqt View Post
    Why (Non TOuching) ????

    If its Fixed, they should be able to overlap as much as we want to cast em...
    Agreed they should fix that. But the new (and more annoying IMO) bugs are what I was talking about.

    AND, they are still there. Just tested it in the Vale.

    (1) Cast 2 BB's. Mobs run through first and take damage going in and out. Thereafter immune to all BB damage.

    (2) Cast 1 BB. Mobs run through and take damage going in and out. Thereafter, only take damage exiting, not entering.

    Please fix this.

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