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    Community Member Velorn's Avatar
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    Mar 2006
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    Default First Sorceror Build

    As you can see in my sig, I have various characters I like playing. This time I chose the Sorc class. Since this is my first attempt, I'd like a critique of the build. Just got him to the harbor last night and I'd like to see what everyone thinks before I start quaffing tomes. The spells I chose reflect the feats and enhancements for a fire/ice specced sorc with the ability to buff the party with the more important buffs. Took the WF repair spells for obvious reasons. At end game, I think I should be able to UMD heal scrolls and raise dead. (Hopefully)

    Just a side note about the tomes. I have a +1 Cha tome and +1 Con tome. The rest will be obtainable from my capped characters. I pull my fair share The two +3 tomes are from raiding....hopefully they will show up upon 20th (40th, 60th, etc.) raid completions.


    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Freebs 
    Level 16 Lawful Good Human Male
    (16 Sorcerer) 
    Hit Points: 148
    Spell Points: 1805 
    BAB: 8\8\13
    Fortitude: 9
    Reflex: 6
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             10                    12
    Dexterity            10                    12
    Constitution         14                    18
    Intelligence         10                    12
    Wisdom               12                    14
    Charisma             18                    28
    
    Tomes Used
    +1 Tome of Charisma used at level 1
    +2 Tome of Strength used at level 16
    +2 Tome of Dexterity used at level 16
    +3 Tome of Constitution used at level 16
    +2 Tome of Intelligence used at level 16
    +2 Tome of Wisdom used at level 16
    +3 Tome of Charisma used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               0                     1
    Bluff                 8                    28
    Concentration         4                    22
    Diplomacy             4                     9
    Disable Device        n/a                   n/a
    Haggle                4                     9
    Heal                  1                     2
    Hide                  0                     1
    Intimidate            4                     9
    Jump                  0                     1
    Listen                1                     2
    Move Silently         0                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                  1                     2
    Swim                  0                     1
    Tumble                1                     2
    Use Magic Device      6                    21
    
    Level 1 (Sorcerer)
    Feat: (Human Bonus) Maximize Spell
    Feat: (Selected) Mental Toughness
    Enhancement: Human Versatility I
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    
    Level 2 (Sorcerer)
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Wand Mastery I
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Skill Focus: Use Magic Device
    Enhancement: Human Improved Recovery I
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Wand Heightening I
    
    
    Level 4 (Sorcerer)
    Enhancement: Sorcerer Elemental Manipulation II
    
    
    Level 5 (Sorcerer)
    Enhancement: Human Versatility II
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Sorcerer Charisma II
    
    
    Level 7 (Sorcerer)
    Enhancement: Human Adaptability Charisma I
    Enhancement: Sorcerer Subtle Spellcasting I
    Enhancement: Sorcerer Subtle Spellcasting II
    
    
    Level 8 (Sorcerer)
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Spell Penetration I
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Force of Personality
    Enhancement: Sorcerer Energy of the Dragonblooded III
    
    
    Level 10 (Sorcerer)
    Enhancement: Sorcerer Lineage of Deadly Elements II
    Enhancement: Sorcerer Elemental Manipulation III
    
    
    Level 11 (Sorcerer)
    Enhancement: Sorcerer Elemental Manipulation IV
    
    
    Level 12 (Sorcerer)
    Feat: (Selected) Extend Spell
    Enhancement: Sorcerer Lineage of Elements III
    
    
    Level 13 (Sorcerer)
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    
    Level 14 (Sorcerer)
    Enhancement: Sorcerer Lineage of Deadly Elements III
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Spell Penetration
    Enhancement: Sorcerer Charisma III
    
    
    Level 16 (Sorcerer)
    Enhancement: Sorcerer Spell Penetration II
    So, what do you think? Maybe drop a few points from bluff to bump up balance?
    Last edited by Velorn; 06-18-2008 at 11:41 AM.
    Bearrin (L20 Fighter) - Desmondo (L19 Drow Rogue) - Freebay (L18 Bard) - Freebee (L19 Fighter) - Eclypsse (L18 Sorc) - Freebs (L19 Barb) - Intuit (L20 Cleric) - Krule (L12 Wizard) - Perseus (L17 Cleric) COLOR]

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