As you can see in my sig, I have various characters I like playing. This time I chose the Sorc class. Since this is my first attempt, I'd like a critique of the build. Just got him to the harbor last night and I'd like to see what everyone thinks before I start quaffing tomes. The spells I chose reflect the feats and enhancements for a fire/ice specced sorc with the ability to buff the party with the more important buffs. Took the WF repair spells for obvious reasons. At end game, I think I should be able to UMD heal scrolls and raise dead. (Hopefully)
Just a side note about the tomes. I have a +1 Cha tome and +1 Con tome. The rest will be obtainable from my capped characters. I pull my fair shareThe two +3 tomes are from raiding....hopefully they will show up upon 20th (40th, 60th, etc.) raid completions.
So, what do you think? Maybe drop a few points from bluff to bump up balance?Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Freebs Level 16 Lawful Good Human Male (16 Sorcerer) Hit Points: 148 Spell Points: 1805 BAB: 8\8\13 Fortitude: 9 Reflex: 6 Will: 19 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 10 12 Dexterity 10 12 Constitution 14 18 Intelligence 10 12 Wisdom 12 14 Charisma 18 28 Tomes Used +1 Tome of Charisma used at level 1 +2 Tome of Strength used at level 16 +2 Tome of Dexterity used at level 16 +3 Tome of Constitution used at level 16 +2 Tome of Intelligence used at level 16 +2 Tome of Wisdom used at level 16 +3 Tome of Charisma used at level 16 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 0 1 Bluff 8 28 Concentration 4 22 Diplomacy 4 9 Disable Device n/a n/a Haggle 4 9 Heal 1 2 Hide 0 1 Intimidate 4 9 Jump 0 1 Listen 1 2 Move Silently 0 1 Open Lock n/a n/a Perform n/a n/a Repair 0 1 Search 0 1 Spot 1 2 Swim 0 1 Tumble 1 2 Use Magic Device 6 21 Level 1 (Sorcerer) Feat: (Human Bonus) Maximize Spell Feat: (Selected) Mental Toughness Enhancement: Human Versatility I Enhancement: Sorcerer Elemental Manipulation I Enhancement: Sorcerer Energy of the Dragonblooded I Level 2 (Sorcerer) Enhancement: Sorcerer Improved Maximizing I Enhancement: Sorcerer Charisma I Enhancement: Sorcerer Wand Mastery I Level 3 (Sorcerer) Feat: (Selected) Skill Focus: Use Magic Device Enhancement: Human Improved Recovery I Enhancement: Sorcerer Lineage of Elements I Enhancement: Sorcerer Wand Heightening I Level 4 (Sorcerer) Enhancement: Sorcerer Elemental Manipulation II Level 5 (Sorcerer) Enhancement: Human Versatility II Enhancement: Sorcerer Lineage of Deadly Elements I Enhancement: Sorcerer Energy of the Dragonblooded II Level 6 (Sorcerer) Feat: (Selected) Improved Mental Toughness Enhancement: Sorcerer Charisma II Level 7 (Sorcerer) Enhancement: Human Adaptability Charisma I Enhancement: Sorcerer Subtle Spellcasting I Enhancement: Sorcerer Subtle Spellcasting II Level 8 (Sorcerer) Enhancement: Sorcerer Lineage of Elements II Enhancement: Sorcerer Spell Penetration I Level 9 (Sorcerer) Feat: (Selected) Force of Personality Enhancement: Sorcerer Energy of the Dragonblooded III Level 10 (Sorcerer) Enhancement: Sorcerer Lineage of Deadly Elements II Enhancement: Sorcerer Elemental Manipulation III Level 11 (Sorcerer) Enhancement: Sorcerer Elemental Manipulation IV Level 12 (Sorcerer) Feat: (Selected) Extend Spell Enhancement: Sorcerer Lineage of Elements III Level 13 (Sorcerer) Enhancement: Sorcerer Energy of the Dragonblooded IV Level 14 (Sorcerer) Enhancement: Sorcerer Lineage of Deadly Elements III Level 15 (Sorcerer) Feat: (Selected) Spell Penetration Enhancement: Sorcerer Charisma III Level 16 (Sorcerer) Enhancement: Sorcerer Spell Penetration II