Page 5 of 5 FirstFirst 12345
Results 81 to 88 of 88
  1. #81
    Community Member Eugney's Avatar
    Join Date
    Jan 2006
    Posts
    23

    Default

    The answer to all questions in one sentence stop giveing LOTR more attention and give DDO attention it could go so much futher if it actully had stuff done to make players happy we ask for something we dont get it but LOTR gets what we asked for

    we want content and want it bad running the same raid is boreing

    there are players that get on want to release stress but partys create more stress at times a easy fix to this is add a few lvl ranges of solo exploreable areas with nothing but a slayers in there make the slayers a huge number so they dont give up

    fix items seriously why is it everytime i turn around i see a topic about the same item thats been broken since mod 5 thats just a example lol

    better gm/dev/csr comm. with the players.... if you want to market something and make money of it you have to supply demand you dont keep us up to date on **** you dont really post anything unless its a real life party annoucment (NOT MENY PLAYERS CAN ATTEND) it would be smarter to have a GM event 1 time a month then a real life party that only 20 players can attend lol and the rewards dont even have to be super great either hell it could even be a battle the GM even winner gets a stack of free pots or winner gets braggin rights still players wouldnt be as mad cuse they could at least attend and have fun

    Give the high lvl players what they want with the new players as well no one wants to run rever 80 times for nothing again new content fix stuff see where this is going

    you have a avg of what i see on the fourms alone 30-50 players leave a month thats not includeing what do not post on fourms because lack of content lack of comm lack of well to put it simply everything

    set a team up like today to add new content

    set another team to make a new campagin to sell yea a new campagin say its umm forsaken relams even if its just a origianl get a new campagin out that you can install as a exp and when you are dont with eberron you have that while waiting for new content

    just some ideas i dont care if others dissage but yeah

  2. #82
    Community Member JJD-DDO's Avatar
    Join Date
    Jul 2008
    Posts
    0

    Question Favorite weapon

    As a new player to DDO, I feel I can only answer one of the questions:

    Question 2
    Some players have a "trusted weapon"... a weapon they would never leave behind, that they can always rely on for a majority of their questing. Other players have a "weapon of choice"... one that they could live without probably, but they still like it more than other weapons. Do you have a "trusted weapon" or "weapon of choice"? If so, tell us about it. (Note: This does not have to be a weapon you've crafted)


    As a Paladin 2/ Cleric 2 of the Undying Court my never leave behind weapon is my +1 Lawful Scimitar of Righteousness. It does very good dmg and the bonus dmg adds even more. Plus as an Undying Court inspired player character, a scimitar is a must.

    However this brings up a question - since the D&D cannon on Ebberon has Elven preferred weapons as scimitar and short bow, will the upcoming patches or mods (either 8 or 9) fix the weapons that Elves gain a +1?

  3. #83
    Community Member MrWizard's Avatar
    Join Date
    Sep 2006
    Posts
    335

    Default

    Question 1
    What is something that strongly motivates you to convince others to play Online games with you?

    cause soloing is lame...lol

    Question 2
    Rank the following in order of importance to you:

    • Introduction of new systems (Bounty bags) ZERO
    • Expanded existing systems (crafting, PvP, Favor, etc.) ZERO
    • New Quests (Subterranean, Three Barrel Quests, etc.) 100%
    • Revamped regions (Three Barrel Cove, Cerulean Hills) 10%
    • Events (Tent event, Race to the Subterranean, etc.) ZERO


    Question 3
    With the influx of Monks to the community at large, what have you found to be the best experiences either grouping with or playing with Monks? What are some Monk experiences that you are finding difficult?

    I find them difficult as I feel they should have more party helping effects (use wands, heal warforged, something more than a fighter in an outfit jumping around. I dunno..I know they can do alot, but most of what they do is not obvious in the game if you are not playing them.

    This week's question(s) are:

    Question 1
    What are your thoughts on Module 7?

    No dungeons, just some raids. I personally, and this is just me, had nothing new to do. I played a monk til 3rd and did not like them.

    Question 2
    Some players have a "trusted weapon"... a weapon they would never leave behind, that they can always rely on for a majority of their questing. Other players have a "weapon of choice"... one that they could live without probably, but they still like it more than other weapons. Do you have a "trusted weapon" or "weapon of choice"? If so, tell us about it. (Note: This does not have to be a weapon you've crafted)

    no

    Question 3
    Of all quests you've experienced, what are some elements of your favorite quests that you wish we'd do more often?

    A little more randomness in traps but also mob spawns
    More humanoid or other mobs that are actually affected by most weapons and spells, ie not as much uber undead or strange monsters immune to almost everything. I got some cool weapons and spells, let me use em dang it.
    A dungeon like raid like tempest spine....ahem cough cough

  4. #84
    Founder Alexander_Illusioni's Avatar
    Join Date
    Feb 2006
    Posts
    352

    Default

    Question 1
    What is something that strongly motivates you to convince others to play Online games with you? If the game seems to have "staying power". IE: The game continues to add fun things in a timely manner, so that one can continue to play it and not get bored. Anyone can buy a non online game, which can be fun until it is completed. Then even buy an expansion for that game. But if you really liked the game you could finish it in a month generally. Online games to be worth recommending need to add new content to play so that the players do not get bored, simple as that. (IMO DDO is failing to keep interest of many when they hit the cap because there is not enough new content on a monthly basis.)

    Question 2
    Rank the following in order of importance to you:

    3 Introduction of new systems (Bounty bags)
    2 Expanded existing systems (crafting, PvP, Favor, etc.)
    1 New Quests (Subterranean, Three Barrel Quests, etc.)
    5 Revamped regions (Three Barrel Cove, Cerulean Hills)
    4 Events (Tent event, Race to the Subterranean, etc.)

    Question 3
    With the influx of Monks to the community at large, what have you found to be the best experiences either grouping with or playing with Monks? What are some Monk experiences that you are finding difficult? Best is there high AC to help "tank" stuff, but overall, I would rather have other character types in my group. Very few play monks extremely well.


    This week's question(s) are:

    Question 1
    What are your thoughts on Module 7? Where is the high end content. Nice to have two raids, but that is 2 hours of playing every three days, and once you have the gear you need, unless you need +3 tomes, there is no reason to run these quests. It is fairly easy to get the gear you want with so few raid loot items dropping in each quest. Twenty completions virtually gives you one item that you want.


    Question 2
    Some players have a "trusted weapon"... a weapon they would never leave behind, that they can always rely on for a majority of their questing. Other players have a "weapon of choice"... one that they could live without probably, but they still like it more than other weapons. Do you have a "trusted weapon" or "weapon of choice"? If so, tell us about it. (Note: This does not have to be a weapon you've crafted) Shroud transmuting weapons, or W/P weapons

    Question 3
    Of all quests you've experienced, what are some elements of your favorite quests that you wish we'd do more often? Sneaky traps like in Rainbow. The kind that teleport you to the fire elementals, especially those that do not have the button that shows and throw you into a new battle.
    hsinclair

    haha, no. While a lead designer's job is to balance the game as a whole, each system designer (and each level designer/content guy) is responsible for their own little bit of the game. So as such, I balance spells/enhancements, graal has items and treasure, and Eladrin runs around going "raaar!" a lot. I think he does monsters.

  5. #85
    Community Member sephiroth1084's Avatar
    Join Date
    Jan 2008
    Posts
    7,412

    Default

    Question 1
    What are your thoughts on Module 7?

    I was initially somewhat disappointed with the benefits sent down to the paladin, and irritated that half (or more) of the new stuff was buggy, or unusable for a long time. I was sorely disappointed that the extent of new high-end content took the form of 2 very difficult, yet fairly hollow, raids.

    After my initial reactions, and some of the bugs being fixed, I have different opinions. I'm pretty happy with the paladin love, and have been using my extra AP on ES and DS, though I think I just like regenerating smites.

    To elaborate, I did not like the way the Hound and VoD were implemented. Personally (and I know others will disagree on this) I do not like the raid boss quest being a stand-alone raid, like the Reaver very much. Sure, it makes running it easier, but I feel it lacks some depths. And making the Sub a pre-raid of sorts has been incredibly disappointing, because the whole area feels like a rehash: elements of it are just taken from The Tor and the Shroud, and because, for the most part, we've been fighting the same orthons, bearded devils, fiendish creatures and tieflings through the live event, vale, shroud and devil assault. I mean, COME ON! There are so many more devils out there that can be used. So, dull scenery (made more dull by the darkness of the place), the same enemies we have all been getting tired of, and only that weird light-trap mechanic that was reminiscent of Indiana Jones for the first run though before becoming just a minor annoyance all made for a pretty poorly done area. On top of all this, players need only explore a very small portion of the entire area to get to the quests, and can run past most of the more interesting monsters (living spells were a great addition, but too easily ignored). Also, because this was a sort of explorer zone, no traps were added, so there is yet another quest that does not require a rogue (and as such, many LFMs exclude rogues for the hound). Personally, instead of that dumb light stuff, some traps should have been put it. Please, put some traps into the next adventure area. Maybe some kobolds lay down some snares in the woods, or some orcs put some pits in the hall with lava...

    As for the quests themselves, the level of difficulty is fairly off-putting for any but the DDO elite, which is not a terrible thing, but frustrating as hell.

    Some of the new raid loot is cool, and I was pleased to see the devs 'fix' the tower shield, by making it attractive to its target audience, but it'd be nice if they did the same for the bracers. After all, they are obviously aimed at AC tanks, yet in order to wear them, such a tank has to give up at least 2 AC and obviate the need for one of the abilities granted from obtaining TWO PIECES of lvl 18 raid loot (-chaosgarde, +greensteel with +4 insight). Why not fix those, as some have suggested, by changing the bonus to a +2 dodge, making these a sort of Chaosgarde+?

    On to the positives! The new raids do something the old ones (pre-Shroud) never really did: they get the ENTIRE 12 man group involved in the action. If for no other reason, they are fairly successful in my book. No more standing around watching a "hero" wail on something while someone else heals that person.

    Three Barrel Cove is FANT-F***ING-TASTIC!!!!!!!! I wish I had a reason to bring all my higher lvl dudes into this area. It is EVERYTHING the Subterraine is NOT: it has beautiful and unique landscapes, fresh areas, interesting locations, new architectural designs, new enemies, and areas that are worth exploring (that pile of gold hidden in the crack underwater?! WOW! AWESOME!) Seriously, who knew that finding a fairly worthless pile of gold and an explorer point could feel so cool?! You guys managed to capture all the cool terrain and scenarios from movies like Pirates of the Caribbean and such and cram them all into one zone. Ooh! And new character models! Instead of the same old things we've been seeing (give the orthons and devils some costumes or something at least!). Getting out to some of the quests is a bit of a pain, and could use some way of finding them easier, but a great area over-all! Heck, I've hardly run the quests out there, the area is so amazing. NOT something that could be said about gianthold (another dull area like the Sub). Oh, could use a reason to promote running the quests out there aside from getting the almost useless Free Agents favor. Especially enjoyed the points where the pirates had terrain advantage due to pike walls and ditches and such...brought in some of the tactical combat feel I like to employ in my PnP games as DM.

    It's late, and I can't remember the points I had meant to make before having to run out of the house when I began writing this, so on to the next question...

    Question 2
    Some players have a "trusted weapon"... a weapon they would never leave behind, that they can always rely on for a majority of their questing. Other players have a "weapon of choice"... one that they could live without probably, but they still like it more than other weapons. Do you have a "trusted weapon" or "weapon of choice"? If so, tell us about it. (Note: This does not have to be a weapon you've crafted)

    (EDIT): For some reason I find myself especially attached to Holy of Pure Good weapons, and had been using the best +X version as a dwarven axe that I could find on my main character (a paladin). I'm halfway through crafting a greensteel weapon that will replace this entirely.

    As for weapons that I get a lot of use out of. Transmuting of Pure Good, and a +1 Holy dwarven axe of Greater Evil Outsider Bane are the 2 secondary weapons I use most, followed closely by my +2 Frost morningstar of Greater Construct Bane. Not the ideal portal/pillar/golem/WF basher, but pretty good.

    On my archer characters, I have been sticking to the Silver Longbow from Church and the Cult as my primary weapon.
    Question 3
    Of all quests you've experienced, what are some elements of your favorite quests that you wish we'd do more often?

    Hmmm...I like:
    --Quests that require a wide variety of skills from the players--some trapsmithing, some real "need a tank" situations, some "we need CC instead of zerging here!" situations, some knock 'em down, drag 'em out fights, some puzzles (preferably ones the whole group is involved in) and some skill challenges (Diplo, Intim, Haggle and Bluff). For these reasons, I've always liked VoN 5 and The Crucible, though something less spread out than VoN 5, so the party is working together, and not splitting up to deal with each section (and while splitting the party for a little while can be fun, forcing 2 guys to stand around and act as ferrymen to the rest of the group pretty much sucks).
    --Quests that are exploratory in nature are often fun (Stormcleave and ESPECIALLY Gwylan's Stand, since it also has traps).
    --Traps that are a bit different from the norm to that point, or that appear especially nasty and require some true skill (the training hall in Ghola Fan).
    --Short quest chains (2-4 at the OUTSIDE) that can be run by one group in one night, rather than having to run parts 1-x a half dozen times before getting to finish the chain.
    --Darkness effects from Rainbow in the Dark. That quest has such a wonderful ambiance and mood...suddenly even old-hat monsters seem more interesting! I'd really like more quests with that kind of darkness that requires a light source, though perhaps something a little less unwieldy as a quarter staff (maybe a Light spell that can be cast on equipment or something).
    --Tempest Spine. It's an easy to assemble raid that gives everyone something to do for most of the raid, does not have idiotically grindy requirements (60 **** relics?!), and has some interesting enemies.
    --Quests that are just room-clearing with no purpose, but feel like you are on a mission or doing something important, beyond genocide.
    --Unique character models for monsters that have been repeated over and over (Kasquick!).
    Last edited by sephiroth1084; 09-02-2008 at 05:59 PM.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  6. #86
    Community Member JakLee7's Avatar
    Join Date
    Feb 2008
    Posts
    395

    Default

    Question 1
    What is something that strongly motivates you to convince others to play Online games with you?
    - Companionship; just as I like to spend time with my friends playing catch or listening to music or watching movies and baseball, I want to share the fun I have with DDO with others. Also on a more selfish note so I have people that have to run quests with me because they know no better.


    Question 2
    Rank the following in order of importance to you: (i gave it 1 low to 5 high)

    Introduction of new systems (Bounty bags) 2
    Expanded existing systems (crafting, PvP, Favor, etc.) 2
    New Quests (Subterranean, Three Barrel Quests, etc.) 5
    Revamped regions (Three Barrel Cove, Cerulean Hills) 3
    Events (Tent event, Race to the Subterranean, etc.) 5

    Question 3
    With the influx of Monks to the community at large, what have you found to be the best experiences either grouping with or playing with Monks? What are some Monk experiences that you are finding difficult?
    Well I barely played my monk, I am new enough to the game that all the different classes are new (I just finally made 1750 on my first character a paladin). So for play wise I have very little experience.
    Partying with them on the other hand I have found them to be a helpful class. Some abilities are very helpful and I find them to be (with the right player of course) a very helpful addition to the party. All in all I am satisfied with them.

    This week's question(s) are:

    Question 1
    What are your thoughts on Module 7? - eh, I had hoped for more, feared there would be less and overall left wishing my Paly was given just a bit more. I really like the new area's like 3BC and the new quests were fun. Actually as of yet I have missed some quests throughout the game so I am not rushing to demand so much new content as I have heard others needing. It is my first real module though as I have only been playing since right around the time that 6 came out so this is the first time I can tell a difference between before & after. So I am not sure how much is really expected from a module at this time from my own personal experience. So I am withholding full judgment until mod 8.

    Question 2
    Some players have a "trusted weapon"... a weapon they would never leave behind, that they can always rely on for a majority of their questing. Other players have a "weapon of choice"... one that they could live without probably, but they still like it more than other weapons. Do you have a "trusted weapon" or "weapon of choice"? If so, tell us about it. (Note: This does not have to be a weapon you've crafted)
    Well this is an interesting question as I play a Paladin mostly.
    I have 2 bars of weapons as I noticed my paly is really more like a support fighter. I don't do enough DPS to compare to the heavy hitters & as S&B fighter (though actually for rp purposes I use maces) I really do better "helping" out.
    That being said I have a group of wepons that get the most use: +1 vorp axe (only bladed weapon & if there was a vorpal like effect for blunt I would have that instead), +2 paralyzer, +2 banisher, +3 disruptor, +3 smiter(club), +5 flaming burst, +3 cursespewer of pure good, Muckdoom (club). These are all (unless otherwise noted) heavy maces. I have a few others for specific situations but those are the ones that get the most use.

    Question 3
    Of all quests you've experienced, what are some elements of your favorite quests that you wish we'd do more often?
    Wow, this is one base purely on mood. Sometimes I just want to run through & complete something quickly because I just need some more loot, some more xp, some more favor. It is good to have zergable quests that really help for those short on time. I would like to see some quests at the higher end with shorter time frames & reduced rewards/xp for those of us who only have limited time.
    However the biggest things that really makes a quest great to me are REWARDS & STORY. I like the puzzles in things like VON5 & Xorian Cypher; and 2 Toe Tobias also is fun as its "puzzles" are pretty linear & easy but still keep me feeling like I am "solving" something. I would like to see some puzzles with dynamic solvability depending on what you come across in the quest; kind of like one of the DQ flagging quests where you read the book & it tells you which order to fight through the rooms.

    & I would like to see abilities used more to succeed in a quest. How about NEEDING bluff to complete a quest, how about using haggle or diplomacy, or tumble or concentration, there has to be a way to use the abilities as a component & think it would mean that some quests might not get run, but it may open the door for other builds as being usefull too.
    - my reputation says nuetral, my character sheet says Chaotic Good!
    Quote Originally Posted by Kominalito View Post
    if grief for you is a few minutes of a pumpkinheaded player in a videogame, you must live in a palace of naked women made of chocolate and money.

  7. #87
    Community Member Lukalock's Avatar
    Join Date
    May 2006
    Posts
    11

    Default

    #2
    Rank the following in order of importance to you:

    (1 = most important, 5 = least important)

    1. New Quests (Subterranean, Three Barrel Quests, etc.)
    2. Revamped regions (Three Barrel Cove, Cerulean Hills)
    3. Expanded existing systems (crafting, PvP, Favor, etc.)
    4. Introduction of new systems (Bounty bags)
    5. Events (Tent event, Race to the Subterranean, etc.)


    #3
    Of all quests you've experienced, what are some elements of your favorite quests that you wish we'd do more often?


    I really enjoy the quest Stormcleave (in house D), I like the fact that its out in an open area - instead of just being crammed into a crummy sewer or cave like most other quests.
    Kind of along those same lines, I also really enjoy the design of Ritual Sacrifice, with the canyons opening up into areas where you can see the night sky.


    just my humble opinion...
    Lukalock - 16 - Cleric
    Evilbunny - 16 - Cleric
    Evyll - 1/13 - Ranger/Fighter
    Ghallanda

  8. #88
    Hero
    Knight of Movember
    2014 DDO Players Council
    Hafeal's Avatar
    Join Date
    Sep 2006
    Posts
    0

    Default

    Quote Originally Posted by Tolero View Post
    [I]If you missed last week's questions, you're welcome to answer them now in addition to this week's:

    Question 1
    What is something that strongly motivates you to convince others to play Online games with you?

    Friendship and the ability to "gather" when there are many miles in between.

    Question 2
    Rank the following in order of importance to you:

    • 3
    • Introduction of new systems (Bounty bags)
      1
    • Expanded existing systems (crafting, PvP, Favor, etc.)
      2
    • New Quests (Subterranean, Three Barrel Quests, etc.)
      4
    • Revamped regions (Three Barrel Cove, Cerulean Hills)
      5
    • Events (Tent event, Race to the Subterranean, etc.)


    Question 3
    With the influx of Monks to the community at large, what have you found to be the best experiences either grouping with or playing with Monks? What are some Monk experiences that you are finding difficult?

    There are monks?

    This week's question(s) are:

    Question 1
    What are your thoughts on Module 7?


    It's pretty good. The Subterranean is not casual player friendly, at all. Combined with the debacle that is the Abbot, thank god for the Dragon, Titan, and Reaver - growing old though. How about some new raids where you do not have to be min-maxed or be expected to have "uber" gear to participate or be part of a super-secret raid guild that screens people into groups?



    Question 2
    Some players have a "trusted weapon"... a weapon they would never leave behind, that they can always rely on for a majority of their questing. Other players have a "weapon of choice"... one that they could live without probably, but they still like it more than other weapons. Do you have a "trusted weapon" or "weapon of choice"? If so, tell us about it. (Note: This does not have to be a weapon you've crafted)

    I have not found it yet.

    Question 3
    Of all quests you've experienced, what are some elements of your favorite quests that you wish we'd do more often?
    I like so many of the quests ... depending on my mood that it is easier to tell you what I do not like:

    1. I do not like quests that are not level appropriate or xp appropriate for what you do (Coyle - better since modified) or (Proof is in the Poison); these are 2 examples but, to me, every quest needs to be re-evaluated based on how the game has progressed and is played today v. start-up;
    2. Quests that make you do inane things repeatedly (tomb of the tormented);
    3. Quests with too many creatures that are not fun to fight (phasing creatures in many necro quests - even after the "fixes");
    4. Quests that are hard to find - there are 2 quests in the desert I have NEVER seen lfms for (all drow scarrow one, one by gnolls on hill), I don't think most people know they are there and do not care.
    5. Quests where your intelligence apparently drops to 1 because you do not know where you are at or how to leave a bread trail because the map does not work - look, this is a fast-paced game, make a map like the explorer regions if nothing else. Make the map detail dependent on your character's intelligence score but please, especially for casual players, give us maps that work, please. Many players don't run these maps enough to memorize them and it is not fun to lose your party and get lost repeatedly due to the pace of the game.
    6. There is more but I do not have time ...
    The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
    -1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
    From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker


Page 5 of 5 FirstFirst 12345

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload