Howdy all,

I've maxxed out a sorc and love the sheer power of the class. This time around I wanted to create something that was good with DPS, but that also could do a lot of CC and help the party. Please take a look through this and let me know if you see any glaring mistakes. Spells can be switched around, though I didn't see how to do that in the CharGen.

Anyway, thanks for any input/guidance!

Code:
Character Plan by DDO Character Planner Version 2.85
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Cleric/Sorc 
Level 16 Neutral Good Drow Male
(1 Cleric \ 15 Sorcerer) 
Hit Points: 88
Spell Points: 1567 
BAB: 7\7\12
Fortitude: 7
Reflex: 5
Will: 19

                  Starting            Ending          Feat/Enhancement
                 Base Stats         Base Stats         Modified Stats
Abilities        (Level 1)          (Level 16)           (Level 16)
Strength              9                  9                    9
Dexterity            10                 10                   11
Constitution         10                 10                   10
Intelligence         14                 14                   14
Wisdom               11                 11                   11
Charisma             20                 24                   26

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 16)          (Level 16)
Balance               0                  0                    0
Bluff                 5                  8                    8
Concentration         4                 19                   20
Diplomacy             8                 19                   20
Disable Device        n/a               n/a                   n/a
Haggle                7                 17                   17
Heal                  1                  1                    2
Hide                  0                  0                    0
Intimidate            5                  8                    8
Jump                 -1                 -1                   -1
Listen                0                  0                    2
Move Silently         0                  0                    0
Open Lock             n/a               n/a                   n/a
Perform               n/a               n/a                   n/a
Repair                2                  2                    2
Search                2                  2                    4
Spot                  0                  0                    2
Swim                 -1                 -1                   -1
Tumble                n/a               n/a                   n/a
Use Magic Device      7                 17.5                 17.5

Level 1 (Cleric)
Skill: Concentration (+4)
Skill: Diplomacy (+3)
Skill: Haggle (+2)
Skill: Heal (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Force of Personality
Feat: (Automatic) Attack
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus (Drow)
Feat: (Automatic) Turn Undead
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I
Enhancement: Cleric Concentration I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I

Level 2 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (1): Niac's Cold Ray
Spell (1): Charm Person
Enhancement: Cleric Diplomacy I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Cleric Life Magic I
Enhancement: Sorcerer Energy of the Dragonblooded I

Level 3 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Feat: (Automatic) Defensive Fighting
Spell (1): Grease
Enhancement: Improved Drow Spell Resistence I
Enhancement: Cleric Heal I
Enhancement: Sorcerer Charisma I

Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (1): Ray of Enfeeblement
Enhancement: Elven Dexterity I
Enhancement: Sorcerer Lineage of Elements I

Level 5 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Daze Monster
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Subtle Spellcasting I

Level 6 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extra Turning
Spell (2): Scorching Ray
Enhancement: Improved Drow Spell Resistence II
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Energy of the Dragonblooded II

Level 7 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (3): Haste
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Spell Penetration I

Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Blur
Spell (3): Fireball
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Lineage of Deadly Energy I
Enhancement: Sorcerer Subtle Spellcasting II

Level 9 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Spell (4): Wall of Fire
Enhancement: Sorcerer Lineage of Energy II
Enhancement: Sorcerer Lineage of Elements II

Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Resist Energy
Spell (3): Displacement
Spell (4): Stoneskin
Enhancement: Improved Drow Spell Resistence III

Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (5): Cone of Cold
Enhancement: Sorcerer Lineage of Deadly Energy II
Enhancement: Sorcerer Lineage of Deadly Elements II

Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Spell (3): Lightning Bolt
Spell (4): Acid Rain
Spell (5): Ball Lightning
Enhancement: Sorcerer Charisma II

Level 13 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (6): Flesh to Stone
Enhancement: Sorcerer Energy of the Dragonblooded III

Level 14 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Enervation
Spell (5): Cloudkill
Spell (6): Mass Suggestion
Enhancement: Sorcerer Lineage of Energy III
Enhancement: Sorcerer Lineage of Elements III

Level 15 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Diehard
Spell (7): Otto's Sphere of Dancing
Enhancement: Sorcerer Energy of the Dragonblooded IV

Level 16 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Spell (5): Teleport
Spell (6): Disintegrate
Spell (7): Finger of Death