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  1. #1
    Founder TataLebuj's Avatar
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    Default Please help me double check this build.

    Howdy all,

    I've maxxed out a sorc and love the sheer power of the class. This time around I wanted to create something that was good with DPS, but that also could do a lot of CC and help the party. Please take a look through this and let me know if you see any glaring mistakes. Spells can be switched around, though I didn't see how to do that in the CharGen.

    Anyway, thanks for any input/guidance!

    Code:
    Character Plan by DDO Character Planner Version 2.85
    DDO Character Planner Home Page
    
    Cleric/Sorc 
    Level 16 Neutral Good Drow Male
    (1 Cleric \ 15 Sorcerer) 
    Hit Points: 88
    Spell Points: 1567 
    BAB: 7\7\12
    Fortitude: 7
    Reflex: 5
    Will: 19
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 16)           (Level 16)
    Strength              9                  9                    9
    Dexterity            10                 10                   11
    Constitution         10                 10                   10
    Intelligence         14                 14                   14
    Wisdom               11                 11                   11
    Charisma             20                 24                   26
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               0                  0                    0
    Bluff                 5                  8                    8
    Concentration         4                 19                   20
    Diplomacy             8                 19                   20
    Disable Device        n/a               n/a                   n/a
    Haggle                7                 17                   17
    Heal                  1                  1                    2
    Hide                  0                  0                    0
    Intimidate            5                  8                    8
    Jump                 -1                 -1                   -1
    Listen                0                  0                    2
    Move Silently         0                  0                    0
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                2                  2                    2
    Search                2                  2                    4
    Spot                  0                  0                    2
    Swim                 -1                 -1                   -1
    Tumble                n/a               n/a                   n/a
    Use Magic Device      7                 17.5                 17.5
    
    Level 1 (Cleric)
    Skill: Concentration (+4)
    Skill: Diplomacy (+3)
    Skill: Haggle (+2)
    Skill: Heal (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Force of Personality
    Feat: (Automatic) Attack
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus (Drow)
    Feat: (Automatic) Turn Undead
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    Enhancement: Cleric Concentration I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    
    Level 2 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (1): Niac's Cold Ray
    Spell (1): Charm Person
    Enhancement: Cleric Diplomacy I
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Cleric Life Magic I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    Level 3 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Defensive Fighting
    Spell (1): Grease
    Enhancement: Improved Drow Spell Resistence I
    Enhancement: Cleric Heal I
    Enhancement: Sorcerer Charisma I
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (1): Ray of Enfeeblement
    Enhancement: Elven Dexterity I
    Enhancement: Sorcerer Lineage of Elements I
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (2): Daze Monster
    Enhancement: Sorcerer Energy Manipulation I
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Subtle Spellcasting I
    
    Level 6 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extra Turning
    Spell (2): Scorching Ray
    Enhancement: Improved Drow Spell Resistence II
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    
    Level 7 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (3): Haste
    Enhancement: Sorcerer Energy Manipulation II
    Enhancement: Sorcerer Spell Penetration I
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (2): Blur
    Spell (3): Fireball
    Enhancement: Sorcerer Lineage of Energy I
    Enhancement: Sorcerer Lineage of Deadly Energy I
    Enhancement: Sorcerer Subtle Spellcasting II
    
    Level 9 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    Spell (4): Wall of Fire
    Enhancement: Sorcerer Lineage of Energy II
    Enhancement: Sorcerer Lineage of Elements II
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (2): Resist Energy
    Spell (3): Displacement
    Spell (4): Stoneskin
    Enhancement: Improved Drow Spell Resistence III
    
    Level 11 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (5): Cone of Cold
    Enhancement: Sorcerer Lineage of Deadly Energy II
    Enhancement: Sorcerer Lineage of Deadly Elements II
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Maximize Spell
    Spell (3): Lightning Bolt
    Spell (4): Acid Rain
    Spell (5): Ball Lightning
    Enhancement: Sorcerer Charisma II
    
    Level 13 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (6): Flesh to Stone
    Enhancement: Sorcerer Energy of the Dragonblooded III
    
    Level 14 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (4): Enervation
    Spell (5): Cloudkill
    Spell (6): Mass Suggestion
    Enhancement: Sorcerer Lineage of Energy III
    Enhancement: Sorcerer Lineage of Elements III
    
    Level 15 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Diehard
    Spell (7): Otto's Sphere of Dancing
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    
    Level 16 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+0.5)
    Spell (5): Teleport
    Spell (6): Disintegrate
    Spell (7): Finger of Death
    A.K.A.: Keboom/Kebom - Ghallanda :Southern Tenant Farmers Union:

  2. #2
    Community Member Jakarr's Avatar
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    Looks good but ya really dont need the 3 pnts into wis If ya only taking 1 lvl of cleric u need 11 wis but u can get that with ease w/Owls Wisdom or Tomes or +3 item. But looks good over all I make a 1cleric/15sorc only got em to 5 but it was very fun alot of sp to heal if I need to also and a **** load of dvs that were usefull at lower lvl quests.
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  3. #3
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    While a WHole bunch of DV1's can be situationally useful, I find 1 level of Bad to be significantly more benefitical to a sorc over the long haul.

    Givingup your top level of spells for a couple hundred spell point you may use once every 10 quests or so, or keep up your own Spell point pool and add UMD as a Class Skill while still gaining Healing wand useage.....

    A Sorc that can throw around a Heal scroll when needed is a lot beter than a SOrc that can give the cleric a few spell points in a pinch.
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  4. #4
    Community Member Kawiki's Avatar
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    I have to agree that you lose too much with the Cleric level. At 16 you will be able to use all healing wands and heal scrolls at about 90% success rate. Giving up your top spell level is not a good idea. I would also consider shaving points from anything other then CHR and adding them to CON to get to, at the very least, a 12 CON.

  5. #5
    Community Member bobbryan2's Avatar
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    10 base con? 88 base HP?

    All I can say is ouch.

  6. #6
    Founder TataLebuj's Avatar
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    Thanks for all the replies! A couple of things I forgot to mention:

    1.) This build has no equipment - so let's add +6 to all stats by lvl 16.
    2.) This build is not intended to be the power Sorc we normally see - I have one of those and its fantastic, but I've noticed that the last few Mods Sorc's are getting shafted - everything has crazy SR or saves. Thats why I'd like to have a build that takes care of the group with CC spells and has the ability to provide emergency mana. The top level spells are not my real concern with this toon, though I definitely appreciate your insight into how that 1 lvl of cleric will effect him.
    3.) I thought I needed at least an 11 wis to cast 1st lvl spells....and I didn't want to have to constantly quaff owl potions to cast heal.

    However, I really do appreciate the feedback from you guys. Thank you so much!

    Cheers,
    A.K.A.: Keboom/Kebom - Ghallanda :Southern Tenant Farmers Union:

  7. #7
    Hall of Famer
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    Quote Originally Posted by TataLebuj View Post
    Thanks for all the replies! A couple of things I forgot to mention:

    1.) This build has no equipment - so let's add +6 to all stats by lvl 16.
    2.) This build is not intended to be the power Sorc we normally see - I have one of those and its fantastic, but I've noticed that the last few Mods Sorc's are getting shafted - everything has crazy SR or saves. Thats why I'd like to have a build that takes care of the group with CC spells and has the ability to provide emergency mana. The top level spells are not my real concern with this toon, though I definitely appreciate your insight into how that 1 lvl of cleric will effect him.
    3.) I thought I needed at least an 11 wis to cast 1st lvl spells....and I didn't want to have to constantly quaff owl potions to cast heal.

    However, I really do appreciate the feedback from you guys. Thank you so much!

    Cheers,
    You Realize all those Mobs that are stickinit to ya on Fod with their Spell Resistance are gong ot be doign the same thing to your Crowd Control spells right?

    with 1 level of cleric, you wont be casting HEAL. You'll be casting asn incredibly wead 1d8+1 Cure light wounds. Utterly useless.

    Extra Turning? So you can give a cleric 40 more spellPoints? Incredibly bad feat choice. Die Hard? Um.. with under 200 Hit points, your arent going to get incaped ofetn.. Yourt gonna be going straight to Deceased. Die hard cant help there....

    You wanna be more effective Crowd Control/Party Support. Drop those 2 feats for the Spell Penn Feats. Get rid of the Cleric level and Take bard, Max UMD for Heal Scroll Useage (Target 39 UMD)
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  8. #8
    Community Member Merkinsal's Avatar
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    I am a believer in true sorcs with no mixed class. I think our spell selection is limited enough as it is with giving up a class and extra spell selection. That being said, much of your build is beyond me because you have mixed in so much cleric. I couldn't tell you how to fix it or even if it can.

    That aside, the first thing I saw that needs to be corrected, no doubt about it, is your CON. 10 con with 88 hit points is insane. In fact, If you weren't obviously so sincere in your post, I would have thought this was practical joke.

    My thoughts looking at this build are that you should dump it and start over again, but before rerolling read back thru the sorc forums, far back, post by post and spend days if you have to. I think you do not have a grasp of the elementary basics of a sorc and reading the forums will bring you up to date quickly.

  9. #9
    Community Member Merkinsal's Avatar
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    I started writing my post above about 2 hours before posting it so I didnt have the benefit of seeing the later posts. I think you are probalby getting the idea by now. CC won't land. No hp. This is just the beginning and these are all beginner mistakes we would all make with no knowledge of ddo signing onto a trial account for the first time. My recommendation is the same re the forum. There are years of experience and good advice buried in these forums on 100's of fine points.

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