Thelanis - Warforged Shield of the <Fellowship of the Golden Night>
I like my toasters, they kick major booty (and they are both casters w/self-repair).
I really like the notion of WF enhancements and such for Monk, but as with others, I'm seriously considering dropping that notion, because the gear disparity is so ridiculous...for some stuff, there has been long enough for a few choice items to make it 'close enough' to work, but for Monk, I'm seeing all sorts of neat armors with really nice mods, and none of them are WF equippable.
I mean, honestly, it's not like the Devs need to code 3 different skins for a WF, since you can't do Monk and Mith/Adam skins, all they need is one for the composite...make one or two variations in form, randomize the colors, and put the stuff monks drool over on docents.
And as for "well the WF mages will be scarfing up that goodness and become gods" argument mages have been wearing monk outfits since the mod went live...it's like a WF stepped on a Dev's cat or something a while back, and they've been po'ed ever since.
Galantdramon
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Too many toons to keep track of on Argonnessen
Did I mentioned I am bummed about this too? I do think however that the Silver Flame and Emerald Claw turn-in docents are better than anything fleshies get. 22 constant SR and +1 armor over any +5 docent is nice, especially for a min max melee type with poor will saves. And the the claw docent gets +6 armor AND +1 to hit AND 3 clickies of nightshield. Excellent combat docent AND the nightshield can free you up an item slot you no longer need a resistance item.
Other then the SR, the turn in docents from the abbot are no better then fleshy dragon armor ac wise. The +1 ac is a natural default to all fleshling dragon armor. The sr is nice but is now available on a ring beyond which is usually overidden by clerics mass spell resistance spell anyways. The only comparison that works for the abbot turn-in docents that turns out to be favorable for docents is when comparing the benefits from the other abbot turn-ins to the other abbot turn-ins while ignoring more easily aquired equipment elsewhere.
"As if killing the Bard impresses us."
-Sir Osric, Paladin
They better not implement a docent like that. Your docent example is WAY better then all the other armors.
They didn't just miss warforged. They missed us dex rangers too. A lot of dex rangers are very happy with their AC, and wearing a mithral chain or breastplate will make their AC go down significantly. Sure, there is the outfit, but obviously, it only benefits a monk...
So please, if the devs add something for warforged, I will have to ask they add an outfit for all the melee ranger/rogues out there.
ARGONNESSON
Ascent
Originally Posted by Handee
Uh, no it's not.
My docent has:
acid 30 (something 60% of all players can cast on you for 15 sp)
fear immunity (something any wizard or bard can cast on you)
rage (something any wizard can cast on you, as well as many bards or just potions)
DR 5 (something barbarians have always, and that fleshies can get on armor that drops in Tempest Spine)
It's not great at all. It saves you some time/plat on buffs, that's all really.
Let’s look at not having docents as raid loot is a good thing.
-While Warforged are still uncommon in raids compared to the fleshies the flehies don’t have to worry about pulling a docent on a raid where there are no Warfogred present and start to complain.
-Raid Armor while they might have nice enhancements are bound.
-Raid Docents have... humm how to put this nicely.... been underwhelming compared to raid armor.
Why non-raid docents are better:
-Non-Raid Docents are not bound (unless they are from the semi -static reward list)
-Can be pass to a WF outside of the quest.
-Have enhancements that non-WF would love to have like quick-swapping (Only found on robes and outfits). The abilities of the docent of quickening and defiance.
I would rather have non-raid, non-bound docents for my 4 WF since I can easyly pass it around between them.
That's your opinion. I would way rather have that for my barbarian than the other armors. That armor would save my barbarian lots of money. Think what you will.
EDIT: Keep in mind my barbarian wouldn't be able to use it since he is dwarf.
Also, the fact that people can cast on you is a horrible argument.
Hm, Sandstorm goggles, very wanted item in game, but why? I mean, since any cleric can cast on you and you can just drink a remove blindness potion or ask cleric for one, right?
Yea, um, no. That's what makes that item so great, is you DON'T HAVE TO ASK. Same with your docent, bud.
Last edited by ChildrenofBodom; 06-20-2008 at 05:50 PM.
ARGONNESSON
Ascent
Originally Posted by Handee
The relic armor is all +1 ac over non relic armor, except for the docents. So yeah mod fort is nice and all, but +4 protection is not going to save you an item slot if you care about ac - because your still going to wear the +5 protection item. And you have to live with the fact that a fleshy melee wearing the same white scale armor is going to have better ac.
The invaders docent is nice for fort item, but +2 protection is basically useless. And once you get any other fort item it is basically a +5 docent that looks shiny.
Necropolis turn in trinkets are +1 ac over normal, which is the only docents in the game that ADD ac over non-named docents. But the Tombs series is one of the most painful series in the game. So yeah you get to get +1 ac if you run a bunch of the worst quests you can imagine. Yay.
The titan docent never drops when im on my warforged. But it drops when im on a fleshy. And 30 dr is awesome...for 14 seconds, which is next to useless pretty much. 15 seconds, minus the 1 second delay after every swap/clickie where you cant do any attacks. So 14 seconds of good DR that you can use maybe 2-3 times per quest.
There should be an NPC that will swap any armor you have for a docent - with the full bonuses. Or just add better docents (and light armor for dex characters...) as named items.