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  1. #21
    Community Member wolfy42's Avatar
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    Honestly I highly doubt I would use a protection cloak anyway......since WDSR has +4 protection already. It wouldn't be worth it for just 1 more AC to use an equipment slot.

    I wouldn't post that in a "max AC" breakdown...but the trade off isn't worth it for jsut 1 more AC.

    I don't actually look for max AC...I look for Max AC in a usable build.

    I will probably go with a +6 cha cloak (head item is already used for intimidate) since it will add a decent amount to the character.

    You probably will end up with a higher running around AC then my character, but the advantages I will get for each AC point I sacrifice will be worth it.

    I'll probably end up with around 70-71 running AC end game I think (non-buffed).

    Haste is going to be constant (from potion or spell) so thats 72 at least.

    Should be good enough.

  2. #22
    Community Member Inspire's Avatar
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    Quote Originally Posted by wolfy42 View Post
    Yeah we have VERY similar monk builds Inspire....mine took halfling dragonmarks as well for self healing...and I have soloed a ton using Wholeness of body which is indead cake to get 40ki to use. It's not that useful in a party and pretty much worthless in elite content which is what really matters though. Same with FoL and it's finisher...totally absolutely worthless in any quests post lvl 10 on elite and often even hard.

    I like the defense I have on my monk...and even his HP are not too bad for survivability. I don't like not having intimidate though...that would have made him far more useful in a group. I need something else to play when I want a break for him so the pally/monk/fighter intimidate build seems like fun to me
    Oh! The Build I Posted Here Isnt The One I Play(Too Gimped For My Enjoyment), Hehe, My Monk Is More... Balanced Heres His Link:

    http://forums.ddo.com/showthread.php?t=147606

    Havent Taken Any Recent Pictures Of His Build, But You Get The Idea.

    Ive Actually Found FoL Works Very Well Vs The Fiend When Your Constantly Smacking Him.(Page 2 Of That Link Has Better Details)

  3. #23
    Community Member wolfy42's Avatar
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    I know...I think I posted in your build thread before

    Mine started with a 20 dex.....only a 12 strength and a few other changes.

    I think I should have gone with an 18 dex at this point but oh well.....thats what happens. I would have gone with a higher wisdom and used the extra points on something else.

    Still works fine although I traded out all my TWF feats for Dragon marks. The damage with TWF just was not high enough for me and I wanted the backup healing.

    Also to be honest....I just enjoy the H2H animations more. I've done TWF already and it's not even that great till 15 (Which I'm not at yet with my monk).

    I may...possibly switch out feats later to get GTWF and go back to using 2 kamas...but for now it's H2H for me.

    Taking a break though as I'm a bit monked out for now

  4. #24
    Community Member Inspire's Avatar
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    Quote Originally Posted by wolfy42 View Post
    I know...I think I posted in your build thread before

    Mine started with a 20 dex.....only a 12 strength and a few other changes.

    I think I should have gone with an 18 dex at this point but oh well.....thats what happens. I would have gone with a higher wisdom and used the extra points on something else.

    Still works fine although I traded out all my TWF feats for Dragon marks. The damage with TWF just was not high enough for me and I wanted the backup healing.

    Also to be honest....I just enjoy the H2H animations more. I've done TWF already and it's not even that great till 15 (Which I'm not at yet with my monk).

    I may...possibly switch out feats later to get GTWF and go back to using 2 kamas...but for now it's H2H for me.

    Taking a break though as I'm a bit monked out for now
    Agree, Im Hand 2 Hand All The Way, But Transmuting On The Fiend Is About The Best Dps A Monk Can Do And Quarter Staff Does 1.5 Damage, Without The 2wF Line 2hF Is Just Better IMO, As There Is No Such Thing As Silver/Transmuting Handwraps... Untill GS Handwraps That Is... *Holds Breath*

  5. #25
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    I would be shocked, amazed, and flabbergasted if they continue letting you retain those Monk AC bonuses while uncentered.

  6. #26
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    Quote Originally Posted by Inspire View Post
    Ive Actually Found FoL Works Very Well Vs The Fiend When Your Constantly Smacking Him.(Page 2 Of That Link Has Better Details)
    Oh really?

    His complete immunity to Curse of Healing doesn't bother you?

  7. #27
    Community Member Inspire's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Oh really?

    His complete immunity to Curse of Healing doesn't bother you?
    I Meant The Finisher

  8. #28
    Community Member Inspire's Avatar
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    He Saves So Much Vs. Eagles Claw And Unbalancing Strike, That Its Worth Spamming FoL For The Mass CLW "Healing Ki"

  9. #29

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    You are awared your DPS will be a joke!!, right?
    DDOwiki.com, #1 source for DDO information.

  10. #30
    Community Member Inspire's Avatar
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    Quote Originally Posted by Borror0 View Post
    You are awared your DPS will be a joke!!, right?
    My Monk?

  11. #31

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    Quote Originally Posted by Inspire View Post
    My Monk?
    His DPS will be a joke versus yours. Just to point how low his will be.
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  12. #32
    Community Member wolfy42's Avatar
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    Quote Originally Posted by Borror0 View Post
    His DPS will be a joke versus yours. Just to point how low his will be.
    You mean the paladins DPS? Why would it be a joke?


    First of all you can get about the same AC going with TWF (and then you don't have to worry about the shield problems.

    Grabbing +3 dex on your alternate weapon instead of a shield...and using shield scrolls/clickies + TWD you could dual wield Rapiers just fine.

    When using Paladin smites you boost the crit range by 1 and multiplier by 1...so with improved crit that is a range of 7 (35%) to crit for x3 a pop.

    Dual rapiers also work great for W/P etc.

    Normal dps...not incredible but still higher then a monks using H2H just with 1 rapier/shield.

    2 rapiers are better then 2 kamas.

    So damage is higher then a monks across the board. The bonus dmg from a monks ki moves does help, but the paladin has bonus dmg he can spam every 3 seconds + a bunch of smites he can use for much more bonus dmg in a short period of time etc.

    Not to mention Divine favor which is +3 dmg per hit (6 per attack with 2 rapiers) etc.

    DPS isn't anything to talk about though....but the character can kill quite well with W/P weapons etc....and you have intimidate...so your primary purpose isn't to kill things....but to keep them from killing anyone else while they kill them.

    You increase a rogues damage significantly.....save the clerics tons of mana and allow the barbarians to obliterate things etc.

    You know what a good intimidate character can do for a party.

    Yeah...dps is not great....but it's fine for a finess based character....and the new paladin enhancements do allow for fairly significant burst DPS. Nothing increidble, but your still useful even vs Red Names.

    Early game...go with the shield....it helps leveling up significantly.

    Late game the DR from the shield no longer makes a big difference...so switch it out for TWF feats, grab 2 rapiers, TWD and use your UMD to keep shield spell going. Go with insight bonus and dex bonus on your two weapons for the highest AC when needed and you only have 1 less AC then before...but you get 2x the attacks.

    You still have plenty of feats to pull it all off and could even take OTWF but it's not worth it:

    Late game feats would probably be:

    Weapon finess, CE, TWF, ITWF, GTWF, Toughness , dodge, TWD

    That leaves 2 free feats to use for additional toughness or something else like SF intimidate etc.

    So yeah....DPS isn't great, but you have extreme AC, excellent crit range, extreme saves, evasion, very high Intimidate, decently high hp (over 400) and more weapon versatility then a monk by far.

    Not the best character in the world for sure....but it rocks as an intimitank through all the levels both early and late game. Early game using a shield, and late game using a shield or two rapiers.

    You could even keep the 2 shield mastery feats late game and switch back and forth between the shield and rapier setup depending on the need. If your huddled up you might as well get the shield bonus to DR as well...and the two shield masteries might help at least a bit there. Thing is on top end elite content the 10 DR per hit isn't really going to make THAT much difference....so it's probably not worth it anymore.

    Better off taking other feats instead.

  13. #33
    Community Member wolfy42's Avatar
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    Also my original post was mean to onlytake 1 fighter level so you could get monk 3 for FoL.

    I've decided to nix that because FoL isn't worth it (you don't fight centered enough for it to be useful).

    2 fighter lvls allows for a slight difference in starting stats:

    Drow Paladin 12/fighter 2/monk 2

    Starting stats:

    Strength 8 (+1 tome and +1 from fighter lvl 2 to start = 10). Long term +3 tome = 12 base
    dex 18
    con 11
    int 11 (+2 tome at creation...extra fighter lvl lets you keep intimidate and umd maxed easily)
    wis 14
    cha 16


    End result stats (not including litany cause I don't plan on getting it)

    Str 18 (8 base + 1 fighter + 3 tome + 6 item)
    Dex 36(18 base + 4 level + 3 tome + 2 race + 3 crafted + 6 item)
    Con 20 (11 base + 3 tome + 6 item (or just 18 with +4 bears if I need the slot).
    Int 13 (11 base + 2 tome at creation)
    wis 24 (14 base + 1 monk + 3 tome + 6 item) (or 22 if I use owls...again...might need item slot).
    Cha 28 (16 base + 3 enhancement + 3 tome + 6 item)

    Stats come out fairly well without needing litany of the dead which I don't plan on getting.

    CE can be taken at creation. By spreading out the fighter lvls a bit Intimidate can be maxed without using over using the skill points that much. Monk lvls give 5 skill points....paladin and fighter lvls only 3. This allows for UMD to be maxed every level and intimidate to be kept maxed as well with additional skill points to be tossed in to other skills.

    Con ends up being just as high end game as a drow pally who starts with a 12. No net loss to hp and most importantly this makes 2 toughness feats get you over 400 hp.

  14. #34
    Community Member Charlemagne2's Avatar
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    Default dps a joke?

    Dude what dps.....he will hit nothing but air! i mean with ce on its scary to think you will hit anything at the elite level. Might work great on low level stuff but this build will be gimped due to the fact to hit is terrible. 20 str with tome?? my battle cleric will out dps this build. What are you going to do against rednamed? watch?

  15. #35
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    Quote Originally Posted by Charlemagne2 View Post
    What are you going to do against rednamed? watch?
    Prolly intimidate and shield block.

  16. #36
    Community Member wolfy42's Avatar
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    Quote Originally Posted by Charlemagne2 View Post
    Dude what dps.....he will hit nothing but air! i mean with ce on its scary to think you will hit anything at the elite level. Might work great on low level stuff but this build will be gimped due to the fact to hit is terrible. 20 str with tome?? my battle cleric will out dps this build. What are you going to do against rednamed? watch?
    Sigh


    Have you ever heard of weapon finess?

    Your to hit is higher then most builds...with only barbarians and other finess based builds hitting the same level of AB easily.

    You will have absolutely NO PROBLEM hitting constantly on elite with CE on....none.

    I'm not even going to break down the AB....in fact it's so pointless to do so I didn't even mention AB bonuses from things like DF etc when breaking down the build..because your AB is so high it does not matter at all anymore.

    It's not like I didn't mention weapon finess a few times or anything.....jeeez.

  17. #37
    Community Member wolfy42's Avatar
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    Oh did you read my post about red named?

    Thats what you save up your exalted smites for and when you use your Divine sacrifices.

    Meanwhile you keep the red named hitting you instead of the group...increasing the dmg output of the entire group and make the clerics life much easier.

  18. #38
    Community Member Inspire's Avatar
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    The Thing About This Build Is His Hps Will Be Kinda Shy, You Will Be Very Relient On Your High Ac And Party Members To Kill Your Intimidated Targets Quickly.

  19. #39
    Community Member wolfy42's Avatar
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    Quote Originally Posted by Inspire View Post
    The Thing About This Build Is His Hps Will Be Kinda Shy, You Will Be Very Relient On Your High Ac And Party Members To Kill Your Intimidated Targets Quickly.
    Hp get just over 400 (I broke it down somewhere else already). It's not excellent max hp...but for a tank build with such high AC I think 400 is enough.

    Yes...not incredible AC...but you get paladin toughness bonus, monk +5 hp from turtle bonus and of course the base toughness bonus along with everything else.

    Your starting 11 con (+3 tome + 6 item) gives you a 20 end game con...and is the same as a 12 con drow. Any more points invested in con would be too expensive and it's a reare paladin that starts with more then 14 con anyway (so basically biggest difference vs most other pally's would be 16 hp total).

    Since you get 4 bonus feats though (2 monk and 2 fighter) and 2 of those bonus feats can be toughness...you actually can end up with MORE hp then most other paladin builds.

    So hp really isn't that bad.

    Again 400+ is enough end game...with the defenses you will have.Not tomention you do get the +10% healing bonus from monk enhancement. Not incredible...but nice just the same.

  20. #40
    Community Member wolfy42's Avatar
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    Found the HP breakdown

    Hp max are:


    20 heroic durability
    120 from pally levels
    16 from monk levels
    20 from fighter level
    80 from con
    36 from toughness
    50 from toughness enh
    5 from turtle power
    30 from GFL
    18 minos
    10 dragon vitality

    =405 hp

    That is using 2 toughness feats.

    Nothing amazing....and yes....some like the minos may not actually be used due to needing the slot....but again....it's a high enough max AC that it's not a significant weakness of the build.
    Last edited by wolfy42; 06-16-2008 at 10:03 PM.

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