OK I know he's multi-classed but I think of this guy as a rogue first. So, I've come to you guys for some ideas and insight. I want to dust off this old character and give him a new paint job and maybe some nice rims. 
Original plan for the character:
This 28 pt. character was started in Mod1. I created him back when you could have Evasion while in Full Plate and the +4 to skills from Human Versatility was not a boost. After reading Illuminati's original Evasion Tank build, that was a Fighter/Paladin with a splash of Rogue, I thought that I would make a Rogue with a splash of Fighter/Paladin. This guy would focus on (but not obsessed with) being a trapbuster first, but still be able to Tank Up and intimidate a Fire Giant Champion. He has what used to be considered good saves, a high AC, and a respectable Intimidate. Someone later posted a build called Batman that became pretty popular. The Batman seemed to me more balanced than either Illuminati's or mine. Things have changed alot since then.
I would like to keep this character relevant and useful in the content they introduced with Mod 6 and 7. I would still like him to handle traps going forward. I think his remaining levels will probably need to be Rogue levels. I've got 4.7 Dragon Shards and the cash to respec his feats and Enhancements. Too bad I can't respec skill point allocation.
One thing I've found is that I _really_ need to start running Xorian to get a few Planar Girds.
He doesn't have a high strength. It seems to me, that to keep him contributing in a meaningful way in combat he'll have to use crit effect weapons. Perhaps I should respec for two more Imp. Crit feats. Also, since I have puncturing and cursespewing repeaters I thought I would add the repeater feat repeating xbows.
Human - Level 15.00
Rogue 8 (no Imp. Evasion yet
)
Fighter 4
Paladin 3
Code:
Stats
STR 14/22 +1 Lvl, +1 Tome, +1 FtrEnh, +1 HumEnh, +5 Glove Item
DEX 13/22 +1 Tome, +2 RogEnh, +6 Boot Item
CON 12/20 +1 Lvl, +2 FavTome, +1 HumEnh, +5 Neck Item
INT 14/19 +5 Head Item (only while Searching, and Disabling)
WIS 11/16 +5 Ring Item
CHA 15/22 +1 Lvl, +1 Tome, +1 PalEnh, +5 Ring Item
Code:
SKILL RANKS:
5 Balance
5 Bluff
18 Disable Device
1 Haggle
6 Hide
16 Intimidate
10 Jump
4 Listen
4 Move Silently
18 Open Lock
18 Search
16 Spot
8 Tumble
15 UMD
His Attack Bonus is currently only +24 with a +5 weapon but most of his cool weapons are +1 to +3.
Code:
EXAMPLE (AT PRESENT):
+13 BAB (Rog8/Ftr4/Pal3)
+6 Strength
+1 Burst light mace w/+10 to Stunning Blow
+2 Divine Power
---
+22
Level 16 he could add 1 level-up to Strength and equip a +6 gloves (already in bank).
Code:
EXAMPLE AT 16:
+13 BAB (Rog9/Ftr4/Pal3)
+7 Strength
+1 Burst light mace w/+10 to Stunning Blow
+2 Divine Power
+4 GH (get some Planar Girds)
---
+27
Code:
ROGUE SKILLS WITH GEAR (no buff or boosts):
50 DD (includes +5tools) (HWM > 65)
48 OL (includes +5tools) (HWM 59-68)
40 Search (HWM Traps < 44, Secret doors 45-48)
35 Spot (HWM >44)
Code:
AC
10 Base
6 Dex Bonux
10 +5 Mith. BP
7 Mith. Heavy Shield
5 +5 Protection Cloak
2 Chaos Guard
2 Aura of Good
1 Dodge Feat
3 Barkskin Pot (hotkeyed)
--
46
1 Haste Pots and clickies
--
47
5 CE (defensive mode)
--
51
HP: 302 with gear (before buffs)
Saves
Fort: 26 (9 Base, 4 Con, 6 Feat, 7 Enchantment)
Reflex: 27 (8 Base, 6 Dex, 6 Feat, 7 Enchantment)
Will: 23 (4 Base, 3 Wis, 9 Feat, 7 Enchantment)
Code:
FEAT PROGRESSION:
L1: Rog1 Toughness
L1: Humn Iron Will
L2: Pal1
L3: Pal2 Dodge
L4: Rog2
L5: Ftr1 CE
L6: Rog3 Exotic: Dwarven Waraxe
L7: Rog4
L8: Ftr2 Imp Trip
L9: Rog5 Bull Headed
L10: Ftr3
L11: Rog6
L12: Pal3 IC:Slashing
L13: Ftr4 Stunning Blow
L14: Rog7
L15: Rog8 Nimble Fingers
These are the feats I was considering dropping:
1 Bull Headed
2 Iron Will
3 CE (problematic with clickies, wands, etc...)
4 Imp Trip (goes when CE goes)
5 Dodge
6 DAxe (Is the marginal additional DPS with these worth it for this guy?)
Feats I was considering adding:
1 Power Critical (this is in addition to the +2 to confirm criticals from Fighter Critical Accuracy I)
2 Precision (to help boost his weak attack bonus)
3 IC:Bludgeon (Banisher, Disruptor, Paralyzers, Stunning Weapons)
4 IC: Ranged
5 Exotic: Repeating Xbow (he has Puncturing, need to get more)
6 Rapid Reload
Other feats I considered:
Skill Focus: UMD
Resilience (to help with saves on uber trap DCs)
IC:Piercing (he's got Puncturers, and a rapier of Smiting)
2x Dragon Marks for Dim Door to help with his Rogue role. Perhaps two feats is too much of a sacrifice for a little used ability?
Khopesh (Green Steel Khopesh -- is this a huge time-sink for casual players?)
One thing I just noted -- to get the additional Improved Crit feats its going to take many more full Dragonshards than I have because my BAB isn't +8 unitl level 10. To get the IC feats i need, I'll have to bump the feats I took at level 13 and 14 and respec them lower to make room for feats I want to move into those slots.
Notable Equipment:
Minos Legend
GFL Belt
+5 Mith. BP
Chaosguard
+5 Protection Cloak
Karagan's Eye
Ring of the Ancestors
Bludgeon Banisher, Disruptor, 5% (+10) stunner, paralyzer
Falchion of Smiting (with IC:Slash this crits on a 15+)
Piercing Puncturers (rapiers and SS), Smiter (rapier)
Longbows Puncturing, Cursespewing, Distruction
Tons of DP clickies, tons of haste clickies,
+15 DD, and Search items
+13 OL, and Spot items
Repeating Xbows Puncturing, Cursespewing (should I take the feat?)
Any constructive discussion is greatly appreciated. Thanks in advance. Hope to see you in Stormreach.
Cheers-