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Or they could give us multiple tiers of the Fists of Darkness. Increase the damage on par with the multiple tiers of other elemental attacks (3d6 or so at tier 2, 3d6 or so plus burst effect, including an AoE shaken, on crits at tier 3). That would give us the same kind of thing as the other elemental attacks - we could use the third tier, then second tier, then (depending on whether the third tier is recharged or not) either third again or first to get the dark/dark/dark finisher prepped.
I still think that the dark/dark/dark finisher needs to be more powerful, even if we get multiple tiers of Fists of Darkness and Fists of Light. I think, following the same logic followed for the FoL finisher, casting something like the Fear spell would be valid (bear with me while I explain what I'm saying).
I don't know how similar to the cleric version of Cure Light Wounds, Mass the finisher for light/light/light is, but I know it's similar, because people have been calling it a mass cure light wounds. Cure Light Wounds, Mass is a level 5 cleric spell. The FoL finisher is similar to, if not the same as, Cure Light Wounds, Mass, and is essentially a better, AoE version of the FoL attack.
Fear is a third level bard or fourth level wizard/sorcerer spell, so it technically shouldn't be any more powerful (in comparison) than Cure Light Wounds, Mass. A spell like Fear is also essentially a better, AoE version of the shaken effect - fear spells leave the enemy shaken on a successful save, leading to the logical conclusion that shaken is simply a reduced effect of fear.
Following the same thought pattern as the FoL finisher, the Fear spell (modified in the same way that CLW,M was for the FoL finisher) would be essentially perfect for the FoD finisher. It would follow the same idea of Fists of Darkness, just stronger and AoE.
I really like that the DC for finishers has increased the way it has, though. This will make those finishers quite useful. I'm not sure whether or not I like it better than the idea of turning them into AoE effects (single target debuffs are only extremely useful on bosses, and bosses are immune to those effects, so...), but I like it.
Disclaimer: I like to ignore the fact that this game is not D&D
Yay for monks dual wielding their fists! Naysayers: D&D v3.5 FAQ! (bottom of page 19)
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I dont know man. After level 5-6, most casters Ive been running with have haste up making my wind stance pretty weak, aside from the dex boost(offset by con reduction.). I would rather see it decrease in overall speed it adds and and have it start stacking with haste right away. I can imagine anyone using this at higher levels where we are all but perma hasted. Kinda makes me regret centering on this dex type build. I havnt found any of the others stances main benefits completely trivialized by a very commonly used spell thus far... not sure how the stone DR works with Stoneskin but thats not as common as it doesnt come in potion form, at least that ive seen.
Hoping they do something with this sooner rather than later...
Yes, but how do you do it?
I think we agree to not boost tier 1, because at that level Haste does not exist.
So, tier 2? By how much percent? I mean, clearly not as much as Tempest. So, how do we do it?
Oh, maybe we wait at tier 3? By how much this time?!
Well, we'll have to boost that again for tier 4, so we better be careful about it.
If I were Eladrin, I'd put it non-stackable but give a greater increase at tier 4. If you look at it, stance one is 10%, stance two is 15% and stance three is 20%. You just have to make stance four 30%. That's 5% above Haste, so it'll "stack" and it'd be logic in a way. It keeps on improving slowly until it gets better than Haste. I mean, I'm sure the four tier 4 stances will get a major upgrade in power. That could be part the the Wind's.
I don't see a problem with making Wind stancing unattracting at lower levels. It's not like if you were limited to one stance after all. I actually never seen a monk with only one stance, but I could be wrong on that one. At lower levels, you can probably afford another stance until you reach level 18 can start using Wind stance.
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I dont recall the levels each upgrade become available but it would be nice if by tier 3 you were out performing haste, by at least a little, if not might as well not bother taking it. At tier 2(currently level7), Im not always hasted so I am still seeing some benefit from wind though this does dissappear by simply drinking a potion, which is at any big fight.
Also think that tier 4 should be a considerable bonus, this will likily be as good as it gets so I dont think a near hasted tempest attack speed would be crazy out of whack. This is the "Fists of Fury" type line, it should be at least on par with the fastest attack speeds in the game. All just my opinion though.![]()
Well... What level do Tempests get their attack speed boost that stacks with haste at? I assume it's a like a path that can be chosen at level 6 ranger, right?
So why not have Tier 2 Air and beyond stack with haste for monks the same way? I'm pretty sure that, due to the weapon choices monks have, they aren't going to be so overpowered.Maybe make it so Air stance and Tempest doesn't stack (No 3x attack speed stacking going on there. I don't know if they currently stack, I think they do though because I've spotted several ranger/monk builds posted, same with rogue/monk quarterstaff/acrobat builds)
I don't know, i'm just not seeing what would be so bad about it, since it seems that other classes get similar options.
Yeah, but how much percentage increment above Haste do you give?
Yes, they are.
Besides, tier 2 is where you where a sorc gets Haste, so I see no reason to make it stack pre-Tier 3.
But that same thread of thoughts, every class should have Critical Rage II.
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I wrote a longer reply to that change here.
Why do monk Stuff get looked at and upgraded right after release, but Rogue Assasin enhancments have been useless since Introduction?