Page 3 of 3 FirstFirst 123
Results 41 to 51 of 51
  1. #41

    Default

    Quote Originally Posted by Detton View Post
    Could we have a sneak peek on when those things might be going live?
    I believe in the IRC chat they mentioned their would be an "update" before a Mod 8... probably to work on monk and known issues if nothing else.

    So in less than 3 to 4 months... *shrug*
    Casual DDOaholic

  2. #42

    Default

    Quote Originally Posted by Gratch View Post
    Nothing on making wind stance work at some %'age with haste?
    If I were them, I'd save that for tier 4 stance.
    DDOwiki.com, #1 source for DDO information.

  3. #43
    Community Member valczir's Avatar
    Join Date
    Feb 2006
    Posts
    69

    Default

    Quote Originally Posted by winsom View Post
    That's great news Eladrin !

    This is very good news, but it wasn't soon enough to save my Domination monk. She recently converted to the Harmony path. I really wanted to make Domination work for me, but the current implementation is not worth it at all.

    I hope you also consider changing the Dark + Dark + Dark finishing move to something that is useful. The current effect is poor. Seriously poor. I would like Domination to have some group-buff effect so they can contribute something to the group other than debuffs and killing effects.

    Domination monks that chose to frequently debuff with Dark (prior to a stun, for example) they deserve a result that is more on par with the Light x3 healing result. Consider that Light x3 and Dark x3 take a bit longer to progress to the finisher because of the wait time on light or dark to refresh. Mixed Light or Dark with Elemental finishers can be performed after only a couple of seconds.
    Or they could give us multiple tiers of the Fists of Darkness. Increase the damage on par with the multiple tiers of other elemental attacks (3d6 or so at tier 2, 3d6 or so plus burst effect, including an AoE shaken, on crits at tier 3). That would give us the same kind of thing as the other elemental attacks - we could use the third tier, then second tier, then (depending on whether the third tier is recharged or not) either third again or first to get the dark/dark/dark finisher prepped.

    I still think that the dark/dark/dark finisher needs to be more powerful, even if we get multiple tiers of Fists of Darkness and Fists of Light. I think, following the same logic followed for the FoL finisher, casting something like the Fear spell would be valid (bear with me while I explain what I'm saying).

    I don't know how similar to the cleric version of Cure Light Wounds, Mass the finisher for light/light/light is, but I know it's similar, because people have been calling it a mass cure light wounds. Cure Light Wounds, Mass is a level 5 cleric spell. The FoL finisher is similar to, if not the same as, Cure Light Wounds, Mass, and is essentially a better, AoE version of the FoL attack.

    Fear is a third level bard or fourth level wizard/sorcerer spell, so it technically shouldn't be any more powerful (in comparison) than Cure Light Wounds, Mass. A spell like Fear is also essentially a better, AoE version of the shaken effect - fear spells leave the enemy shaken on a successful save, leading to the logical conclusion that shaken is simply a reduced effect of fear.

    Following the same thought pattern as the FoL finisher, the Fear spell (modified in the same way that CLW,M was for the FoL finisher) would be essentially perfect for the FoD finisher. It would follow the same idea of Fists of Darkness, just stronger and AoE.


    I really like that the DC for finishers has increased the way it has, though. This will make those finishers quite useful. I'm not sure whether or not I like it better than the idea of turning them into AoE effects (single target debuffs are only extremely useful on bosses, and bosses are immune to those effects, so...), but I like it.
    Disclaimer: I like to ignore the fact that this game is not D&D
    Yay for monks dual wielding their fists! Naysayers: D&D v3.5 FAQ! (bottom of page 19)
    DDO now works on linux! Link to the AppDB page for DDO on wine

  4. #44
    Community Member
    Join Date
    Feb 2006
    Posts
    3,599

    Default

    Quote Originally Posted by Borror0 View Post
    If I were them, I'd save that for tier 4 stance.
    I dont know man. After level 5-6, most casters Ive been running with have haste up making my wind stance pretty weak, aside from the dex boost(offset by con reduction.). I would rather see it decrease in overall speed it adds and and have it start stacking with haste right away. I can imagine anyone using this at higher levels where we are all but perma hasted. Kinda makes me regret centering on this dex type build. I havnt found any of the others stances main benefits completely trivialized by a very commonly used spell thus far... not sure how the stone DR works with Stoneskin but thats not as common as it doesnt come in potion form, at least that ive seen.

    Hoping they do something with this sooner rather than later...

  5. #45

    Default

    Quote Originally Posted by llevenbaxx View Post
    I dont know man. After level 5-6, most casters Ive been running with have haste up making my wind stance pretty weak, aside from the dex boost(offset by con reduction.). I would rather see it decrease in overall speed it adds and and have it start stacking with haste right away.
    Yes, but how do you do it?

    I think we agree to not boost tier 1, because at that level Haste does not exist.

    So, tier 2? By how much percent? I mean, clearly not as much as Tempest. So, how do we do it?
    Oh, maybe we wait at tier 3? By how much this time?!

    Well, we'll have to boost that again for tier 4, so we better be careful about it.

    If I were Eladrin, I'd put it non-stackable but give a greater increase at tier 4. If you look at it, stance one is 10%, stance two is 15% and stance three is 20%. You just have to make stance four 30%. That's 5% above Haste, so it'll "stack" and it'd be logic in a way. It keeps on improving slowly until it gets better than Haste. I mean, I'm sure the four tier 4 stances will get a major upgrade in power. That could be part the the Wind's.

    I don't see a problem with making Wind stancing unattracting at lower levels. It's not like if you were limited to one stance after all. I actually never seen a monk with only one stance, but I could be wrong on that one. At lower levels, you can probably afford another stance until you reach level 18 can start using Wind stance.
    DDOwiki.com, #1 source for DDO information.

  6. #46
    Community Member
    Join Date
    Feb 2006
    Posts
    3,599

    Default

    I dont recall the levels each upgrade become available but it would be nice if by tier 3 you were out performing haste, by at least a little, if not might as well not bother taking it. At tier 2(currently level7), Im not always hasted so I am still seeing some benefit from wind though this does dissappear by simply drinking a potion, which is at any big fight.

    Also think that tier 4 should be a considerable bonus, this will likily be as good as it gets so I dont think a near hasted tempest attack speed would be crazy out of whack. This is the "Fists of Fury" type line, it should be at least on par with the fastest attack speeds in the game. All just my opinion though.

  7. #47
    Founder
    Join Date
    Feb 2006
    Posts
    298

    Default

    Well... What level do Tempests get their attack speed boost that stacks with haste at? I assume it's a like a path that can be chosen at level 6 ranger, right?

    So why not have Tier 2 Air and beyond stack with haste for monks the same way? I'm pretty sure that, due to the weapon choices monks have, they aren't going to be so overpowered. Maybe make it so Air stance and Tempest doesn't stack (No 3x attack speed stacking going on there. I don't know if they currently stack, I think they do though because I've spotted several ranger/monk builds posted, same with rogue/monk quarterstaff/acrobat builds)

    I don't know, i'm just not seeing what would be so bad about it, since it seems that other classes get similar options.

  8. #48

    Default

    Quote Originally Posted by llevenbaxx View Post
    I dont recall the levels each upgrade become available but it would be nice if by tier 3 you were out performing haste, by at least a little, if not might as well not bother taking it. [...]

    Also think that tier 4 should be a considerable bonus, this will likily be as good as it gets so I dont think a near hasted tempest attack speed would be crazy out of whack.
    Yeah, but how much percentage increment above Haste do you give?

    Quote Originally Posted by Detton View Post
    So why not have Tier 2 Air and beyond stack with haste for monks the same way? I'm pretty sure that, due to the weapon choices monks have, they aren't going to be so overpowered.
    Yes, they are.

    Besides, tier 2 is where you where a sorc gets Haste, so I see no reason to make it stack pre-Tier 3.

    Quote Originally Posted by Detton View Post
    I don't know, i'm just not seeing what would be so bad about it, since it seems that other classes get similar options.
    But that same thread of thoughts, every class should have Critical Rage II.
    DDOwiki.com, #1 source for DDO information.

  9. #49
    Community Member Josh's Avatar
    Join Date
    Feb 2006
    Posts
    893

    Default

    Quote Originally Posted by Eladrin View Post
    Arraetrikos is, indeed, immune to curses.
    Why?
    Officer of SABBAT
    Mheet Jylian Callisto Rakio Kristoff


  10. #50
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Eladrin View Post
    * Due to the increased difficulty of completing an attack chain, the Save DC's for Monk Finishers have been raised from 10 + Half Monk Level + Wisdom Modifier to 10 + Monk Level + Wisdom Modifier.
    I wrote a longer reply to that change here.

  11. #51
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    Why do monk Stuff get looked at and upgraded right after release, but Rogue Assasin enhancments have been useless since Introduction?
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload