Quote Originally Posted by Angelus_dead View Post
I'll explain it once more.

The problem with Paladins is that levels 11+ aren't good.
The help that Paladins need is to improve levels 11+ to be more worth taking.
Abilities added for low-level play before level 11 do not help the Paladin class, because they do nothing to solve the problem.

Adding low-level abilities does make Paladin a more powerful overall, but they do not help the class. Adding power is not necessarily the same as helping.
Angelus is right on here. I have a pure level 16 with over 120 raids under his belt. I absolutely regret taking levels 15 and 16 as a paladin. Should have taken fighter. Kept hoping for high level attention. DEVs keep giving paladins low level updates, and high level enhancements that cost too many action points for the value (ES 3). Much rather have fighter haste 1 and fighter str 1, tower shields, feat, etc. Should have gone 14/2 pally/fighter.