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  1. #1
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    Default suggestion: Green Steel Transformation recipe

    Module 7 added 24 new Green Steel weapon recipes to the 12 existing recipes, which caused a fairness problem as discussed here and elsewhere. Following is a moderately-easy suggestion to resolve that problem.

    Create the following 12 recipes usable in a Stone of Change
    GS Shortsword + GS Rapier (blank) + Syberis Dragonshard
    GS Shortsword + GS Light Pick (blank) + Syberis Dragonshard
    GS Longsword + GS Scimitar (blank) + Syberis Dragonshard
    GS Longsword + GS Battleaxe (blank) + Syberis Dragonshard
    GS Longsword + GS Dwarven Axe (blank) + Syberis Dragonshard
    GS Warhammer + GS Heavy Pick (blank) + Syberis Dragonshard
    GS Warhammer + GS Battleaxe (blank) + Syberis Dragonshard
    GS Warhammer + GS Dwarven Axe (blank) + Syberis Dragonshard
    GS Greatsword + GS Greataxe (blank) + Syberis Dragonshard
    GS Greatsword + GS Falchion (blank) + Syberis Dragonshard
    GS Maul + GS Greataxe (blank) + Syberis Dragonshard
    GS Throwing Hammer + GS Throwing Axe (blank) + Syberis Dragonshard

    For each of those recipes, the output is a single item: The inserted blank GS weapon, now bearing all the magical properties of the other GS weapon

  2. #2
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Module 7 added 24 new Green Steel weapon recipes to the 12 existing recipes, which caused a fairness problem as discussed here and elsewhere. Following is a moderately-easy suggestion to resolve that problem.

    Create the following 12 recipes usable in a Stone of Change
    GS Shortsword + GS Rapier (blank) + Syberis Dragonshard
    GS Shortsword + GS Light Pick (blank) + Syberis Dragonshard
    GS Longsword + GS Scimitar (blank) + Syberis Dragonshard
    GS Longsword + GS Battleaxe (blank) + Syberis Dragonshard
    GS Longsword + GS Dwarven Axe (blank) + Syberis Dragonshard
    GS Warhammer + GS Heavy Pick (blank) + Syberis Dragonshard
    GS Warhammer + GS Battleaxe (blank) + Syberis Dragonshard
    GS Warhammer + GS Dwarven Axe (blank) + Syberis Dragonshard
    GS Greatsword + GS Greataxe (blank) + Syberis Dragonshard
    GS Greatsword + GS Falchion (blank) + Syberis Dragonshard
    GS Maul + GS Greataxe (blank) + Syberis Dragonshard
    GS Throwing Hammer + GS Throwing Axe (blank) + Syberis Dragonshard

    For each of those recipes, the output is a single item: The inserted blank GS weapon, now bearing all the magical properties of the other GS weapon
    Now that is a good suggestion. Make the customer happy that is a central theme in business. The whole greensteel thing has irritated alot of people and if you add that to whatever else that they dislike about the current game you can lose some subscriptions. I would go further then you have angelus and say that you should be able to change a weapon or an item to the equivalent of any other weapon or item. bracer to goggle for instance or khopesh to dwarven war axe, but I agree that the most egregious issue is the addition of superior weapons this mod for people that already crafted the inferior weapon equivalent and did all the grinding and work for it with nary an inkiling that all the weapons would be available. The only promise was the monk weapons would be..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  3. #3
    Founder Guildmaster_Kadish's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Module 7 added 24 new Green Steel weapon recipes to the 12 existing recipes, which caused a fairness problem as discussed here and elsewhere. Following is a moderately-easy suggestion to resolve that problem.

    Create the following 12 recipes usable in a Stone of Change
    GS Shortsword + GS Rapier (blank) + Syberis Dragonshard
    GS Shortsword + GS Light Pick (blank) + Syberis Dragonshard
    GS Longsword + GS Scimitar (blank) + Syberis Dragonshard
    GS Longsword + GS Battleaxe (blank) + Syberis Dragonshard
    GS Longsword + GS Dwarven Axe (blank) + Syberis Dragonshard
    GS Warhammer + GS Heavy Pick (blank) + Syberis Dragonshard
    GS Warhammer + GS Battleaxe (blank) + Syberis Dragonshard
    GS Warhammer + GS Dwarven Axe (blank) + Syberis Dragonshard
    GS Greatsword + GS Greataxe (blank) + Syberis Dragonshard
    GS Greatsword + GS Falchion (blank) + Syberis Dragonshard
    GS Maul + GS Greataxe (blank) + Syberis Dragonshard
    GS Throwing Hammer + GS Throwing Axe (blank) + Syberis Dragonshard

    For each of those recipes, the output is a single item: The inserted blank GS weapon, now bearing all the magical properties of the other GS weapon
    Actually, this is an extremely good suggestion. It costs something (vale ingredients + stone pizza + shard), and completely solves the issue. And, as Norg mentions, it may be even better to expand it and say that you can put any upgraded weapon in with any blank and do the ritual, but I'd be happy with even just this.

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  4. #4
    Founder binnsr's Avatar
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    I'd rather it cost you shards of power to complete the transformation.

    GS Tier III Weapon + GS blank + Shard of Power + Shard of Great Power + Shard of Supreme Power

    If the GS Weapon/Item doesn't have all three tiers on it, subtract Shards accordingly.
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  5. #5
    Hero QuantumFX's Avatar
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    The only suggestion I would add is to keep it simple and allow
    GS Weapon + GS Weapon Blank that you'd rather have + Syberys Shard (or plain power shards) = New GS weapon with all the old GS weapon properties.

    (It gives elves the choice of making their longsword into a much more preferred Rapier. And you also give the ability to go from Warhammer to battleaxe... so... )
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  6. #6
    Community Member Josh's Avatar
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    This is a very good suggestion, too bad it will fall on deaf ears like 99.99% of all the very good suggestions made on the boards.
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  7. #7
    Community Member Yaga_Nub's Avatar
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    This is a horrible suggestion and should be stricken from this forum forthwith.

    Reasons why already posted in other threads.
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  8. 06-11-2008, 11:12 PM


  9. #8
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    / NOT signed

    Could you please name me one game that allows you to deconstruct a crafted item back to the raw ingredients?

    Quote Originally Posted by Angelus_dead View Post
    Module 7 added 24 new Green Steel weapon recipes to the 12 existing recipes, which caused a fairness problem as
    I don't see a 'fairness' problem. We all knew that more items would be released, as this was the prototype.

    When Mod 6 released you decided that you wanted a GS item NOW.
    You made a GS item and used it for ~6 months.
    Now you want to change the GS item for another, better GS item, because more content has been released?

    Why is releasing more content unfair?

    If each time Turbine releases further crafting, Turbine has to allow you to deconstruct all previously crafted items back to the raw ingredients, we are not going to get much crafting.

    I think it is unfair that Turbine would spend time coding deconstruction instead of new content.
    Jesus saves but only Buddha makes incremental backups.

  10. #9
    Community Member Torosar's Avatar
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    Given the way the green steel system has been done - adding the superior weapons at a later time with no indication along the way of doing so apart from adding monk weapons (not that it actually affects my toons). I feel this suggestion is a good one and should definitely at least be given proper consideration if not implemented at a future time.

    Quote Originally Posted by TechNoFear View Post
    Could you please name me one game that allows you to deconstruct a crafted item back to the raw ingredients?
    It's not to the raw ingredients.. it's to another weapon. The ingredients are still gone.

    Quote Originally Posted by TechNoFear View Post
    I think it is unfair that Turbine would spend time coding deconstruction instead of new content.
    Deconstruction would be new content. Plus, those devs who build quests would have no role in this so their time spent building mod 8 quests and raids would not be altered.
    Last edited by Torosar; 06-12-2008 at 05:33 AM.

  11. #10
    Community Member gpk's Avatar
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    Quote Originally Posted by Yaga Nub View Post
    This is a horrible suggestion and should be stricken from this forum forthwith.

    Reasons why already posted in other threads.
    Yes unfortunately the reasons why don't hold water; "foreseeing" the future is no a valid argument. Further trying to back up the oppoistion to rectify a mistake with ludicrous claims like "shortsword=rapier" only weakens your case.

    It's interesting how many Mournland testers crafted greensteel items before the better one were all of a sudden introduced for Mod7; guess you have the monopoly on crystal balls.
    Last edited by gpk; 06-12-2008 at 01:25 AM.

  12. #11
    Community Member esoitl's Avatar
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    this is a pretty bad idea IMO, nor does it really make any sense....
    transferring magical powers.... getting a bit off the idea of the crafting system they have in place

    sorry to all those that made an item and now would like one with the new blanks but tough luck
    this is yet another example of people asking for a hand out really..... you make an inferior item and feel that they should give us a better one just because the blanks came out later??

    no thank you, i'll pass

  13. #12
    Community Member bandyman1's Avatar
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    Quote Originally Posted by esoitl View Post
    this is a pretty bad idea IMO, nor does it really make any sense....
    transferring magical powers.... getting a bit off the idea of the crafting system they have in place

    sorry to all those that made an item and now would like one with the new blanks but tough luck
    this is yet another example of people asking for a hand out really..... you make an inferior item and feel that they should give us a better one just because the blanks came out later??

    no thank you, i'll pass
    A hand out. Just lmao.

    How is it a hand out exactly? Let's see;

    1) We ground the ingredients the same as everyone else.
    2) The reason there is a known list of ingredient combinations in the first place, is because people were willing to actually use Turbines system.

    If anyone here was asking for a handout, it's the people who were waiting to gain with no risk because of other peoples labor.

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  14. #13
    Community Member LOUDRampart's Avatar
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    If I were you guys, I wouldn't make anything yet or at least hold off because you know more superiour weapons will be released with the next update...

    Of course that would be unfair too.

  15. #14
    Community Member Grinndal's Avatar
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    Quote Originally Posted by LOUDRampart View Post
    If I were you guys, I wouldn't make anything yet or at least hold off because you know more superiour weapons will be released with the next update...

    Of course that would be unfair too.
    I made 2 tier 2 items. I stopped running shroud after that becasue IT IS BOOOOOORRRRRRRING. Won't begin to run it again just because I want a scimy. Silly turbine getting rich off of us. I keep paying that 15 bucks hoping beyond all hopes that they put out some content that makes me like the game as much as I did 2 years ago. But Monks? Never really cared. Crafting? Never really cared for the idea but I think I would rather spend hours mining by myself than hoping the pug shroud I just got in is strong enough to do it. And that is worst thing ever RAID CRAFTING??????????? I tell other people I know who play MMOs about how the sytem works and they laugh at me. I mean you have to get 12 people together to craft? And then everyone has to just wait around while others craft? And it is not like there are a whole lot of guilds out there that our constantly running the shroud in full guild groups. And the reason for that is the loot sytem that doesn't allow for any DKP or other type of guild comraderie. Well whatever we know that turbine takes all our corcerns to heart and gets right to making changes. Like the Monk everyone has been asking for since BETA. We have it now.
    Last edited by Grinndal; 06-12-2008 at 03:26 AM.
    Grinndal 17th Level Ranger. Cobain 19th Level Cleric. Milhouse 18th Level Fighter. Bonham 20th Level Ranger

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  16. #15
    The Hatchery sirgog's Avatar
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    Best idea on the forums in a while.

    /signed.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  17. #16
    Community Member Accelerando's Avatar
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    This is a terrible idea.

    Sorry, but the newer more powerful GS weapons now have to be earned, not acquired by cheating.

    Making (some of) the old GS weapons irrelevant was the best idea ever.
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  18. #17
    Community Member Pyromaniac's Avatar
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    /signed and thread of the week imo

  19. #18
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Accelerando View Post
    This is a terrible idea.

    Sorry, but the newer more powerful GS weapons now have to be earned, not acquired by cheating.

    Making (some of) the old GS weapons irrelevant was the best idea ever.
    So do you suggest deleting all of the ingredients from the time that the Shroud could be bugged too? All of your greensteel items from this time?

    After all, if they were made then, you can't prove they weren't created by exploiting.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  20. #19
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    Quote Originally Posted by TechNoFear View Post
    Could you please name me one game that allows you to deconstruct a crafted item back to the raw ingredients?
    No part of this suggestion involves deconstructing an item back to its ingredients. That would be more useful than what was proposed here.

    Quote Originally Posted by TechNoFear View Post
    I don't see a 'fairness' problem. We all knew that more items would be released, as this was the prototype.
    That claim makes no sense.

    Knowing that Module 6 crafting was a "prototype" for other crafting told us that in the future there would be a new crafting system introduced. That remains true, because the new crafting system hasn't been introduced yet. There was no indication that the same crafting system and same ingredients would one day start producing new combinations that hadn't worked so far.

    Quote Originally Posted by TechNoFear View Post
    When Mod 6 released you decided that you wanted a GS item NOW.
    You made a GS item and used it for ~6 months.
    Now you want to change the GS item for another, better GS item, because more content has been released?
    It's inaccurate to describe new items from old ingredients gotten from old quests "new content". Players normally use the word "content" to refer to new quests or areas. By the dictionary definition, however, any change is new content- although if you use that definition, then deconstruction would be new content too.

    Quote Originally Posted by TechNoFear View Post
    If each time Turbine releases further crafting, Turbine has to allow you to deconstruct all previously crafted items back to the raw ingredients, we are not going to get much crafting.
    Good thing that this suggestion has nothing to do with deconstruction, then!
    Last edited by Angelus_dead; 06-12-2008 at 06:01 AM.

  21. #20
    Founder Grond's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Knowing that Module 6 crafting was a "prototype" for other crafting told us that in the future there would be a new crafting system introduced. That remains true, because the new crafting system hasn't been introduced yet. There was no indication that the same crafting system and same ingredients would one day start producing new combinations that hadn't worked so far.

    Except where they told us that a use for the splintered horns was coming?

    Not signed. For the same reasons that every change to a skill or class shouldn't allow a total character respec.
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