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  1. #1
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    Default suggestion: Green Steel Transformation recipe

    Module 7 added 24 new Green Steel weapon recipes to the 12 existing recipes, which caused a fairness problem as discussed here and elsewhere. Following is a moderately-easy suggestion to resolve that problem.

    Create the following 12 recipes usable in a Stone of Change
    GS Shortsword + GS Rapier (blank) + Syberis Dragonshard
    GS Shortsword + GS Light Pick (blank) + Syberis Dragonshard
    GS Longsword + GS Scimitar (blank) + Syberis Dragonshard
    GS Longsword + GS Battleaxe (blank) + Syberis Dragonshard
    GS Longsword + GS Dwarven Axe (blank) + Syberis Dragonshard
    GS Warhammer + GS Heavy Pick (blank) + Syberis Dragonshard
    GS Warhammer + GS Battleaxe (blank) + Syberis Dragonshard
    GS Warhammer + GS Dwarven Axe (blank) + Syberis Dragonshard
    GS Greatsword + GS Greataxe (blank) + Syberis Dragonshard
    GS Greatsword + GS Falchion (blank) + Syberis Dragonshard
    GS Maul + GS Greataxe (blank) + Syberis Dragonshard
    GS Throwing Hammer + GS Throwing Axe (blank) + Syberis Dragonshard

    For each of those recipes, the output is a single item: The inserted blank GS weapon, now bearing all the magical properties of the other GS weapon

  2. #2
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Module 7 added 24 new Green Steel weapon recipes to the 12 existing recipes, which caused a fairness problem as discussed here and elsewhere. Following is a moderately-easy suggestion to resolve that problem.

    Create the following 12 recipes usable in a Stone of Change
    GS Shortsword + GS Rapier (blank) + Syberis Dragonshard
    GS Shortsword + GS Light Pick (blank) + Syberis Dragonshard
    GS Longsword + GS Scimitar (blank) + Syberis Dragonshard
    GS Longsword + GS Battleaxe (blank) + Syberis Dragonshard
    GS Longsword + GS Dwarven Axe (blank) + Syberis Dragonshard
    GS Warhammer + GS Heavy Pick (blank) + Syberis Dragonshard
    GS Warhammer + GS Battleaxe (blank) + Syberis Dragonshard
    GS Warhammer + GS Dwarven Axe (blank) + Syberis Dragonshard
    GS Greatsword + GS Greataxe (blank) + Syberis Dragonshard
    GS Greatsword + GS Falchion (blank) + Syberis Dragonshard
    GS Maul + GS Greataxe (blank) + Syberis Dragonshard
    GS Throwing Hammer + GS Throwing Axe (blank) + Syberis Dragonshard

    For each of those recipes, the output is a single item: The inserted blank GS weapon, now bearing all the magical properties of the other GS weapon
    Now that is a good suggestion. Make the customer happy that is a central theme in business. The whole greensteel thing has irritated alot of people and if you add that to whatever else that they dislike about the current game you can lose some subscriptions. I would go further then you have angelus and say that you should be able to change a weapon or an item to the equivalent of any other weapon or item. bracer to goggle for instance or khopesh to dwarven war axe, but I agree that the most egregious issue is the addition of superior weapons this mod for people that already crafted the inferior weapon equivalent and did all the grinding and work for it with nary an inkiling that all the weapons would be available. The only promise was the monk weapons would be..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  3. #3
    Founder Guildmaster_Kadish's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Module 7 added 24 new Green Steel weapon recipes to the 12 existing recipes, which caused a fairness problem as discussed here and elsewhere. Following is a moderately-easy suggestion to resolve that problem.

    Create the following 12 recipes usable in a Stone of Change
    GS Shortsword + GS Rapier (blank) + Syberis Dragonshard
    GS Shortsword + GS Light Pick (blank) + Syberis Dragonshard
    GS Longsword + GS Scimitar (blank) + Syberis Dragonshard
    GS Longsword + GS Battleaxe (blank) + Syberis Dragonshard
    GS Longsword + GS Dwarven Axe (blank) + Syberis Dragonshard
    GS Warhammer + GS Heavy Pick (blank) + Syberis Dragonshard
    GS Warhammer + GS Battleaxe (blank) + Syberis Dragonshard
    GS Warhammer + GS Dwarven Axe (blank) + Syberis Dragonshard
    GS Greatsword + GS Greataxe (blank) + Syberis Dragonshard
    GS Greatsword + GS Falchion (blank) + Syberis Dragonshard
    GS Maul + GS Greataxe (blank) + Syberis Dragonshard
    GS Throwing Hammer + GS Throwing Axe (blank) + Syberis Dragonshard

    For each of those recipes, the output is a single item: The inserted blank GS weapon, now bearing all the magical properties of the other GS weapon
    Actually, this is an extremely good suggestion. It costs something (vale ingredients + stone pizza + shard), and completely solves the issue. And, as Norg mentions, it may be even better to expand it and say that you can put any upgraded weapon in with any blank and do the ritual, but I'd be happy with even just this.

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  4. #4
    Founder binnsr's Avatar
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    I'd rather it cost you shards of power to complete the transformation.

    GS Tier III Weapon + GS blank + Shard of Power + Shard of Great Power + Shard of Supreme Power

    If the GS Weapon/Item doesn't have all three tiers on it, subtract Shards accordingly.
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  5. #5
    Hero QuantumFX's Avatar
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    The only suggestion I would add is to keep it simple and allow
    GS Weapon + GS Weapon Blank that you'd rather have + Syberys Shard (or plain power shards) = New GS weapon with all the old GS weapon properties.

    (It gives elves the choice of making their longsword into a much more preferred Rapier. And you also give the ability to go from Warhammer to battleaxe... so... )
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  6. #6
    Community Member Josh's Avatar
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    This is a very good suggestion, too bad it will fall on deaf ears like 99.99% of all the very good suggestions made on the boards.
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  7. #7
    Community Member Yaga_Nub's Avatar
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    This is a horrible suggestion and should be stricken from this forum forthwith.

    Reasons why already posted in other threads.
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  8. #8
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by binnsr View Post
    I'd rather it cost you shards of power to complete the transformation.

    GS Tier III Weapon + GS blank + Shard of Power + Shard of Great Power + Shard of Supreme Power

    If the GS Weapon/Item doesn't have all three tiers on it, subtract Shards accordingly.
    That I could go for... Other people decided to hold off crafting to wait for these new items, in fairness to them there should be a heavy cost to change out items for those that wanted instant uber and now regret their choice after benefitting from the items for so long.

    I'd suggest a similar ritual for all items though...for example using the same forumula let me change my GS necklace to a GS bracer if I wished...

  9. #9
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    Not signed. Not in agreement. Total waste of resources.

    You made the item, you knew new things and changes were in the works, live with it and make a new one. It really is that simple. Now if it is a correction the base portion changed then there should be a way to 'correct' the change. Example: Wis +4 to Wis +6, to match the Int +6 and Chr +6. I believe this was oversight and it was being corrected, not changed. But as far as I can tell, a basically free update because base damage, crit range or something similar, should NOT be allowed, as it is a change, not a correction.

    If it is not broken, then it does not need to be 'fixed'. Like many others, I would like to see 'fixes' for the majority, for the betterment of the player-base, instead of fixes for the 'I want it now' minority because they failed to look forward.

  10. #10
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    Quote Originally Posted by likuei View Post
    You made the item, you knew new things and changes were in the works, live with it and make a new one. It really is that simple.
    Untrue. What we knew is that there would be new crafting in the future.

    That means some day they will add a "real crafting" system that can be used to make items all over the game world for all levels of characters, not something restricted to one raid. Shroud crafting is a "prototype" for real crafting... and it is still a prototype, and real crafting still hasn't come yet.

    This is logical: Shroud crafting from module 6 is a prototype for eventual expanded crafting options
    This is illogical: Module 6 Shroud crafting is a prototype for superior module 7 Shroud crafting
    The first statement is supported by the announcements, the second is incoherent.

  11. #11
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    / NOT signed

    Could you please name me one game that allows you to deconstruct a crafted item back to the raw ingredients?

    Quote Originally Posted by Angelus_dead View Post
    Module 7 added 24 new Green Steel weapon recipes to the 12 existing recipes, which caused a fairness problem as
    I don't see a 'fairness' problem. We all knew that more items would be released, as this was the prototype.

    When Mod 6 released you decided that you wanted a GS item NOW.
    You made a GS item and used it for ~6 months.
    Now you want to change the GS item for another, better GS item, because more content has been released?

    Why is releasing more content unfair?

    If each time Turbine releases further crafting, Turbine has to allow you to deconstruct all previously crafted items back to the raw ingredients, we are not going to get much crafting.

    I think it is unfair that Turbine would spend time coding deconstruction instead of new content.
    Jesus saves but only Buddha makes incremental backups.

  12. #12
    Community Member Torosar's Avatar
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    Given the way the green steel system has been done - adding the superior weapons at a later time with no indication along the way of doing so apart from adding monk weapons (not that it actually affects my toons). I feel this suggestion is a good one and should definitely at least be given proper consideration if not implemented at a future time.

    Quote Originally Posted by TechNoFear View Post
    Could you please name me one game that allows you to deconstruct a crafted item back to the raw ingredients?
    It's not to the raw ingredients.. it's to another weapon. The ingredients are still gone.

    Quote Originally Posted by TechNoFear View Post
    I think it is unfair that Turbine would spend time coding deconstruction instead of new content.
    Deconstruction would be new content. Plus, those devs who build quests would have no role in this so their time spent building mod 8 quests and raids would not be altered.
    Last edited by Torosar; 06-12-2008 at 05:33 AM.

  13. #13
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    Quote Originally Posted by TechNoFear View Post
    Could you please name me one game that allows you to deconstruct a crafted item back to the raw ingredients?
    No part of this suggestion involves deconstructing an item back to its ingredients. That would be more useful than what was proposed here.

    Quote Originally Posted by TechNoFear View Post
    I don't see a 'fairness' problem. We all knew that more items would be released, as this was the prototype.
    That claim makes no sense.

    Knowing that Module 6 crafting was a "prototype" for other crafting told us that in the future there would be a new crafting system introduced. That remains true, because the new crafting system hasn't been introduced yet. There was no indication that the same crafting system and same ingredients would one day start producing new combinations that hadn't worked so far.

    Quote Originally Posted by TechNoFear View Post
    When Mod 6 released you decided that you wanted a GS item NOW.
    You made a GS item and used it for ~6 months.
    Now you want to change the GS item for another, better GS item, because more content has been released?
    It's inaccurate to describe new items from old ingredients gotten from old quests "new content". Players normally use the word "content" to refer to new quests or areas. By the dictionary definition, however, any change is new content- although if you use that definition, then deconstruction would be new content too.

    Quote Originally Posted by TechNoFear View Post
    If each time Turbine releases further crafting, Turbine has to allow you to deconstruct all previously crafted items back to the raw ingredients, we are not going to get much crafting.
    Good thing that this suggestion has nothing to do with deconstruction, then!
    Last edited by Angelus_dead; 06-12-2008 at 06:01 AM.

  14. #14
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    Quote Originally Posted by Angelus_dead View Post
    Knowing that Module 6 crafting was a "prototype" for other crafting told us that in the future there would be a new crafting system introduced. That remains true, because the new crafting system hasn't been introduced yet. There was no indication that the same crafting system and same ingredients would one day start producing new combinations that hadn't worked so far.

    Except where they told us that a use for the splintered horns was coming?

    Not signed. For the same reasons that every change to a skill or class shouldn't allow a total character respec.
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  15. #15
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    Quote Originally Posted by Grond View Post
    Except where they told us that a use for the splintered horns was coming?
    That's wrong in 6 or 7 different ways.
    Anachronism, non sequitur, inadequacy...

  16. #16

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    Quote Originally Posted by TechNoFear View Post
    Could you please name me one game that allows you to deconstruct a crafted item back to the raw ingredients?
    Dungeons and Dragons.

    First the D&D rules really only require "GPs" to craft items so while you can't get everything back out of an item, just selling it gets you a portion of the "investment" back.

    Second, check out the Artificer's Retain Essence ability. It lets you get the XP out of a magic item and then put it into another item.

    In D&D, all that's required to craft things is GPs and XPs.
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  17. #17

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    /don't care one way or the other.

    Put this in the same category as level 16 respec of characters - a good idea that the developers will never put into effect.

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  18. #18
    Community Member Beherit_Baphomar's Avatar
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    Quote Originally Posted by Grond View Post
    Except where they told us that a use for the splintered horns was coming?

    Not signed. For the same reasons that every change to a skill or class shouldn't allow a total character respec.
    Yeah, and what do we use large splintered horns for? **** 20k gold power orbs...thanks Turbine.

    Again, we asked time and time about axe's/rapier's and got told "things are coming" which told us exactly nothing.

    This is a good suggestion in the OP, but it will never happen.
    It would take some grind out the game. Grind = more time played = more "content".
    Never gonna happen.

    Get back to grinding.
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  19. #19
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Beherit Baphomar View Post
    ........This is a good suggestion in the OP, but it will never happen.......
    Oh B, you once showed so much promise but with that simple acknowledgment, you have sent back to the minor leagues. No sainthood or divine ascension for you.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
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  20. #20
    Community Member Sue_Dark's Avatar
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    I went to a movie the other day.

    Got some pop corn and a coke.

    1/2 way thru the movie I was out of pop corn, so i went to the concession stand and asked them to replace my pop corn, because they had new pop corn in the machine. They laughed at me.

    Then I asked if they would allow me to give them my empty cup for a new cup of pop corn. They still laughed.

    Why on earth wouldnt they give me more pop corn? I got some when I went in, I should be able to get more anytime after that.

    Now all I have is the munchies and a movie I missed 1/3 of, for tryin to convince the concession stand to give me more pop corn.

    I'm going to stop going to that theatre, the one down the street has free pop corn. It's just too bad their movies are lame.
    Fyshie the Tasty, of Thelanis
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    I may not like what you have to say, but I will defend to the death, your right to say it.

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