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  1. #1

    Default Way of the Assassin I & II

    While I was not looking did These change from what it says in the release notes?... IT says so many things in so many different places... How does it really Work?

    Release Notes..

    Rogue Way of the Assassin I now grants a passive +4 bonus to sneak attack damage in addition to its other effects.

    The effect of Rogue Way of the Assassin I active abilities "show time" now lasts 60 seconds instead of 20 seconds.

    Rogue Way of the Assassin II:
    • Cost: 2 Action Points
    • Prereqs: Rogue Level 12, Rogue Way of the Assassin I, Rogue Sneak Attack Accuracy III, Rogue Sneak Attack Training III, 42 Action Points Spent
    • Benefit: Grants an additional +2 bonus to damage on critical hits (before multipliers), +2 bonus to Bluff, Hide, and Move Silently skills and a +1 bonus to Fortitude saves against poison. Also grants the ability to make devastating melee attacks that can kill a living target instantly on a successful sneak attack made from stealth if the target fails a Fortitude save, DC 10 + Rogue Level + Int Modifier. (15 second cool-down, can only be performed while stealth and when sneak attacking.)

    DDO Compendium

    Enhancement: Rogue Way of the Assassin I
    Grants a +2 bonus to damage on critical hits (before multipliers), a +2 bonus to Bluff, Hide, and Move Silently skills and a +1 bonus to Fortitude saves against poison. Also grants the ability to expend a use of Damage Boost to gain a large bonus to confirm critical hits, a bonus to hit while sneak attacking, and the chance to apply poison on sneak attacks for a short period of time. You may possess only one class specialty at a time.

    This enhancement automatically grants the following:

    Enhancement: Assassin's Focus: Soulshatter
    Activate this ability to gain a +2 to attack bonus while performing sneak attacks, a +20 bonus to confirm critical hits, and a 33% chance to inflict Soulshatter poison on sneak attacks for 60 seconds. Consumes a use of your Damage Boost ability. Soulshatter temporarily reduces spell resistance and Will saves.

    Enhancement: Assassin's Focus: Icechill
    Activate this ability to gain a +2 to attack bonus while performing sneak attacks, a +20 bonus to confirm critical hits, and a 33% chance to inflict Icechill poison on sneak attacks for 60 seconds. Consumes a use of your Damage Boost ability. Icechill damages Dexterity and decreases speed for a short while.

    Enhancement: Assassin's Focus: Thoughtburn
    Activate this ability to gain a +2 to attack bonus while performing sneak attacks, a +20 bonus to confirm critical hits, and a 33% chance to inflict Thoughtburn poison on sneak attacks for 60 seconds. Consumes a use of your Damage Boost ability. Thoughtburn is a mind affecting poison which damages Intelligence and prohibits spell casting for a short time.


    Enhancement: Rogue Way of the Assassin II
    Grants an additional +2 bonus to damage on critical hits (before multipliers), +2 bonus to Bluff, Hide, and Move Silently skills and a +1 bonus to Fortitude saves against poison. Also grants the ability to make devestating melee attacks that can kill a living target instantly on a successful sneak attack made from stealth if the target fails a Fortitude save, DC 10 + Rogue Level + Int Modifier.

    This enhancement automatically grants the following:

    Enhancement: Assassinate
    Performs a melee attack that on a successful sneak attack can kill a living target instantly if the target fails a Fortitude save (DC 10 + Rogue Level + Int Modifier). Even on a successful save, the target takes 10d6 additional damage from the sneak attack. Can only be used while stealthed.


    From DDO Wiki

    • Way of the Assassin I: Rogue 6, 4 AP.
    Requires: Hide II, Move Silently II, Sneak Accuracy I, Subtle Backstabbing I, Sneak Training II, Damage Boost II
    Passive Benefit: Bluff+2, Hide+2, Move Silently+2, +1 poison saves
    Active Benefit: Choose one of 3 kinds of poison. For 20 sec, your sneak attacks will have a 25% chance of applying that poison. If the target fails a (low) Fortitude save, the effect triggers on it. In addition, you have +2 to hit with sneak attacks and +20 to confirm critical hits.
    Icechill: 1d3 Dexterity damage, 10 seconds of slowed attacks
    Mindburn: 1d3 Intelligence damage, 10 seconds of no spellcasting
    Soulshatter: 1d3 Wisdom damage, 10 seconds of -4 Spell Resistance
    • Way of the Assassin II: Rogue 12, 2 AP.
    Requires: Rogue Sneak Attack Training III, Rogue Sneak Attack Accuracy III, Rogue Way of the Assassin I
    Passive Benefit: +2 damage on critical hits (before multipliers), Bluff+2, Hide+2, Move Silently+2, +1 poison saves
    Active Benefit: Assassinate is a devastating melee attack that can kill a living target instantly on a successful sneak attack made from stealth. The target gets a Fortitude save (DC 10 + Rogue Level + Int Modifier) to avoid death.





    as you seen there are differences... and where did the +10d6 on a save for assassinate come from?

    Which is it?

    Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
    Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4

  2. #2

    Default

    Anyone have a clue?

    Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
    Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4

  3. #3
    Community Member
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    Quote Originally Posted by dragnmoon View Post
    While I was not looking did These change from what it says in the release notes?... IT says so many things in so many different places... How does it really Work?
    There's two separate errors at work, of two different kinds. Turbine vacillated between different ideas for the Assassin static bonus. For a while it was Sneak Attack +4, then it was changed to crit damage +2.

    Error 1: The release notes were never updated to take out the Sneak Attack +4.

    Error 2: Changing from Sneak damage to Crit damage was a mistake. If they felt Sneak damage was too powerful, they should have changed it from +4 to a smaller bonus, not removed it entirely.

  4. #4

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    so is the DDO Compendium version accurate to what is in the game?.. *I know assassinate is broken right now*

    Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
    Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4

  5. #5
    Community Member jkm's Avatar
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    i wouldn't be surprised if WotA 1 and 2 both give pre critical damage as on a critical i am getting crazy damage ON A SNEAK. however, if it isn't a sneak, i'm not seeing the same level of crit damage.

    +5 greensteal khopesh + 26 str (+8) + bloodstone
    normal: 1d10 + 5 + 8 = 14-23
    sneak: 1d10 + 5 +8 + 7d6 + 9 =14-23 + 16-51
    critical: (1d10 + 5 + 8 + 6) x3= 60-87
    critical sneak: (1d10 + 5 + 8 + 6 + 4)x3 + 7d6 + 9 = 72-99 +16-51

    adding the +4 to the pre-critical multiplier for sneak attacks only makes the numbers on par with what i've seen in game. you have a huge jump in crits on sneak attacks (almost double for me).

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