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  1. #1
    Community Member Khurse's Avatar
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    Default So these spells I can cast...

    What do they do?

    I'm new (as mentiond often) to clericing,just hit level 9, and have a few spell related questions if anyone can help

    1) (The big one) Raise Dead- Does this have the same range as Slay Living (ie pretty short)? And is it range to the stone (I'd assume) or range to the ghost?

    2) The "mass cure" spells- Right now I have mass cure light (which Im guessing is kinda useless), but how do they work- does it heal everyone in my party or is it basically a small radius spell? (ie does it only effect roughly the same area as bless)

    3) Death Ward - Not a spell question perse, but are there other creatures than beholders that cast something for this to block? I thought it'd be cool to have when we fight beholders, but apparently they're mean and dispell it before they kill you.

    4) Does "Freedom of movement" allow you to ignore "Grease"? Not that I've ever had an enemy cast this on me, but apparently it's great fun to watch the heroic newbie cleric slowly sliding down a ramp into some elite trap that's going to do a bazillion points of damage..

    5) Greater Command- (this is such a cool spell) What's the limit to how many creatures I can command with one cast? Is it all within a radius or based off of the HD?


    Thanks (as always) for any answers or suggestions you can provide.

  2. #2
    Community Member Dylos_Moon's Avatar
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    Quote Originally Posted by Khurse View Post
    What do they do?

    I'm new (as mentiond often) to clericing,just hit level 9, and have a few spell related questions if anyone can help

    1) (The big one) Raise Dead- Does this have the same range as Slay Living (ie pretty short)? And is it range to the stone (I'd assume) or range to the ghost?
    This has the same range as any Cure spell, and it's range to the ghost, as you target the player.

    2) The "mass cure" spells- Right now I have mass cure light (which Im guessing is kinda useless), but how do they work- does it heal everyone in my party or is it basically a small radius spell? (ie does it only effect roughly the same area as bless)
    Mass spells affect everyone within a certain range, these spells can be targeted with you as the center, or any other party member as the center if you are not participating in melee combat.

    3) Death Ward - Not a spell question perse, but are there other creatures than beholders that cast something for this to block? I thought it'd be cool to have when we fight beholders, but apparently they're mean and dispell it before they kill you.
    Anything that casts inflict *various* wounds spells, or pk, slay living, fod, and destruction. It also protects against vorpals.

    4) Does "Freedom of movement" allow you to ignore "Grease"? Not that I've ever had an enemy cast this on me, but apparently it's great fun to watch the heroic newbie cleric slowly sliding down a ramp into some elite trap that's going to do a bazillion points of damage..
    Yes, it also allows you to ignore icy surfaces, and grants immunity to hold person.

    5) Greater Command- (this is such a cool spell) What's the limit to how many creatures I can command with one cast? Is it all within a radius or based off of the HD?
    There is no HD cap for greater command, and I've never seen it cap at a certain number of creatures either, so it's radius from the selected target.


    Thanks (as always) for any answers or suggestions you can provide.
    Answers in red.
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  3. #3
    Community Member Vahyor's Avatar
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    Quote Originally Posted by Khurse View Post
    What do they do?

    I'm new (as mentiond often) to clericing,just hit level 9, and have a few spell related questions if anyone can help

    1) (The big one) Raise Dead- Does this have the same range as Slay Living (ie pretty short)? And is it range to the stone (I'd assume) or range to the ghost?

    2) The "mass cure" spells- Right now I have mass cure light (which Im guessing is kinda useless), but how do they work- does it heal everyone in my party or is it basically a small radius spell? (ie does it only effect roughly the same area as bless)

    3) Death Ward - Not a spell question perse, but are there other creatures than beholders that cast something for this to block? I thought it'd be cool to have when we fight beholders, but apparently they're mean and dispell it before they kill you.

    4) Does "Freedom of movement" allow you to ignore "Grease"? Not that I've ever had an enemy cast this on me, but apparently it's great fun to watch the heroic newbie cleric slowly sliding down a ramp into some elite trap that's going to do a bazillion points of damage..

    5) Greater Command- (this is such a cool spell) What's the limit to how many creatures I can command with one cast? Is it all within a radius or based off of the HD?


    Thanks (as always) for any answers or suggestions you can provide.
    1. Same range as a regular spell, distance to the ghost

    2. It's a small area of effect spell centered on your target (not just self only like bless)

    3. Anything that can energy drain you (shadows, wraiths, things that try to cast enervation on you, etc), use negative energy spells on you (inflict wounds, harm) and cast instant death spells on you (some living spells, some high level casters)

    4. Yes, FoM allows you to move freely through grease and sleet storm as well as avoid things like holds

    5. As many things as you can fit in the area of effect, I've not seen a limit myself.

  4. #4
    Community Member MissErres's Avatar
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    Quote Originally Posted by Khurse View Post
    What do they do?

    I'm new (as mentiond often) to clericing,just hit level 9, and have a few spell related questions if anyone can help

    1) (The big one) Raise Dead- Does this have the same range as Slay Living (ie pretty short)? And is it range to the stone (I'd assume) or range to the ghost? You will get a message if you are out of range, buy yes, the range is very close.

    2) The "mass cure" spells- Right now I have mass cure light (which Im guessing is kinda useless), but how do they work- does it heal everyone in my party or is it basically a small radius spell? (ie does it only effect roughly the same area as bless) It is a small radius around your target. Cure mass, especially light, is usefull after a fight to top off all of your party members quickly and easily.

    3) Death Ward - Not a spell question perse, but are there other creatures than beholders that cast something for this to block? I thought it'd be cool to have when we fight beholders, but apparently they're mean and dispell it before they kill you. Useless to cast before fighting beholders because it just gets debuffed. Very useful when fighting undead or casters that will try to cast insta-death spells on your party members (finger of death).

    4) Does "Freedom of movement" allow you to ignore "Grease"? Not that I've ever had an enemy cast this on me, but apparently it's great fun to watch the heroic newbie cleric slowly sliding down a ramp into some elite trap that's going to do a bazillion points of damage.. Works on grease, earth grab from earth ele's, ice storm, hold person spells or any other effects that will hinder your movements.

    5) Greater Command- (this is such a cool spell) What's the limit to how many creatures I can command with one cast? Is it all within a radius or based off of the HD? Ususally works on about 4 mobs in close proximity to the one you have targeted, providing they don't make a save against it.


    Thanks (as always) for any answers or suggestions you can provide.
    Hope this helps you.
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  5. #5
    Community Member Khurse's Avatar
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    Thanks all!

    Think I might have fun with my own grease clicky now...

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