1. Additional skill choices such as a repair skill that affects equipment, an alchemy skill that allows the crafting of poitions, and an arcane lore skill (more on this later)
2. Having to have magic items identified by paying an npc, or by someone with the arcane lore skill.
3. Guild Housing.
4. Artificer skill
5. Familiers and/or animal companions.
6. NPC's being able to charm PC's.
7. Competitive party vs party quest.
8. More spells.
9. A wider variety of mid and low range content.
10. Some reward for "earning" xp after you are allready level capped.
11. Ability to change the color and/or appearance of armor, helms, weapons, and cloaks (see below)
12. Cloaks that show up
13. Gnomes
14. Ability to sit in a chair.
15. Guild bank
16. Favor rewards between 400 and 1750.
17. A practice dummy that will report back your DPS number.
18. Druids
19. Psionics
20. is that everything, or did I miss something?