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  1. #81
    Community Member Mhykke's Avatar
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    Quote Originally Posted by Riddikulus View Post
    That one is not ringing a bell... shroud loot perhaps?
    Yep, sick rogue crafted weapon. Blindness on crit for 15 seconds, no save.
    Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):
    Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)

  2. #82
    Community Member Inspire's Avatar
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    Quote Originally Posted by Borror0 View Post
    I'll believe the guy with one.
    Hmmm? I Do Have One... Or Is That What Your Saying?

  3. #83
    Community Member Inspire's Avatar
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    Quote Originally Posted by Mhykke View Post
    Yep, sick rogue crafted weapon. Blindness on crit for 15 seconds, no save.
    Mine Is;

    +5 Khopesh(1d10) 1d6 Flaming, Good Burst, +4 Insight Ac, *Radiance*
    Sneak Attack = 7d6, -2 Str On A Sucessful SA

    Radiance = Blindness On A Crit(15Sec Durration) 4d6 Unstoppable Light Damage On A Critical.
    Blind Mob; 50% Miss Chance, -4Ac/To Hit, Loses Dex Bonus To Ac, Automatically Sneak Attacked.
    Blind Mob + Radiance = High Damage Untill Mob Loses All Strength... Then The Damage Is Insane!

    Auto Critical; 1d6 + 1d6 + 3d6 + 7d6 + 4d6 + Base Damage.

  4. #84
    Community Member Riddikulus's Avatar
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    Quote Originally Posted by Inspire View Post
    Mine Is;

    +5 Khopesh(1d10) 1d6 Flaming, Good Burst, +4 Insight Ac, *Radiance*
    Sneak Attack = 7d6, -2 Str On A Sucessful SA

    Radiance = Blindness On A Crit(15Sec Durration) 4d6 Unstoppable Light Damage On A Critical.
    Blind Mob; 50% Miss Chance, -4Ac/To Hit, Loses Dex Bonus To Ac, Automatically Sneak Attacked.
    Blind Mob + Radiance = High Damage Untill Mob Loses All Strength... Then The Damage Is Insane!

    Auto Critical; 1d6 + 1d6 + 3d6 + 7d6 + 4d6 + Base Damage.
    Wow... that would be enough to even make my lame rogue shine. Only problem would be qualifying for and surviving enough shroud runs to make it. She had a rough time in lotd3.
    Code:
     Sil - Human Paladin 14              Lava Divers           Tad - Drow Wizard 14
     Semolina - Elf Rog 13/Ftr 1             on              Rava - Drow Sorceror 7
     Riddikulus - Human Cleric 14          Khyber         Clamor - Warforged Barb 7
     Durum - Dwarf Ftr 10/Pal 3/Rng 1                Ridd - Dwarf Ftr 6/Rog 2/Pal 2

  5. #85
    Community Member theANTItommy's Avatar
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    9th lev sorc 455 point fireball (extend, max, sup pot, crit)

  6. #86
    Community Member gpk's Avatar
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    Quote Originally Posted by Borror0 View Post
    Eladrin told me he had at least three Spell Compendium spells coming for module 8,
    More spells is not necessarily a good thing if they are poorly chosen; some spells while good in pnp would be of near zero worth in DDO even if heavily modified.

  7. #87
    Community Member quickgrif's Avatar
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    Quote Originally Posted by Borror0 View Post
    Simply put, a poor option is a slap in the face.

    It's receiving a nerf gun to play with... when your brothers got bazookas or machine guns for their birthday.
    But you could brag when you you still beat em with the nerf gun
    "Be good, if you can't be good then be good at it."

    #MakeDDOGreatAgain

  8. #88

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    Quote Originally Posted by gpk View Post
    More spells is not necessarily a good thing if they are poorly chosen; some spells while good in pnp would be of near zero worth in DDO even if heavily modified.
    We'll see what he'll come up with?

    Quote Originally Posted by quickgrif View Post
    But you could brag when you you still beat em with the nerf gun
    LOL
    DDOwiki.com, #1 source for DDO information.

  9. #89
    Community Member gpk's Avatar
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    Quote Originally Posted by Borror0 View Post
    We'll see what he'll come up with
    Yes we will when the mod goes live; odds are with the WDA dissapearing it will be a "surprise" and hopefully a pleasant one.

    Off the top of my head what we don't need are spells that are:
    -very short duration (unless sufficiently useful)
    -very situational
    -don't translate well to DDO; numbers in a DDO context, uses over time etc. (unless HEAVYLY modified to match the rea;ity of DDO's high level content and raids)
    -redundant; effect already exist from other spells, easy to obtain clickies, easy to craft tier1-2 items
    -are only useful at a few low levels and quickly become obsolete

    Actually these criteria apply to any future (and past) enhancements as well.
    Last edited by gpk; 06-11-2008 at 11:34 PM.

  10. #90
    Community Member gpk's Avatar
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    Quote Originally Posted by Borror0 View Post
    We'll see what he'll come up with?
    P.S. The expression "once bitten, twice shy" comes to mind; much more than twice when we're talking about anything pally related.

  11. #91
    Community Member Accelerando's Avatar
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    Quote Originally Posted by Korvek View Post
    Pure class damage..? Interesting. You get it for 8-15 swings per shrine, depending on how far each is from one another, but that doesn't mean it's the best.
    Says the guy with no Paladin.
    1. ES regens, 1 per 90 seconds. Additionally crits in the high 400s to low 500s are no joke.
    2. The only limit to DS is your own HP and SP. I can spam this all day long on my Paladin

    Quote Originally Posted by Korvek View Post
    Rogues tend to have the second-best pure class damage, rather than paladins, and rogues certainly have the potential to out-DPS a barbarian. Rogues can get TWF as well. Rogues also have quite high levels of survivability (though perhaps I've become accustomed too much to my own). Rogues can do approximately equivalent damage to DS at absolutely no cost whatsoever. Also, a rogue has fairly high levels of survivability.
    This really depends on the build and the player. Poor aggro management = no dps, and finesse = easily beaten by a paladin.
    Of course DS is usless against non-evil mobs, but so is SA against fortification and undead. I'll take the former TYVM.


    Quote Originally Posted by Korvek View Post
    Here's the thing: Paladins tend to regard Divine Sacrifice as a fairly minor, well, sacrifice. It's only particularly minor if you are getting healed anyway rather constantly, which makes you semi-reliant on others healing you, because if you stop to heal yourself, you completely interrupt the flow of damage. The only thing I can see DS being fairly useful with is perhaps if paired with a bodyfeeding weapon, though perhaps that's just me.
    Dead wrong, with 480 HP, well that's easily 20 DS including damage taken from combat. Considering the three second cooldown I am good for a good min or two hack and slash fest... and then, LoH, good to go again. 10 HP is nothing in the scheme of things, the real problem with this feat is the 1 sp it costs lol.



    Quote Originally Posted by Korvek View Post
    I do like paladins as a class, the primary issue I have with them is that I truly do not see much benefit at all in more than 3 levels of the class, as that's when you get the most useful benefits, and that's a problem.
    Holy sword for the win.

    Honestly if you are going to go 3 paladin you might as well go 8.
    Cache - Katet
    In the words of the immortal Ryu - "See ya Suckas!"
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    Welcome back Gunga
    Quote Originally Posted by Fenrisulven6 View Post
    What a word weasel.

  12. #92
    Community Member Accelerando's Avatar
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    Quote Originally Posted by theANTItommy View Post
    9th lev sorc 455 point fireball (extend, max, sup pot, crit)
    Why would you extend your fireball?
    Cache - Katet
    In the words of the immortal Ryu - "See ya Suckas!"
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    Welcome back Gunga
    Quote Originally Posted by Fenrisulven6 View Post
    What a word weasel.

  13. #93
    Community Member gpk's Avatar
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    Quote Originally Posted by Accelerando View Post
    Says the guy with no Paladin.
    1. ES regens, 1 per 90 seconds. Additionally crits in the high 400s to low 500s are no joke.
    It wouldn't be a joke if you got more than handful; the current quantiy is indeed a joke.
    2. The only limit to DS is your own HP and SP. I can spam this all day long on my Paladin
    How awesome; you get to lower your HP by a noticeable amount and spend more SP to do less damage than Ram's Might.
    And let's not talk all the issues affecting "special attacks"; I'm sure you took those into consideration already.


    This really depends on the build and the player. Poor aggro management = no dps, and finesse = easily beaten by a paladin.
    Of course DS is usless against non-evil mobs, but so is SA against fortification and undead. I'll take the former TYVM.
    Oh didn't realize the +X crit from DS worked on undead and bypassed fortification; have you even looked at the pnp version? Have you looked at the differences between pnp dnd and ddo?
    Ah yes and then there is the curious nerf to a questionable spell :making it Holy type damage.
    Dead wrong, with 480 HP, well that's easily 20 DS including damage taken from combat. Considering the three second cooldown I am good for a good min or two hack and slash fest... and then, LoH, good to go again. 10 HP is nothing in the scheme of things, the real problem with this feat is the 1 sp it costs lol.
    Yes let's waste one of the only good yet still limited pally abilities (LoH) because the wrong spell was added in almost the worst possible way; there were better spells to pick from. If only a type-o had put them ahead of DS alphabetically or the picking dart had landed slightly to the left.

    Holy sword for the win.
    Yes finally a very old player suggestion was considered and Holy Sword is finally useful to some people.
    I lost track, is it 2 mods of worthless Holy Sword versions we put up with to get to this version? Hope you didn't find a +X transmuting greater bane in all that time or crafted a mineral 2 weapon so you can enjoy your Holy Sword on a couple Raid bosses. Curiously some crit/burst obsessed designer opted to penalize people not using weapons with a good range+multi combo (khops, scims etc).
    Last edited by gpk; 06-12-2008 at 07:56 AM.

  14. #94
    Community Member Riddikulus's Avatar
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    Quote Originally Posted by gpk View Post
    Yes finally a very old player suggestion was considered and Holy Sword is finally useful to some people.
    I lost track, is it 2 mods of worthless Holy Sword versions we put up with to get to this version? Hope you didn't find a +X transmuting greater bane in all that time or crafted a mineral 2 weapon so you can enjoy your Holy Sword on a couple Raid bosses. Curiously some crit/burst obsessed designer opted to penalize people not using weapons with a good range+multi combo (khops, scims etc).
    To be fair they did start with the SRD version... problem is with the "high magic" we have in this game that the SRD version was pretty weak at the level you ended up getting it.

    I still use it, but I can see that there are a lot of nice greensteel combos that will eventually make Holy Sword a spell of the past.
    Code:
     Sil - Human Paladin 14              Lava Divers           Tad - Drow Wizard 14
     Semolina - Elf Rog 13/Ftr 1             on              Rava - Drow Sorceror 7
     Riddikulus - Human Cleric 14          Khyber         Clamor - Warforged Barb 7
     Durum - Dwarf Ftr 10/Pal 3/Rng 1                Ridd - Dwarf Ftr 6/Rog 2/Pal 2

  15. #95
    Community Member gpk's Avatar
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    Quote Originally Posted by Riddikulus View Post
    To be fair they did start with the SRD version... problem is with the "high magic" we have in this game that the SRD version was pretty weak at the level you ended up getting it.
    This is precisely my point; it's a mistake for some things to be implemented without looking at a DDO context and the ~intended use of a spell.
    Seeing as how there are no mid-mod updates, it took what, 2 full 4 month mods before Holy Sword got to a useful state?
    This same reluctance to look at things in a DDO context is precisely why Angelskin, DS (and ES) mostly suck.

    On the flip side, other spells like Righteous Fury and Aura, Silverbeard and some others would have been FINE and USEFUL with a direct pnp port.

  16. #96
    Community Member Accelerando's Avatar
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    Quote Originally Posted by gpk View Post
    Oh didn't realize the +X crit from DS worked on undead and bypassed fortification; have you even looked at the pnp version? Have you looked at the differences between pnp dnd and ddo?
    Ah yes and then there is the curious nerf to a questionable spell :making it Holy type damage.
    Who was talking about the crit? Good damage bro... good damage...

    I like your selective quoting of aspects of the ability.
    Cache - Katet
    In the words of the immortal Ryu - "See ya Suckas!"
    Code:
    Welcome back Gunga
    Quote Originally Posted by Fenrisulven6 View Post
    What a word weasel.

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