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  1. #1
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    Default Suulomedes Arcane Strategies

    Unfortunately I had to hit the sack before being able to complete this quest, but we get REALLY close with minimal preparation.

    So, what are you arcanes out there using in this quest??? I'm thinking that fear might be possibly the most useful thing.....and possibly flesh to stone with a healthy amount of debuffing using a Dreamspitter.

    Other ideas? Let's have a good strategy discussion without bickering about what works better, please. Thanks

  2. #2
    Community Member bobbryan2's Avatar
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    Mandate of Shavarath is still not blocking charm spells. Extended suggestions might be nice.
    Web
    Acid and/or Solid Fog
    Symbols of Stunning

    And you can always fall back to watching the curses on the main tank with a wand when there's nothing else to fight.

  3. #3
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    Quote Originally Posted by Aspenor View Post
    Other ideas? Let's have a good strategy discussion without bickering about what works better, please. Thanks
    Number one way an arcane can help the team: Displacement for Everybody. A lot of casters get distracted trying to attack monsters who resist most of their spells, when they could easily be making them 50% as dangerous with a simple spell.

    Next up is debuffing Suulomedes. Unlike Arraetrikos he's got Mantle of Invulnerability, so spells under level 4 won't work on him, which means Ray of Enfeeblement/Exhaustion are out. But Waves of Fatigue or Exhaustion still work, and are a good help. I suppose Crushing Despair would also work, if he failed a save. Symbols of Pain/Weakness could also work, but with the long cooldown you're unlikely to make him fail.


    After that, I really like to see the Bearded Devils charmed (with Mass Suggestion mostly), and kept re-charmed permanently. So far I haven't seen a caster keep them charmed too long, but I think that's a matter of misplaced priorities and poor planning/communication. The guys who pumped their Spell Penetration for Shroud raids should be able to handle this. Note that casting single-target spells on bearded devils can be difficult, because they often warp out of the way. That's why Mass Suggestion can be nicer. Symbol of Persuasion is similar (and clerics can help throw them down too).

    There are many other potential ways to blunt the threat of bearded devils, who are really the most dangerous part of the raid. They're not red-named, so anything goes: fog, stone, stat damage (ie max-emp Contagion). If you do things like stat damage or stoning, you must communicate with your party to not kill them, which will just let him respawn fresh.

    A caster should bring a wand of Remove Curse, which is a way you can help without spending your mana.

    For the final phase, cast Fire Shield Cold to deflect suicide bats off you, and maybe give some Fire Prots to other players. Try to kill/slow with fog or symbol of death. (The suicide bats were apparently intentionally designed to make Symbol of Death useful for once)
    Last edited by Angelus_dead; 06-09-2008 at 09:48 AM.

  4. #4
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    Quote Originally Posted by bobbryan2 View Post
    Mandate of Shavarath is still not blocking charm spells. Extended suggestions might be nice.
    It blocks literal "Charm" spells, but not suggestions.

  5. #5

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    Quote Originally Posted by Angelus_dead View Post
    For the final phase, cast Fire Shield Cold to deflect suicide bats off you, and maybe give some Fire Prots to other players. Try to kill/slow with fog or symbol of death. (The suicide bats were apparently intentionally designed to make Symbol of Death useful for once)
    I'm a moron... why didn't I think of that?!
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  6. #6
    Community Member juniorpfactors's Avatar
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    Quote Originally Posted by Borror0 View Post
    I'm a moron... why didn't I think of that?!
    because you were not playing with jrp...lol

    jrp

  7. #7

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    Quote Originally Posted by juniorpfactors View Post
    because you were not playing with jrp...lol
    It's usually with you that I tend to forget useful and obvious stuff... like Combat Expertise. >.<

    By the way, is Symbol of Persuasion blocked by the Mandate?
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  8. #8
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Borror0 View Post
    It's usually with you that I tend to forget useful and obvious stuff... like Combat Expertise. >.<

    By the way, is Symbol of Persuasion blocked by the Mandate?
    I don't have it on my sorc, but I'm pretty sure it's not.

  9. #9
    Community Member juniorpfactors's Avatar
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    Quote Originally Posted by Borror0 View Post
    It's usually with you that I tend to forget useful and obvious stuff... like Combat Expertise. >.<

    By the way, is Symbol of Persuasion blocked by the Mandate?
    I didnt have that loaded....symbol of stunning is nice also...but timers are a problem

    jrp

  10. #10

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    Quote Originally Posted by bobbryan2 View Post
    I don't have it on my sorc, but I'm pretty sure it's not.
    I'm thinking Symbol of Fear, Symbol of Persuasion, Web and Mass Suggestion.
    Acid Fog is also obviously nice. And so is Displacement.

    Symbol of Death for the bats.
    Debuffs if you can afford them. (Mostly for wizards.)
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  11. #11
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Borror0 View Post
    It's usually with you that I tend to forget useful and obvious stuff... like Combat Expertise. >.<

    By the way, is Symbol of Persuasion blocked by the Mandate?
    Sully is a red named so it won't work on him right? (I would love to see a charmed Sully kick the **** out of a bunch of Orthons and Devils)

    Or are you asking because you want to know if it works on the Orthons?
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  12. #12

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    Quote Originally Posted by juniorpfactors View Post
    I didnt have that loaded....symbol of stunning is nice also...but timers are a problem
    This will clearly be a wizard raid over sorc. I think two arcanes will be much better than one, because of the use of crowd-control in there.
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  13. #13

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    Quote Originally Posted by Yaga Nub View Post
    Sully is a red named so it won't work on him right? (I would love to see a charmed Sully kick the **** out of a bunch of Orthons and Devils)

    Or are you asking because you want to know if it works on the Orthons?
    Errr... Sally is a purple thus won't be charmed. The Mandate is given to anything in the raid, including the devils.
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  14. #14
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Borror0 View Post
    Errr... Sally is a purple thus won't be charmed. The Mandate is given to anything in the raid, including the devils.
    Better stick with Sully, calling him a chick's name might peeve him off some more.

    Red/purple you know what I meant. (plus it really depends on if you've changed the default colors in your UI. My bosses are sort of a pinkish color because they're all pansies)

    on second thought maybe Sally is a better name.
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  15. #15
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    ..
    Last edited by Wizzly Bear; 10-15-2008 at 07:56 PM.

  16. #16

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    the orthons are red named too.... blanket immunities as well
    If you want to know why...

  17. #17

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    Quote Originally Posted by Yaga Nub View Post
    on second thought maybe Sally is a better name.
    I like Sally and Harry.
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  18. #18
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    [QUOTE=Angelus_dead;1741421]There are many other potential ways to blunt the threat of bearded devils, who are really the most dangerous part of the raid./QUOTE]

    Interesting - I have found the Red-Named Orthons to be the issue. The Devils get CC'ed, Vorp'ed, or Bang'ed no problem.
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  19. #19
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Borror0 View Post
    I like Sally and Harry.
    I just got a vision in my head of Sully sitting down in the middle of the raid and faking an orgasm.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
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  20. #20

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    Quote Originally Posted by stockwizard5 View Post
    Interesting - I have found the Red-Named Orthons to be the issue. The Devils get CC'ed, Vorp'ed, or Bang'ed no problem.
    That, plus the bats. They're fairly nasty if mis-managed.

    The devils arequite easy themselves, but it's rather the amount that makes them dangerous: they waste resources.
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