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Thread: Cleric spells.

  1. #1
    Community Member woodrick's Avatar
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    Feb 2006
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    Default Cleric spells.

    Balde barrier is currently broken although that is apperantly only my opinion of what is currently happening since the release of mod7.
    NPC mobs that DO NOT have evasion are currently able to run straight through the spell making no save and taking no damage, NPC mobs with evasion do not even have to make a save to take no damage. it is not happening everytime blade barrier is cast but it is happening far far to often to be acceptable to me anyway.

    i was interested in finding out how many others are experiencing this problem, i have reported it as a bug already.

    also are people of similar mind that the circle of death spell (lvl8 spell) should be adjusted to fit the adjustments made through out the game? 150hp seriously? name one mob u fight in a lvl15+ dungeon that has less than 150hp? and yes i do understand the spell is functioning correctly but what i don't understand is why it has not been to adjusted to fit the major adjustments made to the hp of all NPCs and players in the game. if the base hp of a mob is multiplied then X then the hp circle of death should subtract should also be multiplied by X as currently it is a waste of a spell. but then again other than mass death ward what lvl8 cleric spell isn't pointless?

  2. #2
    Developer Yeti's Avatar
    Join Date
    Feb 2006
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    356

    Default

    I think you may have posted this in the wrong section. We can't help you with In Game skills and the like, only with making sure the program runs. I'd recommend posting this in the general or class specific section of the forums.

    Thanks!

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