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  1. #1
    Tasty Ham Hunter Kargon's Avatar
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    Default KargFu - The Tasty Ham Eataming MiniMonk

    This kargon attempt to create a pure finesse halflamaling monk,
    with a beholdermer AC of about 60 using gear kargon have.
    Kargon intend mostly use kamas but occasionamally use fists too.
    Kargon intend use water stance 99% of time.
    Silly 41 point build, good thing kargon been savaming up for a while


    Code:
    Character Plan by DDO Character Planner Version 2.90
    DDO Character Planner Home Page
    
    Kargfu 
    Level 16 Lawful Good Halfling Male
    (16 Monk) 
    Hit Points: 180 +10 draconic + 48 con6 neck +20 tortoise = 258
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 13
    Reflex: 18
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             10                    12   (+6 belt -2 stance = 16)
    Dexterity            18                    24   (+6 boots = 30)
    Constitution         12                    14   (+6 necklamace = 20)
    Intelligence         12                    14
    Wisdom               16                    23   (+6 GS Goggles +3 stance= 32)
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1
    +2 Tome of Wisdom used at level 16 (Must... trade... avoid... 1750....)
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               9                    26
    Bluff                 0                     0
    Concentration         6                    23
    Diplomacy             0                     0
    Disable Device        n/a                   n/a
    Haggle                0                     0
    Heal                  3                     6
    Hide                  5                     9
    Intimidate            0                     0
    Jump                  5                    22
    Listen                3                    23
    Move Silently         5                     9
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                2                     2
    Search                2                     2
    Spot                  7                    25
    Swim                  1                     1
    Tumble                9                    28
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Two Weapon Fighting
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Weapon Finesse
    
    Level 3 (Monk)
    Feat: (Selected) Combat Expertise
    
    Level 4 (Monk)
    
    Level 5 (Monk)
    
    Level 6 (Monk)
    Feat: (Selected) Deflect Arrows
    Feat: (Monk Bonus) Stunning Fist
    
    Level 7 (Monk)
    
    Level 8 (Monk)
    
    Level 9 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    Level 10 (Monk)
    
    Level 11 (Monk)
    
    Level 12 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    Level 13 (Monk)
    
    Level 14 (Monk)
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    Level 16 (Monk)
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Way of the Patient Tortiose II
    Enhancement: Way of the Patient Tortiose III
    Enhancement: Way of the Patient Tortiose IV
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Fists of Darknamess
    Enhancement: Unbalancing Strike
    Enhancement: Disciple of Breezes
    Enhancement: Adept of Rain
    Enhancement: Disciple of Puddles
    Enhancement: Master of Sea
    Enhancement: Monk Concentration I
    Enhancement: Monk Concentration II
    Enhancement: Monk Tumble I
    Enhancement: Monk Tumble II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III
    AC

    10 base
    10 dex
    11 wisdom
    7 Armored +7 bracermers
    5 Protectimion +5 cloak
    5 Combat expertise
    2 Naturamal (Invaders ring)
    3 dodge (monk 15)
    1 halflamaling size
    1 dodge feat
    1 Alchemicamal bonumus to robe
    _____
    56

    4 Greensteel kama (holy shocking burst 4insight lightnaming II)
    _____
    60

    And hopefumully kargon eventuamally get:

    3 Titan dodge ring
    1 DQ naturamal armor ring
    1 Armored 8 bracermers
    _____
    65
    Last edited by Kargon; 06-05-2008 at 11:54 AM.

  2. #2
    Community Member Arbaal9111's Avatar
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    Kamas are slashing

  3. #3

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    Superior Two Weapon Fighting
    Does Ron know about this bug?
    DDOwiki.com, #1 source for DDO information.

  4. #4
    Tasty Ham Hunter Kargon's Avatar
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    Quote Originally Posted by Borror0 View Post
    Does Ron know about this bug?
    technicamally that would be a bug with kargon brain, as kargon have alreadamy informed ron that Two weapamon fightaming and improved two weapamon fightaming currentamally do not exist in the plannermer, so kargon had to add all TWF feats manuamally. silly kargon.
    Last edited by Kargon; 06-05-2008 at 11:57 AM.

  5. #5
    Tasty Ham Hunter Kargon's Avatar
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    Quote Originally Posted by Arbaal9111 View Post
    Kamas are slashing
    and fists are blunt. Kargon knew this would come up, but kargon thinking are kama damage mostly coming from the kama itself (holy, bane, vorpamal, whatevamer) and critting for X2 base damage not going to help as much. but to keep fistfightaming viable for dps too, kargon thought that the X2 damanage much bettermer on top of the higher base damanage of fists.

  6. #6
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    That's good stuff, I'm pretty much working on the same thing without TWF...but I think I might have to change my mind. Twice the number of enchantments. More attacks. Nice greensteel kama in offhand to hold your +4 Insight to AC (unarmed would have to 'waste' it on his main weapon--assuming greensteel handwraps can be created--since the handwraps count as one weapon). Ah well, can always shuffle Feats around.

    I've always thought it'd be better if things interacted with one-handed weapons and two-handed (which handwraps sort of count as) better. Like Pure Good does 1d6 on one-handed weapons, and 2d6 (or 1d8, 1d10, or whatever, something more than 1d6) on Two-Handed weapons, to make up for the fact that they can only have one weapon in their hands. Same sort of thing for the greensteel stuff. Oh well, I'm rambling. Good build there.

  7. #7
    Community Member BlackSteel's Avatar
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    if you got ac in mind, why not throw in two weapon defense?
    Shadowsteel [TR train wreck]

  8. #8
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    By the way, are we sure the Monk BaB works like this? With the way they've messed with the Monk BaB, will you really qualify for GTWF at Level 15? Anyone tried taking a feat with a BaB requirement they normally wouldn't qualify for as a normal BaB Monk, but they did because of the modified Monk BaB?

  9. #9
    Tasty Ham Hunter Kargon's Avatar
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    Quote Originally Posted by BlackSteel View Post
    if you got ac in mind, why not throw in two weapon defense?
    That not terrimable idea, would probamally replace eithermer deflect arrows if kargon not like it for flavor, or GTWF if kargon not qualimafy for it by monk 15.

  10. #10
    Legendary Founder Ron's Avatar
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    Quote Originally Posted by rimble View Post
    By the way, are we sure the Monk BaB works like this? With the way they've messed with the Monk BaB, will you really qualify for GTWF at Level 15? Anyone tried taking a feat with a BaB requirement they normally wouldn't qualify for as a normal BaB Monk, but they did because of the modified Monk BaB?
    Be careful of any BAB requirements when building the monks in the planner. They're incorrectly in the planner as a full BAB class, rather than what they should be (which is a 3/4 BAB class). I'll be fixing that for 2.95 (probably coming this weekend once I'm reasonably sure all the bugs have been reported), but in the meantime, be very sure about your BAB prereqs.
    The locus of my identity is totally exterior to me.
    "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata

  11. #11
    Community Member Arbaal9111's Avatar
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    Quote Originally Posted by Kargon View Post
    That not terrimable idea, would probamally replace eithermer deflect arrows if kargon not like it for flavor, or GTWF if kargon not qualimafy for it by monk 15.
    I would replace deflect arrow.

    I really don't notice a difference. It seems the extra ac would work better for avoiding the arrows.

    I like this type of build. A monk isn't going to compete with a barbs crit rage, but if you can get a lot of ac and improved evasion then you can dish out the damage and be pretty sturdy to boot.


    Only reason I use fists are:
    1) kill skeletons since kamas don't work well
    2) Kill oozes since they break my kamas

    Both of which cannot be crit. I mean don't get me wrong your build is awesome. Just sayin
    Last edited by Arbaal9111; 06-06-2008 at 10:21 AM.

  12. #12
    Founder Zaius's Avatar
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    it all looks pretty good, but i'm not sure about taking monk improved recovery 3. for not having too many hit points, a good cleric should be able to keep you up just fine with improved recovery 2 and you'd get 6 enhancement points out of it, maybe for some more guile and whatnot
    --Khyber--

  13. #13
    Community Member miceelf88's Avatar
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    Default What level are you now?

    Kargon, do you have an update about how it's going with the monk? Have you noticed things work out better or worse than you expected as you level? Am contemplating this build, but wondered if you had an update for us.

  14. #14
    Founder Garth_of_Sarlona's Avatar
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    Kargon is level 11 now, and too busy playing to update thread!!!

    Garth

    p.s. were you able to get imp crit bludge at lvl 9? I didn't get offered it myself...?

    Garth 20/ftr (Kensei) Haeson 20/clr Cairis 12/ftr 6/rgr 2/rog Xortan 20/wiz
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    Tibetan 20/mnk Automatic DDO raid timers Haezon 20/sor (Conj)

  15. #15
    Tasty Ham Hunter Kargon's Avatar
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    Kargon changed the build up a little bit on the fly, a couple of the feats and especiamally the enhancemaments.

    The main differmerences so far are kargon uses fists almost exclusiveamally and only took the first TWF feat for when kargon absolutamally HAVE to vorpamal. While kargon agree that kamas are bettermer dps, kargon realamally likes stunnaming fist + weighted handmawraps (for random % stun chance, hopefumully will eventmamally help stunnaming blow too. so far kargon usaming holy of weightamed 3% handmawraps) so far (crits = ki, very fun). Kargon also alreadamy have two TWF DPS charactermermers who bust out vorpamals when needamed, so kargon wanted to change it up a bit.

    Kargon instead took mobilimiaty and spring attack and plan on trying whirlmawind attack (kargon dropped deflect arrowmows... for now).

    Kargon also dropped improved recovermery II and III and are maxing out the halflamaling cunnaming and guile enhancemaments. Kargon spends almost all of kargon ki on eithermer stunnaming fist or unbalamancing strike (reflex save or kargon get free sneak attacks) and the sneak attack damanage are helping make up the differmerence between monk and more dps centermered charactermermers. Also great if pure rogue in party, kargon target same enemamy and it die realamally fast. Kargon also worked it out to end up with maxxed Air AND watermer stances, depending if kargon need to tank and turtle up or run through traps kargon use watermer stance, and kargon use air stance when are no haste and when party not need kargon to run ahead and hold lots of the aggro.

    Kargon AC and saves also pretty good for levamel, and kargon often outlast the party, finimish the fight (with a couple cure pots), and take stones to the shrine with no problamem. And when are not a clerimic playaming whack a mole with kargon health bar, kargon usuamally have enough ki and ac help kargno last long enough that can refill health to full with silly healamalling meditatimion.

    So far kargon realamally happy with build, with the exceptimion of disintimigrate are bane of kargon existamence.

    Kargon will post the exact changames eventuamally when kargon get home and have accamess to charactermermer buildermer.
    Last edited by Kargon; 06-24-2008 at 05:11 PM.

  16. #16
    Tasty Ham Hunter Kargon's Avatar
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    Quote Originally Posted by willphase View Post
    Kargon is level 11 now, and too busy playing to update thread!!!

    Garth

    p.s. were you able to get imp crit bludge at lvl 9? I didn't get offered it myself...?
    Kargon not try to take it, went straight for spring attack instead. Kargon guessaming not get offermered it. Also, kargon not realamally concerned about random crits, monk dps not get multiplied too much that are importamant with 20 X2. instead kargon actuamally want enemamy to last for severamal extra hits once stunned through stunnaming blow or weightamed, so kargon gets more ki before they die. Kargon not even wearaming bloodstone yet for that reasamon (and because kargon like 5% xp and kargon too lazy to swap trinkets... just look at keensly complainaming about forget voice trinket evermary time). Instead of focus on crits (Kargon have a khopesh barbarian and a warhammermer rangermer for that) for dps kargon focusing on the sneak attack damanage and nevermer missing with the base damanage and handmawrap damanage.

  17. #17
    Community Member query's Avatar
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    Default Hi Kargo...I mean KarFu

    I took truthseeker in a very similar direction, also taking that one TWF when I have to vorpal or specialty attack and those handwraps just don't do it.

    As for race, I took human so the enhancments went a more fists of harmonious balance get all the good lights when I can with the moves and healing stuff. I'm getting that remove curse JUST after my last monk wisdom (only hit L 10 not for truthseeker not 11 whenre I'm sure by then he'll be a rais-o-matic along with his other talents......it seems the two most things players fail to self suficciency take are manor stat damage lesser restore and curse removal. Now we monks can have the potential to do both. Unbalancing strike......wow...just wow. Get it folks. Even the red named will hate you

    I so love my monk, often also now being the last one standing.......still a lot of misconception from all these strength monks who are one hit dead. I don't often need healing, I often heal YOU. When it's bad I generate 40 I and wholeness of body myself to full. While a wis/dex hybrid, I often start with fire stance for the rapid accumilation of Ki. When I see a slime or giant, I cry tears of joy and do NOT finish then quickly but hit them again and again as I got my ki into that nice 3 digit level. Threnal BEGINING monsters are a good start...but be ware those flensers and DO NO solo them alone monks, as the CR 14s back a punch, especially fire and ice!

    Be the support player with the light healing attack then the elemental attack if needed. Make sure if you took it CE is up (and remember to reset every finishing move) You will most likely be saving the party resources with the light finishing or if OK, will limp back and wholeness of body yourself (switch to water stance for max regen rate.) And risking aggroing an evemy mob is mad as I have seen the ENTIRE mob even in a group of 6 turn on ME to defend their "little brother" Um, ouch ouch ouch.

    But I rarely do die in groups, often picking up the stones and going to the shrine (soon going Pheonix for some of them ki permitting.) I tested my L 9 build before going to 10, and was even technically able to solo that Threnal arena up to Grandmaster (including the fire/ice flensers.) Exceptionlly hard, expect multiple trips to kill the 18 or 19 and be dumb, you die. But soloing a "CR 14" creature when a solo L 9 monk non str focused was a great feeling of accomplishment.....about 17 K worth of consumables even with clickies and monk healing options.

    So now I know my potential limits and will adjust to the newly unwrapped L 10 and my new Monk III wisdom, and my JUST accquired str +1 tome allowing me to be a master of the fire stance too (yay.) It's now officiallty possible for me to start on my GH adventures and I shall.

    As for Spring Attck, with that buig, the hitting blew chunks. Sorry, just not worth those two feats for that. Mobility and spring attack were removed ad I have improved trip (just in time for my str bump) and diehard (never again do I drop to 0 or -1 and slowly die frustratingly if doing something solo, or face that forgettable freaking out here group.)

    Every biggie seeming to have cleave is annoying, when they actually hit me. SO far closing in on 40 AC and it's helping a lot. The stunning blow is really very nice with improved trip as just one of them needs to work on the big baddie and I CAN stunning fist until I replace freezing the lifeblood with it. I have about a 21 DC pre buffs for that and still find it beter to start withthe warriors blow/improved rip, THEN consider the fist.

    Take note str builds, if they are on the floor, the're hot hitting back and smack em. if the're dazed, get your CRITICAL EFFECT items ready and go to town.


    Bu since my new fighting song I'm just having fun with it.

    Kar I heard you too have a song, and would love it if you listed it.

    So hope this helps all you monk battlers. Never be afraid to try your ideas, and let us know what you did.


    And in the middle of a tough quest, nothing like a grease spell to crack up that entire party
    Last edited by query; 07-09-2008 at 02:57 PM.

    Be careful what you wish for, what you say is best; for sometimes what you seek is found, not at the end of the quest.
    I AM, -- the truthseeker

  18. #18
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    Consider using Defensive Fighting for +2 AC at -4 attack penalty. Is it worth spending a Feat and INT 11 to get 3 more AC?

    I think of combat expertise as a pre-req for Improved Trip. I didn't notice you taking that. The two feats together become worthwhile for the monk class that doesn't have too many good feat choices.

    My ranger/fighter might not take either feat because I do not miss having them (used to before respec), and I'd rather have Power Attack. Too many other good feat choices for ranger/fighter.

    Have fun figuring out how to fit in Resistance, Protection, STR, DEX, CON, WIS, Armor, Natural, Dodge, False Life, Featherfall or Striding and Heavy Fortification items. Thats been an interesting challenge for my 9th level monk. I still have to use potions/house buffs, to get all the bonuses. I chose to wear a Heavy Fort outfit & Golden Greaves for DR 3/-

    It should be nice having 14 INT though. Are you able to cross-train in open locks as a non-rogue? You might be able to maintain a useful score there because most of open locks capability comes from DEX, buffs, tools and item, more than ranks.
    Last edited by winsom; 07-09-2008 at 08:09 PM.
    Nightshayde, Wiz 24 (Ghallanda), Kyonna, Dru 24, Irnaetha, Mnk 19, Drelzna Art12/Rog2, Aurelyn, Pal11/Ftr2, Eidoloni, Rog 17, Tymore, Sor 20 (Khyber)

  19. #19
    Community Member query's Avatar
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    Default Right, Improved Trip

    Mixed results.However when tripping trolls or giants, gotta say it can work. But it is a gamble on the roll for those high end "hard to trip strengths" even when buffington.


    So goes my monk experience....and the revised memory through game experience that the uber dexxed can ALSO save with that )()(*&(*&( just like tripping a Giant too!

    Be careful what you wish for, what you say is best; for sometimes what you seek is found, not at the end of the quest.
    I AM, -- the truthseeker

  20. #20
    Tasty Ham Hunter Kargon's Avatar
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    Are kargon understandaming that improve trip uses kargon strength bonumus, even if kargon dex highermer, in the attempt to trip roll. Kargon does believe that if the enemamy have more dex than strength, they get to use their dex modimafier to stop kargon trip. With such a low focus on strength and no intentimion to have a vertimigo weapamon, kargon not realamally feel spending a feat on improve trip will be worthmawhile.

    as far as are combat expertise worth it, kargon goal was to hit a 60 ac UNBUFFED, no potimions, no clickies, beholdermer ac, because a realamally high AC charactermermer are pretty much the only type of charactermermer kargon not try yet. This got a bit easimier when the dodge 4 outfit got addamed but kargon still like to pump the ac up as much as possimable because the highermer kargon ac go the greatamer returns kargon gets as far as avoiding damanage. are a big differmerence between kargon get hit on an 18-20 and kargon only get hit on a 20.

    Kargon was unable to take pick locks without any rogue levamels. kargon very very strongly considermered taking 1 rogue for umd, pick locks, and intiminidate, but kargon realamally wanted to get those pure 20 rogue benemafits when we get there and kargon not feel that the hp will be QUITE good enough to make this an intimitank. was a tough decisimion.

    Kargon also thinking of work in whirlwind strike, as kargon hear that fun and kargon enjoy spring attack too much to drop it now (easimier to run up and stunnaming fist somemabody, not have to pause and let tohit penalty go away first)
    kargon also prayaming greensteel handmawraps get addamed eventuamally, kargon intentimion was to go with holy lightnaming burst 4ac lightnaming strike handmawraps for 90% or more of all content.
    Last edited by Kargon; 07-11-2008 at 05:40 PM.

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