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Thread: Monk abilities

  1. #1
    Community Member aurus33's Avatar
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    Default Monk abilities

    Hope this post can get some dev attention.

    Basically, its a question, how do the devs (or anyone else) think they'll implement the high level monk abilities.

    From the SRD:

    Tongue of the Sun and Moon: A monk of 17th level or higher can speak with any living creature.

    Empty Body: At 19th level, a monk gains the ability to assume an ethereal state for 1 round per monk level per day, as though using the spell etherealness. She may go ethereal on a number of different occasions during any single day, as long as the total number of rounds spent in an ethereal state does not exceed her monk level.

    Perfect Self: At 20th level, a monk becomes a magical creature. She is forevermore treated as an outsider rather than as a humanoid (or whatever the monk’s creature type was) for the purpose of spells and magical effects. Additionally, the monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. Unlike other outsiders, the monk can still be brought back from the dead as if she were a member of her previous creature type.

    My thoughts here are that Tongue of the Sun and Moon wont be implemented, Empty Body could be something like the spell Shadowwalk, but I dont think it will be worth having the Perfect Self ability just like it is on the SRD, since DR 10/Magic is just too low for DDO, the immunity to hold person is still nice.

    What you guys think?

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    Quote Originally Posted by aurus33 View Post
    Tongue of the Sun and Moon: A monk of 17th level or higher can speak with any living creature.
    Either totally ignore it, or give a moderate bonus to Diplomacy, or give the ability to use Diplomacy/Intimidate/Bluff on unintelligent living creatures like dogs. (Whom, by the way, Rangers should already be able to dip by the Wild Empathy power)

    Quote Originally Posted by aurus33 View Post
    Empty Body: At 19th level, a monk gains the ability to assume an ethereal state for 1 round per monk level per day, as though using the spell etherealness.
    The fun way to do it would be spending 50 Ki for a short self-buff that gives your attacks Ghost Touch and gives enemies a 50% incorporeal miss chance against you (which is separate from any concealment miss chance you might have).

    Quote Originally Posted by aurus33 View Post
    Perfect Self: At 20th level, a monk becomes a magical creature. She is forevermore treated as an outsider rather than as a humanoid (or whatever the monk’s creature type was) for the purpose of spells and magical effects. Additionally, the monk gains damage reduction 10/magic
    Hopefully they'd do exactly that. DR 10/Magic is not at all overpowered at level 20, and changing type from Halfling to Lawful Outsider is really no big deal (except maybe for bane weapons in PvP). You are correct that this isn't a highly powerful ability, but that's fine- it doesn't have to be.

  3. #3
    Community Member Twerpp's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Hopefully they'd do exactly that. DR 10/Magic is not at all overpowered at level 20, and changing type from Halfling to Lawful Outsider is really no big deal (except maybe for bane weapons in PvP). You are correct that this isn't a highly powerful ability, but that's fine- it doesn't have to be.
    Banishers! LOL.

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    Quote Originally Posted by Twerpp View Post
    Banishers! LOL.
    Monks become Native Outsiders, and are no more vulnerable to a Banisher than a Rhakshasa is.

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    Community Member Twerpp's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Monks become Native Outsiders, and are no more vulnerable to a Banisher than a Rhakshasa is.
    Yeah I know. I nerd-logicked it by myself, but still thought it was funny.

  6. #6
    Community Member efreet5's Avatar
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    besides have you seen monk saves?
    Dreadbringer::DreadEngine::DreadCountes::DreadWarrior::DreadMaster::PinkyDiddles::Lennal::DreadMistres::DreadMatron::DreadCherub::DreadKing::More Coming!

  7. #7
    Community Member Venar's Avatar
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    Just ignore those.
    Just like 80% of caster spells don't exist.

  8. #8

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    Quote Originally Posted by Angelus_dead View Post
    The fun way to do it would be spending 50 Ki for a short self-buff that gives your attacks Ghost Touch and gives enemies a 50% incorporeal miss chance against you (which is separate from any concealment miss chance you might have).
    They would have to fix the way Incorp creatures are. Currently, for what I've been told, Blur doesn't stack with Incorp.
    DDOwiki.com, #1 source for DDO information.

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    Actually in DDO the world is a high magic one. Almost all the monsters have magic weapons so the DR/magic is basically worthless. I tried using a invulnerability robe for awhile but when I went to check my combat log the DR had not worked once on anything I had fought. Now if it was DR/Adamantine or something else like that it would actually matter.

    a DR/10 does add up after awhile but the magic part of it makes it easy to get by...

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