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  1. #1
    Founder Freeman's Avatar
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    Default This One's Going to Get Noticed...

    From the Release Notes:

    "The Wall of Fire spell now functions in a manner consistent with other lingering area of effect spells – an error has been fixed that caused multiple walls to stack within a single area."
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  2. #2

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    easy to over come just put them side by side and run them through
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  3. #3
    Founder Freeman's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    easy to over come just put them side by side and run them through
    You mean like Blade Barriers?(They never fixed that, did they?) Seriously though, I'm not that concerned about it, but it is probably going to upset some people.
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  4. #4

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    Quote Originally Posted by Freeman View Post
    You mean like Blade Barriers?(They never fixed that, did they?) Seriously though, I'm not that concerned about it, but it is probably going to upset some people.
    you mean this note right next to the firewall one

    Overlapping friendly and enemy Blade Barriers will no longer cause strange behavior in the overlap. Standing in any portion of an enemy Blade Barrier should now cause damage, even if friendly Blade Barriers are present.
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  5. #5
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    I can only hope that if they fixes the Enemy/Mob BB interactionthey fizxed the Friendly/Friendly one
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  6. #6
    Founder Freeman's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    you mean this note right next to the firewall one
    Actually, I meant the bug where if a friendly cleric overlaps multiple Blade Barriers, the enemy will only take damage when he enters the first one and leaves the last one, not in the intermediate blades. They worked fine as long as they were spaced out enough, it was only when they overlapped that the problem appeared. I know that used to occur, but I don't know if they ever fixed it.
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  7. #7
    Community Member Aiyana's Avatar
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    You mean they finally fixed one of the most glaring bugs in the game. Sweet about time.
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  8. #8

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    Freeman... I was certain you would mention this Known issue..

    • The Rogue Assassinate attack for Way of the Assassin II is not working properly.


    Another rogue ability... Not working when added... Just up your ally..

    Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
    Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4

  9. #9
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    Quote Originally Posted by dragnmoon View Post
    Freeman... I was certain you would mention this Known issue..

    • The Rogue Assassinate attack for Way of the Assassin II is not working properly.


    Another rogue ability... Not working when added... Just up your ally..
    It's slotted for the required post-mod patch. We always have them A fix is in the works.

  10. #10
    Community Member Lorien_the_First_One's Avatar
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    Awww.... ok, it prob was a bug but it was a fun one...

  11. #11

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    Quote Originally Posted by Aspenor View Post
    It's slotted for the required post-mod patch. We always have them A fix is in the works.

    I am sure...

    But Freeman always notices the Rogue Bugs first...

    Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
    Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4

  12. #12
    Founder Freeman's Avatar
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    Quote Originally Posted by dragnmoon View Post
    Freeman... I was certain you would mention this Known issue..

    • The Rogue Assassinate attack for Way of the Assassin II is not working properly.


    Another rogue ability... Not working when added... Just up your ally..
    Honestly, I've lost track of what is and isn't working for rogues currently. When problems persist for months, only to be replaced by other problems, I basically get numb to the whole process. I haven't even played my rogue in several months now, since I didn't want to bother trying to figure out what the current status of bugs/fixes were.
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  13. #13
    Founder Freeman's Avatar
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    Quote Originally Posted by Aspenor View Post
    It's slotted for the required post-mod patch. We always have them A fix is in the works.
    You mean like that fix for the rogue special abilities from the last module? That didn't get completely fixed until this module?

    "Rogues who were level 10+ before Mod 6 should now be able to respec Crippling Strike and Improved Evasion. They will receive free respec tokens for each feat that is "fixed" so they may respec them."
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  14. #14
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    Quote Originally Posted by Freeman View Post
    You mean like that fix for the rogue special abilities from the last module? That didn't get completely fixed until this module?

    "Rogues who were level 10+ before Mod 6 should now be able to respec Crippling Strike and Improved Evasion. They will receive free respec tokens for each feat that is "fixed" so they may respec them."
    Something like that

    Hey, look on the bright side, technically the assassin death attack will work, but only 2.5% of the time

  15. #15

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    Quote Originally Posted by Aspenor View Post
    Something like that

    Hey, look on the bright side, technically the assassin death attack will work, but only 2.5% of the time

    You remember what the issue was?

    Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
    Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4

  16. #16
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    Quote Originally Posted by dragnmoon View Post
    You remember what the issue was?
    I *think* that the problem is that death attack was coded following the "slay living" effect from Green Steel Weapons with substituted rules, and that the death attack toggle has the same proc rate of a death attack as the weapon would

    Just a hypothesis.

    The problem was that you could use the death attack toggle but it simple would not go off. No death, no save, no damage, just a normal sneak attack.

  17. #17
    Community Member Josh's Avatar
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    Default

    Quote Originally Posted by dragnmoon View Post
    Freeman... I was certain you would mention this Known issue..

    • The Rogue Assassinate attack for Way of the Assassin II is not working properly.


    Another rogue ability... Not working when added... Just up your ally..
    Another fine example of "polish" isn't it? You know, since this game is so polished.
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