From the Release Notes:
"The Wall of Fire spell now functions in a manner consistent with other lingering area of effect spells – an error has been fixed that caused multiple walls to stack within a single area."
From the Release Notes:
"The Wall of Fire spell now functions in a manner consistent with other lingering area of effect spells – an error has been fixed that caused multiple walls to stack within a single area."
Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).
easy to over come just put them side by side and run them through
Fallen former minion of the Gelatinous Cube
Proud Member of Ascent
Arko Highstar
Arckos Highstar
Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).
Fallen former minion of the Gelatinous Cube
Proud Member of Ascent
Arko Highstar
Arckos Highstar
I can only hope that if they fixes the Enemy/Mob BB interactionthey fizxed the Friendly/Friendly one![]()
Actually, I meant the bug where if a friendly cleric overlaps multiple Blade Barriers, the enemy will only take damage when he enters the first one and leaves the last one, not in the intermediate blades. They worked fine as long as they were spaced out enough, it was only when they overlapped that the problem appeared. I know that used to occur, but I don't know if they ever fixed it.
Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).
You mean they finally fixed one of the most glaring bugs in the game. Sweet about time.
Aiyana FarWalker the Pink Ranger of Argonnessen
Aiyana the Pink Mage of Remora FF11
Nabiki Koki the Ever Healing of Virture CoH
Never Underestimate the power of CUTE!!
http://www.freewebs.com/aiyanabayushi/
Freeman... I was certain you would mention this Known issue..
• The Rogue Assassinate attack for Way of the Assassin II is not working properly.
Another rogue ability... Not working when added... Just up your ally..![]()
Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4
Honestly, I've lost track of what is and isn't working for rogues currently. When problems persist for months, only to be replaced by other problems, I basically get numb to the whole process. I haven't even played my rogue in several months now, since I didn't want to bother trying to figure out what the current status of bugs/fixes were.
Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).
You mean like that fix for the rogue special abilities from the last module? That didn't get completely fixed until this module?
"Rogues who were level 10+ before Mod 6 should now be able to respec Crippling Strike and Improved Evasion. They will receive free respec tokens for each feat that is "fixed" so they may respec them."
Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).
I *think* that the problem is that death attack was coded following the "slay living" effect from Green Steel Weapons with substituted rules, and that the death attack toggle has the same proc rate of a death attack as the weapon would
Just a hypothesis.
The problem was that you could use the death attack toggle but it simple would not go off. No death, no save, no damage, just a normal sneak attack.