
Originally Posted by
Andah
So, I'm making this post because I've found a rather frustrating inconsistency in the power of dwarf fighters, versus fighters of other races, mostly elves. In my opinion, elves should be equals at least to dwarves in martial skills by the setting of Eberron, however the sets of abilities do not accurately represent this. Dwarf Enhancements are (for the most part) Just plain better than their elven equivalents. Don't believe me, or don't feel I'm fairly accounting for all factors? Take a look:
Firstly, Dwarven Axe Damage and Dwarven Axe Attack are grossly overpowered enhancements. Where an elf gets bonus attack and damage to a longsword and rapier, a dwarf gets battleaxe, throwing axe, greataxe, handaxe and DWARVEN AXE. Both enhancements are 2 points at first rank and 4 at second rank. How are they the same number of points when a dwarf gets almost three times the weapons where the damage is applicable, especially when one such weapon does a d10 of damage, meaning even if it were that ONE weapon, which they gain as a free proficiency, it should still be a more expensive enhancement as d10+2 is better than d8+2 without a shadow of a doubt.
Secondly, Dwarven Armored Mastery. Why does it even exist? Dwarves aren't meant to be as agile a race as elves, why are they more adept at moving in armor? It should for NO reason stack with Fighter Armor Mastery and I have been told that it does. This means that no matter what, a race of slower moving, broader creatures will always be harder to hit in melee. And it means that more characters will have an absurdly high AC. +5 Mithril for an elf only works up to a 22 Dexterity, why should it work up to a 26 for a Dwarf? If it has to be in the game, it should cost DOUBLE the points it does now because it stacks with the pre-existing enhancement Fighter's Armor Mastery. Max elf AC: 51 (+13 armor, +6 dex, +9 shield, +5 protection, +3 dodge, +3 natural). Max dwarf AC: 52 (+13 armor, +7 dex, +9 shield, +5 Protection, +3 dodge, +3 natural) That's not that absurd by it's self, but when you take the +5 Mithril Tower Shield out of the picture, and adjust to keep the highest AC possible, Dwarves will have a 51 AC as well, but since an elf has to use a tower shield to attain that, the dwarf will have 2 better to-hit. Why should it be more rewarding for a dwarf to be dexterous than an elf?
Next, Dwarven Spell Defense. The most comparable elven enhancement is Elven Enchantment Resistance. This doesn't take the lengthy explaination of the other enhancements. +1 to all saves versus spells is better than +1 to all saves versus enchantment spells. Why do they cost the same number of action points?
And lastly, Dwarven Tactics. Another enhancement that stacks with the fighter ability that does the same. This means all Dwarf DC's will be up to 3 higher than their elf counter-parts. Three enhancements wrapped into one should not cost 2 points per rank. It's three enhancements and should cost three, if it should even be included at all.
Fighters have several roles in a party, and to summarize the effects of the enhancements I've given, I'll give reasons for the clear dwarven superiority in each.
DPS:
When dual-weilding weapons Dwarves have better to-hits and to-damage rolls than elves, as their Axe Attack and Axe Damage can potentially work for both main-hand and off-hand attacks (Without incurring a penalty). Weapon Focus: Slashing applies to both axes, as does Improved Critical and Weapon Specialization. For elves to reach a similiar bonus, they'll have to pull a named rapier out of a VERY difficult quest, and they'll have to give up four die-sides of damage (d6 on rapier, versus d10 on dwarven axe) unless the plan on spending double the feats on both Slashing and Piercing weapon specialization, focus and critical, even still they'll be shorted two die-faces of damage (D8 on a longsword versus D10 on a dwarven axe).
Two-handed fighters cannot even be compared, a dwarf with the same set of feats will gain +2 higher damage and to-hit while using a greataxe, and will be compensated for the lack of shield better by a higher armor class.
Shield-using fighters will obviously be stunted, as the dwarven one-hander will be using a weapon that's simply better. D8+2 versus D10+2 doesn't take much more explaination than that. Furthermore, as was stated earlier, a dwarf using a setup with a 51 AC will not need a Tower shield to attain it, so they will have either a +2 better to-hit than the elf, or +1 better AC than the elf, depending on the setup that the dwarf chooses.
Technical:
Dwarf fighters hands down have better trip, stun and sunder DC's with their enhancements. In addition, the best vertigo item in the game, Serrulae, is an axe, meaning that dwarves will gain an additional +2 to-hit and +2 to-damage over elves using a manuver heavy build as well.
Tanking:
Dwarves have better saving throws, better damage per second, more HP and a higher potential AC, making them clearly superior tanks. In addition they can gain shield mastery, granting them additional damage reduction over an elf, and making them once again superior tanks.
Further than that, I'd like to avoid comparing enhancements, as the rest that the races get are on-par. Elves make better Wizards, whereas Dwarves make better clerics. This is fine, even if a bit frustrating since my first toon is an elf cleric. However, elven search and the like make poor substitutes for the dwarf combat enhancements, which make a more effective character rather than just allowing a rogue to place more skill points into haggle, jump, or some other realatively useless skill.
I'd really like to be able to not feel like I wasted my time getting an elf fighter up to 14th level, but I'm starting to feel as though I did, and I've begun to wonder why anyone bothers making any fighter that ISN'T a dwarf.