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  1. #1
    Community Member Philam's Avatar
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    Default Final build-what do u guys think?

    I posted a rough draft on another thread, but this is what I have rolled and eaten tomes! Any positive or negative feedback on this build. Tanked UMD-for the simple fact by the time I get high enough level to use raise dead scrolls, I can acquire rez ring or greensteel item with rez clickie!

    Code:
    Character Plan by DDO Character Planner Version 2.85
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Dwarf Male
    (1 Fighter \ 3 Paladin \ 12 Ranger) 
    Hit Points: 293
    Spell Points: 185 
    BAB: 16\16\21\26\26
    Fortitude: 21
    Reflex: 17
    Will: 9
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             17                 22                   22
    Dexterity            14                 16                   18
    Constitution         15                 16                   18
    Intelligence          9                 10                   10
    Wisdom                9                 10                   10
    Charisma             12                 13                   14
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    +2 Tome of Dexterity used at level 16
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               2                 12                   16
    Bluff                 1                  2                    2
    Concentration         3                  6                    6
    Diplomacy             1                  2                    2
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  4.5                  4.5
    Heal                  4                  5                    5
    Hide                  2                 11                   11
    Intimidate            1                  2                    2
    Jump                  8                 21                   21
    Listen                4                  7                    7
    Move Silently         2                  7                    7
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                0                  0                    2
    Spot                  4                 10                   10
    Swim                  4                  9                    9
    Tumble                n/a                6                    6
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Toughness
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Ranger Favored Damage I
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Ranger Favored Defense I
    Enhancement: Fighter Toughness I
    
    Level 3 (Ranger)
    Feat: (Selected) Mobility
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Toughness I
    Enhancement: Ranger Dexterity I
    
    Level 4 (Paladin)
    Ability Raise: STR
    
    Level 5 (Paladin)
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Faith I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Paladin Charisma I
    
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    Enhancement: Dwarven Faith II
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Toughness II
    
    Level 7 (Paladin)
    
    Level 8 (Ranger)
    Ability Raise: STR
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Ranger Energy of the Wild I
    
    Level 9 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Dwarven Toughness III
    Enhancement: Ranger Favored Damage II
    
    Level 10 (Ranger)
    Enhancement: Ranger Dexterity II
    
    Level 11 (Ranger)
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Defense II
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Dwarven Axe Attack II
    
    Level 13 (Ranger)
    Enhancement: Ranger Favored Resistance II
    Enhancement: Ranger Energy of the Wild II
    
    Level 14 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Dwarven Axe Damage II
    
    Level 15 (Ranger)
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Dwarven Toughness IV
    
    Level 16 (Ranger)
    Enhancement: Dwarven Constitution II
    Last edited by Philam; 05-31-2008 at 01:05 PM.

  2. #2
    Community Member Soul-Shaker's Avatar
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    UMD should always be maxed just because you never know when a good rr item may drop or what new raid items might require alignment or specific race with bypass with umd(think dq staff). Anyone can get into a good umd range just from items alone but ranks still count.
    9.5 + 5(your cha with item) +1 luck(garys trink next mod) +3 cartouche +4 gh = 22 and this is just low end gear but 9.5 skill makes a difference.

    I would also drop Toughness after you get a Minos legens and pick up PA. If you had already planned that but wanted to show the toughness enhancements, then you might want to just mention it on the side.

    As for starting stats, not sure if you really planned it out for all +3 tomes or not since you started quite a bit odd and +2 tomes are dropping more often now days. And cha +2 seems to drop the most so going cha 11 might have been fine and going 16 con might have been a little better. This would mean same 14 cha but req +2 tome, but now you get 20 con with +2 tome as well.
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  3. #3
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Soul-Shaker View Post

    As for starting stats, not sure if you really planned it out for all +3 tomes or not since you started quite a bit odd and +2 tomes are dropping more often now days. And cha +2 seems to drop the most so going cha 11 might have been fine and going 16 con might have been a little better. This would mean same 14 cha but req +2 tome, but now you get 20 con with +2 tome as well.
    I am going disagree with you about the +2 vs. +3 tomes comment. It depends a little bit if the OP runs raids, but the shroud and the two new raids are going to net alot of people +3 tomes. Every 20th shroud completion is pretty much guaranteed a +3 tome with generally a player's pick between 2 or 3 +3 tomes and the new raids should see similiar odds for +3. In addition in mod8 we will start seeing +4 tomes in the raids probably alot like they drop right now in the reaver. When the cap goes to 20 we will have raids where +5 tomes are probably possible and +4 tomes drop like the shroud does - in addition +3 tomes will be found in chests at large like +2 tomes do now... It is also possible we will see +4 tomes in the raid next mod, but that maybe getting a little bit optimistic on my part.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  4. #4
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    I am going disagree with you about the +2 vs. +3 tomes comment. It depends a little bit if the OP runs raids, but the shroud and the two new raids are going to net alot of people +3 tomes. Every 20th shroud completion is pretty much guaranteed a +3 tome with generally a player's pick between 2 or 3 +3 tomes and the new raids should see similiar odds for +3. In addition in mod8 we will start seeing +4 tomes in the raids probably alot like they drop right now in the reaver. When the cap goes to 20 we will have raids where +5 tomes are probably possible and +4 tomes drop like the shroud does - in addition +3 tomes will be found in chests at large like +2 tomes do now... It is also possible we will see +4 tomes in the raid next mod, but that maybe getting a little bit optimistic on my part.
    Umm unless you are a Dev then none of that is accurate. Yes, the Devs have said they want to follow most DnD rules but they aren't. I wouldn't bet on +5 Tomes at all and I will also take bets on whether +3 Tomes ever drop in general loot chests or as quest end rewards.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
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  5. #5
    Community Member Philam's Avatar
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    Default Appreciate critique

    I appreciate the crtique on the stats. My thoughts are- I dont want to build my toon with the hope of +2 tomes or items such as seven fingered gloves. Those items are not guaranteed.

  6. #6
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Philam View Post
    I appreciate the crtique on the stats. My thoughts are- I dont want to build my toon with the hope of +2 tomes or items such as seven fingered gloves. Those items are not guaranteed.
    Well at least one +2 Tome is guaranteed.

    (and you took that into account)
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  7. #7
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Yaga Nub View Post
    Umm unless you are a Dev then none of that is accurate. Yes, the Devs have said they want to follow most DnD rules but they aren't. I wouldn't bet on +5 Tomes at all and I will also take bets on whether +3 Tomes ever drop in general loot chests or as quest end rewards.
    How can you say that Yaga. 6 of my characters have hit the 20th shroud completion award and they have averaged 2.5 +3 tome options. 1 of my characters didn't get any, but one got 4 so well you get the picture. That is for the shroud and the next two raids will likely have a high drop rates on +3 tomes. Planning a characters for +3 tomes for sure in your primary stat actually is acceptable provided you raid a fair amount. Why wouldn't they have +4 down the road it truly stands to reason that they will just like they introduced +3 tomes with the reaver raid. Finally, regarding +5 tomes and random +3 tomes both stand to reason that they will exist almost certainly at the 20th cap. It would be something you put with a small % drop in a very difficult raid so players can grind for it. It gives players something to strive for.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  8. #8
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    How can you say that Yaga. 6 of my characters have hit the 20th shroud completion award and they have averaged 2.5 +3 tome options. 1 of my characters didn't get any, but one got 4 so well you get the picture. That is for the shroud and the next two raids will likely have a high drop rates on +3 tomes. Planning a characters for +3 tomes for sure in your primary stat actually is acceptable provided you raid a fair amount. Why wouldn't they have +4 down the road it truly stands to reason that they will just like they introduced +3 tomes with the reaver raid. Finally, regarding +5 tomes and random +3 tomes both stand to reason that they will exist almost certainly at the 20th cap. It would be something you put with a small % drop in a very difficult raid so players can grind for it. It gives players something to strive for.
    Nothing stands to reason with these devs. They pick and choose as necessary for the game. IMHO, we don't need higher than +3 Tomes and it will only add to the imbalance in the game like the +3 from Shroud items could do.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

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