I like running DDO solo as I usually don't have a lot of time to play and I've found that I like the ranger/rogue role disable traps and picking lock while popping things with arrows before they figure out what's happening. I find that fun... the only thing is this sort of character really has a hard time actually killing things as the levels or difficulty goes up. So I've been doing some research and it seems that any Char I play will need to have some good spell casting to truly solo.
So I came up with this build. I did rogue first for the skills and then two levels of ranger to get TWF as soon as possible, because I like it. Followed by 8 levels of cleric for good spells and better healing, then finished with all ranger and putting all ability boosts into WI. I didn't add any equipment and set it up as a TR of my current character with a supreme tome +2 applied at level 7. (I have 32 point builds activated as well)
Here it is:
Will this build be any good for what I want to do?Code:Character Plan by DDO Character Planner Version 03.16.01 DDO Character Planner Home Page RanClerd Level 20 Lawful Good Dwarf Male (1 Rogue \ 11 Ranger \ 8 Cleric) Hit Points: 278 Spell Points: 799 BAB: 17\17\22\27\27 Fortitude: 18 Reflex: 15 Will: 16 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (34 Point) (Level 1) (Level 20) (Level 20) Strength 14 16 16 Dexterity 14 16 18 Constitution 16 18 20 Intelligence 14 16 16 Wisdom 16 23 25 Charisma 6 8 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 6 12 16 Bluff -2 0 0 Concentration 4 25 25 Diplomacy -2 0 0 Disable Device 6 22 22 Haggle 0 2 2 Heal 4 22 24 Hide 2 4 4 Intimidate -2 0 0 Jump 6 8 8 Listen 6 10 10 Move Silently 4 6 6 Open Lock 6 15 15 Perform n/a n/a n/a Repair 2 3 3 Search 6 20 22 Spot 7 20 20 Swim 2 3 3 Tumble 3 5 5 Use Magic Device 2 15 15 Level 1 (Rogue) Skill: Balance (+4) Skill: Concentration (+1) Skill: Disable Device (+4) Skill: Haggle (+2) Skill: Heal (+1) Skill: Jump (+4) Skill: Listen (+3) Skill: Move Silently (+2) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+1) Skill: Use Magic Device (+4) Feat: (Selected) Dodge Feat: (Past Life) Past Life: Ranger Feat: (Automatic) Attack Feat: (Automatic) Dwarven Stability Feat: (Automatic) Dwarven Stonecutting Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Orc and Goblin Bonus Feat: (Automatic) Poison Save Bonus Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sneak Attack Feat: (Automatic) Spell Save Bonus Feat: (Automatic) Trapfinding Enhancement: Dwarven Axe Damage I Enhancement: Rogue Sneak Attack Training I Level 2 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Automatic) Bow Strength Feat: (Automatic) Defensive Fighting Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Sunder Feat: (Automatic) Trip Feat: (Automatic) Wild Empathy Enhancement: Ranger Favored Damage I Enhancement: Rogue Improved Trap Sense I Level 3 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Oversized Two Weapon Fighting Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Enhancement: Dwarven Constitution I Enhancement: Improved Heal I Enhancement: Ranger Dexterity I Level 4 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Open Lock (+0.5) Skill: Search (+0.5) Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Turn Undead Enhancement: Follower of the Sovereign Host Enhancement: Cleric Life Magic I Enhancement: Cleric Energy of the Zealot I Level 5 (Cleric) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Search (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Dwarven Axe Attack I Enhancement: Dwarven Faith I Enhancement: Cleric Wisdom I Enhancement: Cleric Wand and Scroll Mastery I Level 6 (Cleric) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Search (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Extend Spell Enhancement: Dwarven Faith II Level 7 (Cleric) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Search (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Improved Heal II Enhancement: Cleric Life Magic II Enhancement: Cleric Charisma I Level 8 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Heal (+1) Skill: Open Lock (+0.5) Enhancement: Cleric Energy of the Zealot II Enhancement: Cleric Improved Turning I Level 9 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Heal (+1) Skill: Open Lock (+0.5) Feat: (Selected) Mobility Enhancement: Cleric Wisdom II Level 10 (Cleric) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Heal (+1) Skill: Search (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Dwarven Constitution II Enhancement: Cleric Divine Vitality I Level 11 (Cleric) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Open Lock (+0.5) Skill: Search (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Cleric Charisma II Level 12 (Ranger) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Empower Healing Spell Feat: (Automatic) Diehard Enhancement: Cleric Radiant Servant I Level 13 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Automatic) Precise Shot Enhancement: Unyielding Sovereignty Level 14 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Favored Enemy) Favored Enemy: Giant Feat: (Automatic) Archer's Focus Enhancement: Dwarven Axe Attack II Enhancement: Ranger Item Defense I Level 15 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Spring Attack Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Enhancement: Ranger Tempest I Level 16 (Ranger) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Use Magic Device (+0.5) Feat: (Automatic) Improved Wild Empathy Enhancement: Ranger Dexterity II Level 17 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1.5) Enhancement: Cleric Divine Vitality II Enhancement: Cleric Extra Turning I Level 18 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Open Lock (+0.5) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Quicken Spell Feat: (Automatic) Evasion Enhancement: Dwarven Axe Damage II Level 19 (Ranger) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Open Lock (+0.5) Skill: Spot (+1) Skill: Use Magic Device (+1.5) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Enhancement: Ranger Favored Attack I Enhancement: Ranger Favored Damage II Level 20 (Ranger) Ability Raise: WIS Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Jump (+1) Skill: Search (+1) Skill: Use Magic Device (+1.5) Feat: (Automatic) Greater Two Weapon Fighting Feat: (Automatic) Improved Precise Shot Enhancement: Dwarven Armored Agility I Enhancement: Cleric Prayer of Life I Enhancement: Cleric Life Magic III
UPDATE:
First of all I forgot I had put this out there. Oops. Second, thanks for all the excellent feedback. Lastly, I think we can all agree the answer is "No.". Still lookin' for love in all the wrong builds. <grin>