This build is from Sigtrent's build request thread
Build Name: Shadow Paladin
Author: Sigfried Trent
Requester: Maldavenous
Last Updated: 06/30/10
Key Words [Elf, Dragonmark, Paladin, Defender, Tank]
Objectives
The request was for a paladin using the elven dragon marks for displacement to aid in tanking. They to raise dead and to be able to tank up and self heal. They wanted to use a scimitar and follow the Valenar theme. Readers were a little disappointed there were no stealth skills on the original build although it wasn’t part of the request
Design
The original was a paladin with fighter splash and had a fairly weak offense but otherwise met the request. I struggled on the update for this one, determined to add value to the build. Its a challenge due to the feats and enhancements required for dragon marks and healing competing with those needed to make a tank or dps character.
I went back and forth with TWF and at first was determined to get Defender of Siberys III. But none of the configurations quite delivered what I was after. There was always some critical weakness and not enough focus in any one area. Either DPS was terrible, or HP was terrible, or there was no agro-control, or the healing wasn’t measuring up to the request.
In the end going rogue provided the out I needed. The starting skills gave me what I needed for a bit of stealth and the full UMD helped shore up any weakness in the healing department. With healing shored up I could focus feats more on TWF. Getting intimidate as a class skill also let me worry less about hate tanking and let Defender III go. That freed up levels for fighter which gave the feats needed to round out AC and hit points a bit more.
All of that squished together gives you a character that isn’t outstanding in any given area, but is pretty well rounded. Its a fiddly character with lots of buttons to push. Saves are good, HP is decent, AC can be decent with the right gear and buffs, DPS is reasonable and holy sword gives you a good DR bypass option. Its more an off tank than main tank but it can do a good job in groups without a healer or as a character that scrapes the party after a near wipe.
And of course its rather different. You just don’t see many characters like this. A stealthy paladin is certainly a novelty and it can really help for solo play.
PlayCode:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Level 20 Lawful Good Elf Male (4 Fighter \ 14 Paladin \ 2 Rogue) Hit Points: 314 Spell Points: 188 BAB: 19\19\24\29\29 Fortitude: 21 Reflex: 19 Will: 12 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 14 22 Dexterity 16 20 Constitution 12 14 Intelligence 14 16 Wisdom 10 12 Charisma 14 17 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 15 Bluff 2 3 Concentration 1 13 Diplomacy 2 3 Disable Device 6 7 Haggle 2 3 Heal 0 1 Hide 7 13 Intimidate 6 28 Jump 5 15 Listen 0 3 Move Silently 7 11 Open Lock 7 9 Perform n/a n/a Repair 2 3 Search 6 9 Spot 4 7 Swim 2 6 Tumble 4 6 Use Magic Device 6 26 Level 1 (Rogue) Skill: Balance (+4) Skill: Disable Device (+4) Skill: Hide (+4) Skill: Intimidate (+4) Skill: Jump (+3) Skill: Move Silently (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+1) Skill: Use Magic Device (+4) Feat: (Selected) Two Weapon Fighting Enhancement: Rogue Skill Boost I Enhancement: Rogue Sneak Attack Training I Level 2 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Oversized Two Weapon Fighting Enhancement: Fighter Haste Boost I Enhancement: Valenar Elf Melee Damage I Enhancement: Fighter Intimidate I Level 3 (Paladin) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Selected) Least Dragonmark of Shadow Enhancement: Paladin Armor Class Boost I Enhancement: Elven Dexterity I Enhancement: Extra Dragonmark Use I Enhancement: Follower of the Undying Court Level 4 (Paladin) Ability Raise: STR Skill: Intimidate (+1) Skill: Use Magic Device (+1) Enhancement: Valenar Elf Melee Attack I Enhancement: Paladin Charisma I Level 5 (Paladin) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Resistance of Good I Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Extra Smite Evil I Level 6 (Paladin) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Selected) Lesser Dragonmark of Shadow Enhancement: Extra Dragonmark Use II Enhancement: Paladin Devotion I Enhancement: Paladin Energy of the Templar I Level 7 (Paladin) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Enhancement: Paladin Courage of Good I Enhancement: Paladin Focus of Good I Enhancement: Paladin Divine Might I Level 8 (Paladin) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Enhancement: Paladin Divine Righteousness I Enhancement: Paladin Defender of Siberys I Level 9 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Critical: Slashing Weapons Feat: (Fighter Bonus) Improved Two Weapon Fighting Enhancement: Undying Call Level 10 (Rogue) Skill: Balance (+5) Skill: Hide (+2) Skill: Intimidate (+1) Skill: Move Silently (+2) Skill: Use Magic Device (+1) Enhancement: Rogue Dexterity I Enhancement: Fighter Strength I Level 11 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Enhancement: Paladin Bulwark of Good II Enhancement: Paladin Devotion II Level 12 (Paladin) Ability Raise: STR Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Selected) Combat Expertise Enhancement: Paladin Resistance of Good II Enhancement: Paladin Extra Lay on Hands II Level 13 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Enhancement: Paladin Redemption I Level 14 (Fighter) Skill: Intimidate (+1) Skill: Jump (+2) Skill: Use Magic Device (+1) Enhancement: Fighter Armor Mastery I Enhancement: Paladin Extra Smite Evil II Level 15 (Fighter) Skill: Intimidate (+1) Skill: Jump (+2) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Greater Two Weapon Fighting Feat: (Selected) Toughness Enhancement: Paladin Divine Sacrifice I Enhancement: Paladin Exalted Smite I Enhancement: Racial Toughness I Enhancement: Paladin Toughness I Level 16 (Paladin) Ability Raise: STR Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Enhancement: Paladin Toughness II Enhancement: Paladin Divine Might II Level 17 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Enhancement: Paladin Bulwark of Good III Level 18 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Selected) Power Attack Enhancement: Extra Dragonmark Use III Enhancement: Paladin Defender of Siberys II Level 19 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Enhancement: Paladin Extra Lay on Hands III Level 20 (Paladin) Ability Raise: STR Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Enhancement: Racial Toughness II Enhancement: Fighter Intimidate II
The invisibility is great for quickly racking up explorers when you need to play solo, but this is a group build. It does best paired with a strong DPS or strong tank, switching rolls a bit either way. It also makes a nice backup healer or spot healer for a BYOH type group. Solo, your resources can get depleted rather quickly, although at lower levels it should do fine reguardless.
Variations
You can change a lot. You can easily tweak this for more DPS or better tanking by sacrificing the other. You can also free up AP if you drop some of the resurrection abilities and rely only on UMD for this. I wouldn’t run this at 28pts. Its hard enough with 32 to get this to work.