I just wanted to jot down some initial ideas for monk builds mostly featuring monk.... These are just rough outlines for now but feel free to comment and disect as I'd like thoughs or clarifications since I don't know the rules specifics on some thigns yet...
Brute Monks
Dwarven Tactics Monk: Str16/Wis16/Con16/Dex14 mostly. Stun Fist and Stunnig Blow? Room for CE if you can handle the stat spread (lowers wis slightly to get 12 int w +1 tome for CE). Power Attack/IC etc.. as elective feats. Level ups in Str. Toughness and lots of HP to stay alive with. AC is middle to good with CE, amazing saves, stun and trip and do monk save effects like crazy.
Warforged Killer Monk: Str18/Con16/Dex12/Wiz12 Here you crank up str, and power attack and take WF power attack, probably air stance for fast strikes. Use healing enhancements together to compensate. Basicaly maximizing monk raw damage potential. Might as well take stunning fist or stunning blow (depends on how they work)
Dexy Monks
Halfling rogue monk: UMD&diplomacy with some sneak attack on a mostly finesse monk with good wisdom. Probably air. Works for drow as well.
Halfling monk splash paladin: Ungodly saves and high AC, probably going for sneak attack and perhaps rogue or 1 fighter to get intimidate as class skill. Not so great damage potential.
Splashing monk stuff...
Clerics: going for water monk for more Wis and Evasion+AC potential
Rangers & Rogues: Milking monk for 2 free feats and possible AC bonus
Paladin: Evasion support paladins doing the dexy monk paladin tank in reverse
Wizard, Sorcerer, Fighter: Kind of hard to imagine but anything is possible