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  1. #1
    Founder Guildmaster_Kadish's Avatar
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    Feb 2006
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    Arrow Cleric/Monk.

    An alternate route for the 14 Cleric/ 2 Monk. This is the character I plan to play come Mod7. WARNING: This build is somewhat tome/equipment intensive to meet its full potential.

    Now, down to business:

    Race: Halfling

    Starting Statistics:
    Str: 12
    Dex: 16
    Con: 12
    Int: 8
    Wis: 18
    Cha: 8

    Final Statistics:
    Str: 18 (12 Base + 6 Divine Power + 2 Tome - 2 Stance)
    Dex: 26 (16 Base + 6 Item + 2 Halfling Enhancement + 2 Tome)
    Con: 20 (12 Base + 6 Item + 2 Tome)
    Int: 10 (8 Base + 2 Tome @ Level 1)
    Wisdom: 36 (18 Base + 6 Item + 3 Enhancement + 2 Tome + 1 Shroud Item + 4 @ Levels + 2 Monk Stance)
    Cha: 8

    Level Progression:
    Level 1:
    Cleric. Feats: Extend Spell. Skill Points: UMD.
    Eat a +2 Int. Tome, +1 Str. Tome.

    Level 2:
    Monk. Feats: Power Attack. Skill Points: UMD & Concentration.

    Level 3:
    Cleric. Feats: Mental Toughness. Skill Points: UMD & Concentration.

    Level 4:
    Cleric. +1 Wisdom. Skill Points: UMD & Concentration.

    Level 5:
    Cleric. Skill Points: UMD & Concentration.

    Level 6:
    Cleric. Feats: Maximize Spell. Skill Points: UMD & Concentration.

    Level 7:
    Cleric. Skill Points: UMD & Concentration.

    Level 8:
    Cleric. +1 Wisdom. Skill Points: UMD & Concentration.

    Level 9:
    Cleric. Feats: Empower Spell. Skill Points: UMD & Concentration.

    Level 10:
    Cleric. Skill Points: UMD & Concentration.

    Level 11:
    Monk. Feats: Weapon Finesse. Skill Points: UMD & Concentration.

    Level 12:
    Cleric. +1 Wisdom. Feats: Heighten Spell. Skill Points: UMD & Concentration.

    Level 13:
    Cleric. Skill Points: UMD & Concentration.

    Level 14:
    Cleric. Skill Points: UMD & Concentration.

    Level 15:
    Cleric. Feats: Improved Mental Toughness or Quicken Spell. Skill Points: UMD & Concentration.

    Level 16:
    Cleric. +1 Wisdom. Skill Points: UMD & Concentration.

    Equipment (Ideal)
    Trinket: Head of Good Fortune
    Helmet: Minos Legens
    Goggles: Neg/Pos/Neg+Pos SP. (Can do without third Tier, or can not bother with Dual-Shard Third-Tier)
    Necklace: +6 Constitution
    Cloak: +4/5 Resistance/Greensteel HP
    Gloves: +6 Dexterity
    Belt: GFL
    Ring: Chattering Ring
    Ring: +5 Protection
    Bracers: +7 Armored Bracers
    Boots: Striding/Boots of the Innocent
    Weapon: Mineral II Kama: Holy, +1 Wis, +4 AC, Superior Potency Kama (preferably... otherwise scepter)
    Armor: Blue Dragonscale Robe

    Armor Class:
    10 Base
    13 Wisdom
    8 Dexterity
    7 Armored Bracers
    5 Protection
    3 Dodge (Chattering Ring)
    1 Haste
    3 Barkskin Potion
    2 Recitation
    1 Alchemical
    4 Shroud Item
    4 Shield
    58 AC Self-Buffed. 55 Without Chattering Ring.
    62 With Bardsong, 64 With Full Barkskin, 68 with Paladin. No Boosts or CE.

    Hitpoints:
    20 Heroic Durability
    10 Draconic Vitality
    112 (14 Cleric)
    16 (2 Monk)
    80 Con Bonus
    18 Minos Legens
    5 Tortoise
    30 Greater False Life
    291 HP Unbuffed
    336 with HP Cloak and Boots of the Innocent.

    Spell Points
    680 (Cleric 14)
    170 MT/IMT
    110 Enhancement
    299 Wisdom Bonus
    300 Shroud Goggles
    1513

    Attack Bonus
    8 Dexterity
    16 BAB
    4 GH
    1 Haste
    2 Recitation
    5 Weapon
    1 Halfling
    =5 Power Attack
    +32 First Swing W/ Power Attack.

    Saves:
    F/R/W:
    9/4/9 14 Cleric
    3/3/3 2 Monk
    1/1/1 Halfling
    4/4/4 Greater Heroism
    5/8/13 Attribute
    4/4/4 Resistance
    2/2/2 Water Stance
    2/2/2 Head of Good Fortune
    30/28/38

    UMD:
    9.5 Ranks
    4 GH
    3 Cartouche (Switch in and Out for Equipping)
    2 Head of Good Fortune
    5 Shroud Goggles (Level 3)
    23.5
    20.5 With only Tier 2 Goggles or without Cartouche.

    Enhancements Room for some creativity here.
    Energy of the Zealot, Water Stance, Tortoise Path 1, Life Magic, Cleric Wis, Halfling Dex, Smiting Magic, Wand Mastery, Critical Enhancements, Spell Penetration are all good ideas.

    Again, the stats for the build detailed above are pretty loot-intensive, but I can see the character being pretty powerful.
    Last edited by Guildmaster Kadish; 05-28-2008 at 06:28 PM.
    "Perhaps the end has not yet been written…”
    The Hand of the Black Tower Officer
    Najdorf, Assassin :: Keres, Vindicator :: Alekhine, Augur

    "It's not 'Zerging.' It's an armed reconnaissance."

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