An alternate route for the 14 Cleric/ 2 Monk. This is the character I plan to play come Mod7. WARNING: This build is somewhat tome/equipment intensive to meet its full potential.
Now, down to business:
Race: Halfling
Starting Statistics:
Str: 12
Dex: 16
Con: 12
Int: 8
Wis: 18
Cha: 8
Final Statistics:
Str: 18 (12 Base + 6 Divine Power + 2 Tome - 2 Stance)
Dex: 26 (16 Base + 6 Item + 2 Halfling Enhancement + 2 Tome)
Con: 20 (12 Base + 6 Item + 2 Tome)
Int: 10 (8 Base + 2 Tome @ Level 1)
Wisdom: 36 (18 Base + 6 Item + 3 Enhancement + 2 Tome + 1 Shroud Item + 4 @ Levels + 2 Monk Stance)
Cha: 8
Level Progression:
Level 1:
Cleric. Feats: Extend Spell. Skill Points: UMD.
Eat a +2 Int. Tome, +1 Str. Tome.
Level 2:
Monk. Feats: Power Attack. Skill Points: UMD & Concentration.
Level 3:
Cleric. Feats: Mental Toughness. Skill Points: UMD & Concentration.
Level 4:
Cleric. +1 Wisdom. Skill Points: UMD & Concentration.
Level 5:
Cleric. Skill Points: UMD & Concentration.
Level 6:
Cleric. Feats: Maximize Spell. Skill Points: UMD & Concentration.
Level 7:
Cleric. Skill Points: UMD & Concentration.
Level 8:
Cleric. +1 Wisdom. Skill Points: UMD & Concentration.
Level 9:
Cleric. Feats: Empower Spell. Skill Points: UMD & Concentration.
Level 10:
Cleric. Skill Points: UMD & Concentration.
Level 11:
Monk. Feats: Weapon Finesse. Skill Points: UMD & Concentration.
Level 12:
Cleric. +1 Wisdom. Feats: Heighten Spell. Skill Points: UMD & Concentration.
Level 13:
Cleric. Skill Points: UMD & Concentration.
Level 14:
Cleric. Skill Points: UMD & Concentration.
Level 15:
Cleric. Feats: Improved Mental Toughness or Quicken Spell. Skill Points: UMD & Concentration.
Level 16:
Cleric. +1 Wisdom. Skill Points: UMD & Concentration.
Equipment (Ideal)
Trinket: Head of Good Fortune
Helmet: Minos Legens
Goggles: Neg/Pos/Neg+Pos SP. (Can do without third Tier, or can not bother with Dual-Shard Third-Tier)
Necklace: +6 Constitution
Cloak: +4/5 Resistance/Greensteel HP
Gloves: +6 Dexterity
Belt: GFL
Ring: Chattering Ring
Ring: +5 Protection
Bracers: +7 Armored Bracers
Boots: Striding/Boots of the Innocent
Weapon: Mineral II Kama: Holy, +1 Wis, +4 AC, Superior Potency Kama (preferably... otherwise scepter)
Armor: Blue Dragonscale Robe
Armor Class:
10 Base
13 Wisdom
8 Dexterity
7 Armored Bracers
5 Protection
3 Dodge (Chattering Ring)
1 Haste
3 Barkskin Potion
2 Recitation
1 Alchemical
4 Shroud Item
4 Shield
58 AC Self-Buffed. 55 Without Chattering Ring.
62 With Bardsong, 64 With Full Barkskin, 68 with Paladin. No Boosts or CE.
Hitpoints:
20 Heroic Durability
10 Draconic Vitality
112 (14 Cleric)
16 (2 Monk)
80 Con Bonus
18 Minos Legens
5 Tortoise
30 Greater False Life
291 HP Unbuffed
336 with HP Cloak and Boots of the Innocent.
Spell Points
680 (Cleric 14)
170 MT/IMT
110 Enhancement
299 Wisdom Bonus
300 Shroud Goggles
1513
Attack Bonus
8 Dexterity
16 BAB
4 GH
1 Haste
2 Recitation
5 Weapon
1 Halfling
=5 Power Attack
+32 First Swing W/ Power Attack.
Saves:
F/R/W:
9/4/9 14 Cleric
3/3/3 2 Monk
1/1/1 Halfling
4/4/4 Greater Heroism
5/8/13 Attribute
4/4/4 Resistance
2/2/2 Water Stance
2/2/2 Head of Good Fortune
30/28/38
UMD:
9.5 Ranks
4 GH
3 Cartouche (Switch in and Out for Equipping)
2 Head of Good Fortune
5 Shroud Goggles (Level 3)
23.5
20.5 With only Tier 2 Goggles or without Cartouche.
Enhancements Room for some creativity here.
Energy of the Zealot, Water Stance, Tortoise Path 1, Life Magic, Cleric Wis, Halfling Dex, Smiting Magic, Wand Mastery, Critical Enhancements, Spell Penetration are all good ideas.
Again, the stats for the build detailed above are pretty loot-intensive, but I can see the character being pretty powerful.