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  1. #21
    Community Member Xyfiel's Avatar
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    Ok Alandale, here I had my idea all ready to pm you or post it so you could fine tune it. You know I can't play and work out the details. I am trying to talk a friend into playing when we get back, and this seemed to be a good char to duo with since he likes barb types. I may have some numbers off, hence why I need an expert to finish it. Curious how it ends up compared to your Halfling build.

    Caster/healer/trapmonkey for duo, and capable of grouping/raiding.

    Human cleric 13{17}/monk2/rogue1
    quicken, maximize, empower, extend, mt, imt, toughness(at level 1)
    monk: dodge, lightning reflexes

    {16}8str +6item+2tome
    {24}14dex +6item+1enh+3tome
    {22}14con +6item+2tome
    {20}12int +2tome+6item as needed
    {40}18wis +9weapon+4levels+3enh+1enh+3tome+2stance
    {10}8cha +2tome

    AC: 63
    10base+5def+3nat+7robe+6dodge+7dex+15wis+2recitati on+4shield+4insight
    +1haste+4boost+2blocking+2nat+5aura+4ih=70/81

    Saves: 26/29/36
    8/4/8cleric, 2/2/2monk, 0/3/0rogue, 2/2/2luck, 5/5/5resist, 5/7/15stats,
    4/4/4gh, 0/2/0feat

    Hps: 366
    20base+10dv+30gfl+96con+18toughness+45goggles+12ro gue+8monk+104cleric+18helm+5enh

    Sps:


    Attack: 33
    16bab+5staff+3df+4gh+2recitation+3str

    Skills:
    57 dd 19+7tools+5int+15item+4boost+4gh+2luck+1enh
    44 ol 4+7tools+7dex+15item+4boost+4gh+2luck+1enh
    56 se 19+5int+15item+4boost+6findtraps+4gh+2luck+1enh
    47 sp 12+15wis+13item+4gh+2luck+1enh
    38 umd19+6item+4gh+2luck+4boost+3necklace
    balance jump?

    wis III, imp recovery I, dex I, wis I, dex I, healing III, hv III,
    dd I, ol I, search I, spot I, haste I, (39)

  2. #22
    Founder Delzon's Avatar
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    Quote Originally Posted by JayDubya View Post
    Well, you're gaining +2 wisdom, 9 hitpoints (+5 from monk AP, +4 from monk hit dice (if I recall correctly)

    I will note that if you went Human instead of Halfling, you'd get to a 39 wisdom, with the possibility of a 40 with a +3 tome. You'd also be able to use the other +1 for dex, and then you'd have the possibility of a +2 tome to match your halfling build.
    I wonder if you could make this into a nice human build. Put in a +2 dex tome to replace the halfling ap dex I &II and use human adapability for the extra dex point and one to wis. At first level for the extra human feat you could take dodge or or the feat +1 to all saves (can't remember it's name). The saves will still be off a bit unless you add in lighting reflexes, and you lose the +1 to hit of halflings but you get extra skill points, an extra feat and a chance at 40 wis. Just an interesting thought, since I'm not liking the problems with haste and CE not working with stances (finishing moves for CE) I thought I would look at splashing monk till the kinks get worked out.
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  3. #23
    Community Member Jakarr's Avatar
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    Default Wow Xyfiel

    **** I really like that build Xyfiel. To me it looks like it would work and I might have to give it a try anyone else have a thought on it.

    Never like to play a pure rogue but after playin a wizzie with some dd and ol it was fun, I am about to do a cleric/monk high ac displacement elf but hell this one looks sweet.

    When do ya take the monk lvls and any chance you can tell me how to make this work for a 28pnt build without tomes at lvl 1?
    Last edited by Jakarr; 06-04-2008 at 10:22 PM.
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  4. #24
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    Quote Originally Posted by Jakarr View Post
    **** I really like that build Xyfiel. To me it looks like it would work and I might have to give it a try anyone else have a thought on it.

    Never like to play a pure rogue but after playin a wizzie with some dd and ol it was fun, I am about to do a cleric/monk high ac displacement elf but hell this one looks sweet.

    When do ya take the monk lvls and any chance you can tell me how to make this work for a 28pnt build without tomes at lvl 1?
    take a Look inteh General Class Discussion Forum, Xyf and I fleshed out an entire build.
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  5. #25
    Community Member AMERON's Avatar
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    ok help me here.....i had the same idea, i rolled a cleric1/monk1....when i leveled to monk i did not see any bonus to my ac from my wisdom modifier........do this ac bonus come with monk lvl 2? the wiki showed it at monk lvl 1....what am i missing?

  6. #26
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    Quote Originally Posted by AMERON View Post
    ok help me here.....i had the same idea, i rolled a cleric1/monk1....when i leveled to monk i did not see any bonus to my ac from my wisdom modifier........do this ac bonus come with monk lvl 2? the wiki showed it at monk lvl 1....what am i missing?
    Not enough info.

    Did you make sure you didnt have any armor on, No Sheild and no weapon in you hands? (Or kama/Quarterstaff only)
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  7. #27
    Community Member AMERON's Avatar
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    sorry...no armor, shield or weapon.....

    wis is 18 (so +4)

    I was brain dead last nite when testing late.......i took off my armor, but my armor class did not decrease in the character sheet so perhaps it did apply i was just forgetting I had just stripped down naked......duh

    sorry to have wasted your time,

  8. #28
    Community Member arminius's Avatar
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    I am trying this build out and had a question about the 2nd monk level. Is there a particular reason to take it at level 10? I thought it might be being put off till the cleric raise dead is available, but of course with one level of monk already that would have put that to level 10 anyway, so taking monk at 10 puts it to 11.

    Is there any particular reasoning that the 2nd level of monk isn't taken anywhere from 4-9, or later? Or is it pretty much user preference?

    Thanks!

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  9. #29
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    It really DOesnt mater ina Build like this. Take it later if ya want raise dead as a spell earlier. Take it earlier if ya like evasion. I chose 10 because thats when I hit Gianthold. and the extra Hit points and Evasion mean more to me than raise dead spell. I'm perfectly fine using scrolls.
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  10. #30
    Community Member arminius's Avatar
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    Thanks. One more quick question:

    I've been scouring the monk stuff on ddowiki and here and even on the SRD and don't see where you are getting +2 wis from a stance. What is that coming from, exactly?

    I don't doubt you, I'm just dense and can't find it. It is probably one of those things that is so blindingly obvious people don't bother to talk about it or something.

    Edit: I think it has something to do with the water stance, but am not sure and can't find that explained anywhere. Anyone have a quick link? I hate playing catchup but have been so swamped with RL....

    Edit 2: Found it, it is the water stance that does it. But at the cost of strength, which hits carrying capacity on a halfling very hard, at lower levels anyway. Will just have to keep an eye on it and hope it will come in more use when I have the levels for effective strength items.

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    Last edited by arminius; 06-08-2008 at 05:42 PM.
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  11. #31
    Community Member baddax's Avatar
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    Quote Originally Posted by arminius View Post
    Thanks. One more quick question:

    I've been scouring the monk stuff on ddowiki and here and even on the SRD and don't see where you are getting +2 wis from a stance. What is that coming from, exactly?

    I don't doubt you, I'm just dense and can't find it. It is probably one of those things that is so blindingly obvious people don't bother to talk about it or something.

    Edit: I think it has something to do with the water stance, but am not sure and can't find that explained anywhere. Anyone have a quick link? I hate playing catchup but have been so swamped with RL....

    Edit 2: Found it, it is the water stance that does it. But at the cost of strength, which hits carrying capacity on a halfling very hard, at lower levels anyway. Will just have to keep an eye on it and hope it will come in more use when I have the levels for effective strength items.

    _
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  12. #32
    Community Member arminius's Avatar
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    Quote Originally Posted by baddax View Post
    Thanks for keeping us posted on your question and answer conversation with yourself. If i can be of any further help let me know
    Well I didn't want anyone to go through the trouble of digging up a link or whatever.

    Any allegories/similarities drawn from this incident toward my love life are totally accura-, um, specious. Probably.

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  13. #33
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    Yes, Carry capacity could be an issue. FOrtunatly, the build requires that we dont wear full Plate armor, so that saves a LOT of weight right there. Bulls Str will be cruicial in the early levels so you dont get emcumbered by pickingup a collectable or 2 for sure.
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  14. #34
    Community Member arminius's Avatar
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    Thought more about what the best point is for the 2nd level of monk, to get evasion as quickly as possible while still being ok on cleric levels.

    If you tried to take it at 4, then you'd go all the way to level 5 with only cure light wounds and no cure moderate, no soundburst, and no resist energy. That would be pretty rough, unless you were with pretty forgiving guild groups only. Would be pretty resource intensive, as one used a lot of wands to take up the slack.

    If you try to take it at 6, then you are putting off cure serious and remove curse to 7, which isn't as severe as the level 4 penalty but is still something to consider.

    So, if you are going to take it before you get raise dead, then it looks like 7 is the ideal target, with 5 being ok if you Really Wanted Evasion Bad. Still not sure which one I'll take. I think a lot of people just blister through content so fast it doesn't matter, they'd be talking about a few hours inconvenience, but I guess I just go slower....

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  15. #35
    Community Member WilbyZ's Avatar
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    Remember for Evasion to work you need a decent Reflex save.

    Probably not worth taking 2 Monk Levels straight away at low levels as your Reflex would be low (lack of Items, Spell boosts to Saves etc)

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