I'm writing this in an attempt to address a couple of things about the game. When playing a quest on Elite, I think the following rules should apply and the reasons behind those thoughts follow:
Any comments are welcome, as are any additional ideas. I'd just like to see at least portion of the game where things are always new, or at least less likely to be the same old thing.
- Randomized Traps - Traps should be completely randomized. I remember a developer saying that the reason why traps don't get completely randomized are because they are scripted to fit a dungeon to give it a certain feel. But I think by the time that you run a quest on Elite, you've pretty much gotten all the story out of it that you're going for. Players run Elite for more favor, more XP, or better treasure. So why not make us actually still have to worry about things in the quest, even if it breaks the feel of the dungeon or there's a quest that ends up full of traps. It may at least keep parties looking for some characters instead of saying "3 casters, 2 melees and a cleric are all we need for this quest" and going.
- Randomized Monsters - In addition to simply scaling monsters past the point that they break, I think on Elite settings, quests should get a greater variety of monsters as well. Similar to the traps, running on Elite isn't about running the quest, it's about getting something out of the quest. If the average monster CR in an Elite quest is 8, why not see some actual CR 8 creatures instead of just CR 4 creatures scaled to CR 8. It will once again add more variety to quests and may keep people from simply charging ahead because they know what to expect.