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Thread: Slow Fall

  1. #1
    Community Member Cyris_Smite's Avatar
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    Default Slow Fall

    Does this seem bugged to anyone else? I have it running but don't see any difference in my fall rate. Perhaps I am too used to featherfall and don't see a big enough difference or is this a skill that gets stronger over time as you level?

  2. #2
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    Quote Originally Posted by Cyris Smite View Post
    Does this seem bugged to anyone else? I have it running but don't see any difference in my fall rate. Perhaps I am too used to featherfall and don't see a big enough difference or is this a skill that gets stronger over time as you level?
    Every few levels you get another Slow Fall feat given to you, but all of them seem broken and never reduce your speed or damage. Also, toggling the feat never changes your falling animation.

  3. #3
    Community Member flash145's Avatar
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    Default Doesn't appear to be working

    I have tested 20 times w/ feat active and 20 times w/ feat non-active. Average dmg was the exact same, as well as fall time.

    I dropped off stairs near the harbor for a straight fall to the ground. Timed each fall w/ stopwatch. Recorded each instance. Healed up and repeated.

    For all intents and purposes, its not working. Not a big surprise though. DDO never releases a mod w/o major bugs or forgetting to code for an ability entirely. Anyone else remember Wizards not getting a whole lvl of spells because they forgot to code them into game?

    Don't be surprised that on release day, a WDA will list this ability and tons of other stuff as known bugs to be fixed in mod 7.1. Which of course will be 2 months later.
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  4. #4
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    When I get a chance I test it my self but have any one tested it from shorter distances. What I want to test is if it totally negate damage from a certain distance (which goes up with level) but if it farther then that distance it has no affect and revert to using tumble skill.

  5. #5
    Founder Dungnmaster001's Avatar
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    Quote Originally Posted by mgoldb2 View Post
    When I get a chance I test it my self but have any one tested it from shorter distances. What I want to test is if it totally negate damage from a certain distance (which goes up with level) but if it farther then that distance it has no affect and revert to using tumble skill.
    this would be how it works in PnP, but it's hard to test since most monks have tumble and negate short falls anyway. I don't think it's working as intended atm though.

  6. #6
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Dungnmaster001 View Post
    this would be how it works in PnP, but it's hard to test since most monks have tumble and negate short falls anyway. I don't think it's working as intended atm though.

    Although the corny Peter Pan in Flight pose is kind of amusing.
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  7. #7
    Community Member Timjc86's Avatar
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    Quote Originally Posted by cdbd3rd View Post
    Although the corny Peter Pan in Flight pose is kind of amusing.
    I find myself leaving the ability on and hopping off of large flights of steps for a quick giggle.

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