Does this seem bugged to anyone else? I have it running but don't see any difference in my fall rate. Perhaps I am too used to featherfall and don't see a big enough difference or is this a skill that gets stronger over time as you level?
Does this seem bugged to anyone else? I have it running but don't see any difference in my fall rate. Perhaps I am too used to featherfall and don't see a big enough difference or is this a skill that gets stronger over time as you level?
I have tested 20 times w/ feat active and 20 times w/ feat non-active. Average dmg was the exact same, as well as fall time.
I dropped off stairs near the harbor for a straight fall to the ground. Timed each fall w/ stopwatch. Recorded each instance. Healed up and repeated.
For all intents and purposes, its not working. Not a big surprise though. DDO never releases a mod w/o major bugs or forgetting to code for an ability entirely. Anyone else remember Wizards not getting a whole lvl of spells because they forgot to code them into game?
Don't be surprised that on release day, a WDA will list this ability and tons of other stuff as known bugs to be fixed in mod 7.1. Which of course will be 2 months later.
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Aegean-Clr, Balar-Ftr,Cyclonik-Wiz, Davir-Rog, Soroden-Sorc, Towong-Mnk, Waring-Rng
When I get a chance I test it my self but have any one tested it from shorter distances. What I want to test is if it totally negate damage from a certain distance (which goes up with level) but if it farther then that distance it has no affect and revert to using tumble skill.