I remember before Mod 6 went live, that there was some questioning inside the community about how many new quests were going to be added in that module. My personal response to this was along the lines of "there is no way they would release a Mod this far behind schedule with only 5 new quests and a raid." To my suprise that is indeed what happened. I know I'm omitting the Vale explorer area, but that SHOULDN'T count, and doen't in my mind. The Vale did nothing really for a character that was already capped at 14 when it went live. The amount of XP gained from it was minimal at best. There was no favor awarded for taking the time to play in it. There is no named drops that come out of it. All that it really turned out to be is a rather pretty area to look at that has added very little to the game except a hazard while running to the 5 quests that were added in Mod 6. My hopeful request is that there will be more than the 1 new outdoor area, 2 new raids, and 3 low level quests added to the game with this new mod that we already know about. If that is the case, please do something about that in the next update. PLEASE!!! That would correct the (I'm sorry, but this really is the only word for it) ABSURD lack of new quests (especially high level ones in my mind) that have been added since April 2007, when Mod 4 went live (YES, Mod FOUR).
If that is what we get when Mod 7 goes live, the quest breakdown between low (below the cap level) and high level (-1 at cap level or higher, which was 14 at the time) quests added, for those that care anyway. if you do not count the 2 high level raids and 1 pre-raid that few people still have access to, there have only been 9 (4 necro quests and 5 vale quests) other quests that were included since April 2007. To make that even more thinly added, there was a level cap bump 5 months ago. If you do wish to include the raids and pre-raid, you now have a total of 12 new high level quests added since April 2007. Compare that with the 2 quests from Ataraxia's, Proof is in the Poison, the 5 mid-ish level quests that were added with the necropolis, and the 3 new quests that we already know of in Mod 7 for a grand total of 11 since April 2007. Now the point I'm trying to emphasize is this, while the balance between low and high being added is pretty good, 25 "quests" (raids/quests and pre-raids counting the 2 new announced ones as well here) along with 4 new "so called content" outdoor areas (Vale, Ataraxia's, Searing Hieghts, and the new one in Mod 7) in over a year is a little bit underwhelming. For that total to include 3 different modules in it is dissappointing. This would then be an average of around 5 quests with each of the updates since Mod 4 (4.1, 4.2, Mod 5, Mod 6, and now Mod 7).
I know that there have been many other little and not so little additions to this game over that time as well, but those additions were improvements to the game. They were not quests. Collectable/gem/ingredient bags, quivers, dragonmarks, the new "event-tech", and some new spells are nice. We all, or so I believe, enjoy these things. They are not quests though. Those additions are not the reason most of us are playing this game. I'd be willing to bet that the quests are why we still play this game. I appriciate that these were all "free updates" as well, but it seems that you may have spoiled us with the amount of new quests that were added with updates before Mod 4. I am sensing a need to return to spoiling us in that regard. I'm hoping that the few quests that have been announced for Mod 7 are not the end of the new content contained within the new mod, but this silence regarding the new module (especially from Turbine, sheesh be excited about your work and share some real details about it with the people that ALSO will be excited with you) is slowly pushing me towards the panic setting. So c'mon Dev's and give us some new quests!!! Please?