
Originally Posted by
Lucian Navarro
Typically I do not put this on the forums but your question has good merit. I can answer it from personal experience as I primarily play a Fighter/Wizard.
One level of Fighter and the rest in Wizard. The one fighter level gives a great deal of benefits, but the main one you should be aware of is the use of armor and shields without incurring any "attack" penalties.
You will find that wearing a suit of +3 twilight and mithral (must have both) full plate will grant an armor base of 11. Since it is Mithral, you can have a 16 DEX giving you +3 more armor class. Add the Fanion +4 Heavy Twilight/Mithral Shield and you're looking at another 6 points of Armor Class.
The remaing standard items and spells such as +5 Deflection, +3 Dodge from the Chattering Ring, +2 Dodge from the Chaosgardes, +3 to +5 for barkskin, +5 for Combat Expertise and so on. Can be added to your character giving a him/her a very nice Armor Class.
Base: 10
DEX: 3
Armor: 11
Shield: 6
Dodge: 6 (with haste)
Deflection: 5
Natural: 5
Misc: (Insight: 1-4)
Misc: (CE: 5)
Misc: (Paladin: 4)
Misc: (Fighter Action Boost: 2)
Misc: (Inspire Heroics: 4)
66 Total
Granted, the Arcane Spell Failure can be a pain but if you are an Elf or Drow with either the Seven Fingered Gloves or the Fanged Gloves then you can still have a 0% ASF.
Hope this helps.
ZEIRA
"The Angry Blue Faerie"