I am very disappointed that spells do not stack with equpment +modifiers on AC, Characteristics, To Hit, or Saves. Once you've reached Level 9 and able to wear +4 mod. items then the a majority of the buff benefit spells become mute.
Such As,
Bless
Protection from Evil
NightShield
*All +Attribute Target, Spells
Magic Circle Against Evil
Divine Power (Substituted with +Str Items/+ToHit Wpns)
*All +Attribute Mass, Spells
When you're lower level these spells are useful but quickly fade away once people get thier higher enchanted equipment on. Sure that saves spell slots for other benefits but let's face it, spell casters are getting spells for the sake of filling in a gap that serve no purpose but to do so, IMHO. Spell benefits should be an +added column on its own when calculating final AC, Characteristics, To Hit (spell modifier), or Saves instead of taking the higher of with enchanted items.
As I'm playing more, and more, I am finding dumb calculation methods that turn this game into an equipment heavy scenario game. Casters are given spells that serve no purpose or operate on a 100% failure rate verse mobs, that its sad.
When I get loads of /tells from people selling Plat., then you look on the Auction House and see price ranges into the multi-millions that its no wonder these vendors thrive in this game system. You almost have to blow millions of Plat. to get items that keep you semi-competitive against mobs. The one free source to buffer that need, a.k.a. spell buffs, are obsolete mid-level up.
I am asking the Dev team to seriously reconsider their current method of calculating total modifiers to include spell +s as stackable to equipment. We're already paying the SPs for temporary benefits, so at least have it count when used.