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Thread: Bordem Resolved

  1. #21
    Founder dragonofsteel2's Avatar
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    Never understand why a name item makes it more fun for some, look doing a stupid quest 80times for a crafted name item or a name item is a grind plan and simple. Although if crafted it more suited for your play style. It does not matter pull a name item from the chest or have to grind some ing. to get the item, both or grinds. Done the desert at least 100 times all the chest I never pull stupid bloodstone, I still do not think this is fun. Did the firegreave chest to final pull one was not thrilled when that happen it more "about dam time".I have always hated doing simple task to attain a name or whatever item to improve my toon. If it's funnier for you to grind a name item then woot, guess what it's not for me. The crafted system is little better to me, dam at least I know after running 20 times I am close to attaining the item I want. 20 times in the desert did not get me any closer to attaining the bloodstone in that boring sleep through run firewall kill all then loot chest. I would like this system expanded to add more raids and quest to collecting the ing., give peeps some there precise name items they want, but get like 4-6 raids and 10-15 quest so don't feel like I am grinding the same old stupid quest and more like we adventuring to attian powerful items. Keep the crafting add some name loot, so then no one feels like they getting the shaft if they did not get the name loot.
    Last edited by Peter Tamburro; 05-24-2008 at 09:10 PM.

  2. #22
    Community Member ramalad's Avatar
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    Default I agree...

    I agree with ya Oog...bring back named loot. Because I still find myself saying "come on <named item>" when I run the quests that have named items and am about to open a chest. I'd rather buy the ingredients from the ah then run the shroud quests...but I'd probably run them more (and find more groups doing so) if there were named loot like in XC or PoP.
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  3. #23
    Community Member Knightrose's Avatar
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    Peter:

    Crafting is flat-out for elitist. Giving any player the ability to min/max to an even higher level. It grants you all of the good with none of the bad. It allows for cookie-cutter templates and flushes otherwise once useful class cooperation. It also creates what I call soloism in groups. Which means players who play along with groups but independently of them. Why bother waiting for the Rogue or the Cleric when you can jut ahead and wipe-out everything on your own?

    It's silly to force yourself to slow down and wait for others when you've worked so hard to become more powerful right? That's why the flow and rhythm of a party should be in part controlled by their effectiveness and the difficulty of the dungeon. Crafting helps disrupt that rhythm even further. Though it certainly suffered before it suffers even more now.

    Crafting was a huge shift for DDO and in my opinion in the wrong direction.
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  4. #24
    Founder dragonofsteel2's Avatar
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    Peter:
    Crafting is flat-out for elitist. Giving any player the ability to min/max to an even higher level. It grants you all of the good with none of the bad. It allows for cookie-cutter templates and flushes otherwise once useful class cooperation. It also creates what I call soloism in groups. Which means players who play along with groups but independently of them. Why bother waiting for the Rogue or the Cleric when you can jut ahead and wipe-out everything on your own?

    It's silly to force yourself to slow down and wait for others when you've worked so hard to become more powerful right? That's why the flow and rhythm of a party should be in part controlled by their effectiveness and the difficulty of the dungeon. Crafting helps disrupt that rhythm even further. Though it certainly suffered before it suffers even more now.

    Crafting was a huge shift for DDO and in my opinion in the wrong direction.


    --------------------------------------------------------------------------------
    "The proper office of a friend is to side with you when you are in the wrong. Nearly anybody will side with you when you are in the right."
    First point I did not call the people that want name loot back anything. So this "elitist" comment is not needed, if do not like the crafting great. Stop with this class attacks in freaking game. We all know what they imply by elitist?? Person that plays to much and has ton gear and loot because they or always on. Sorry to disappoint you going have elitist no matter what system you install. Its a simple fact someone that plays more and kills more dungeons will always get the loot first and the must. All these stupid insults when do not agree with someone opinion is prove your ignorance. Instead calling my opinion "elitist" please come up with reason why there difference from hunting crafting ing. or super rare name loot? Please explain to me how the shroud does not need clerics, rogues , or other classes because they will slow use down?

    It's silly to force yourself to slow down and wait for others when you've worked so hard to become more powerful right?
    Please enlighten me with how know what kind play style I have? Yes some play styles or to work really hard to become powerful. Is there something wrong with that? If you do not like crafting great, but stop the needless name calling. Say the reason do not like it and be done with it.

    At least the person that started this thread gave a solid opinion which I respect. Might not agree with it, but at the same time I respect the opinion.

  5. #25
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    This is actualy fairly funny. Sorry. You see, this is a result of only posting when you have an issue, or a complaint.

    Before mod 6, there were a LOT of threads about not liking the named items, and being able to make what you wanted. So, they removed the named items, and now, seems everyone that wasnt happy finaly answered up. Maybe being more active in the forums will help everyone, and if everyone doesn't wait until they see something that they strongly dislike, perhaps it can be evaluated as to the true affect it will have PRIOR to having said affect.


    Of course, this is an opinion, but it is something I have witnessed over time and over the span of several nerfs and then overbalancing issues.

    -Cheers

  6. #26
    Community Member jaitee's Avatar
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    lol, with crafting there is no need to do loot runs anymore?

    do you see that?

    i came back from a long break, people are like, i have this green steel weapon, why do i need this and this weapon?

    i have this super cool goggle with 5-10 stats on it, why do i care about the one in titan?

    before i left, and before crafting came, people once valued the visor of concentration, it was actually good, because nothing else came on a visor that was as decent as this(for a caster)

    with crafting, anything can be obtained on items, why grind for a named item, when people can just shroud, and make something 10 times as good as a named item?

    you can raise dead, you can heal, you do everything with this new crafting

    this game is no longer a challenge, just shroud up, and you'll be as good as the person standing next to you
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  7. #27
    Community Member oogly54's Avatar
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    Quote Originally Posted by jaitee View Post
    lol, with crafting there is no need to do loot runs anymore?

    do you see that?

    i came back from a long break, people are like, i have this green steel weapon, why do i need this and this weapon?

    i have this super cool goggle with 5-10 stats on it, why do i care about the one in titan?

    before i left, and before crafting came, people once valued the visor of concentration, it was actually good, because nothing else came on a visor that was as decent as this(for a caster)

    with crafting, anything can be obtained on items, why grind for a named item, when people can just shroud, and make something 10 times as good as a named item?

    you can raise dead, you can heal, you do everything with this new crafting

    this game is no longer a challenge, just shroud up, and you'll be as good as the person standing next to you
    Completely agree here.
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  8. #28
    Community Member Errin's Avatar
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    Default Total Agreement!

    Oogly, I am in total agreement about the crafting. I haven't started it and I don't know that I will. When I get home and get to spend a few hours online I do not want to run the same quest day after day just to get an ingrediant. Unfortunately, I can see people taking time off from DDO due to boredom and it is mainly due to the fact that people have run the same quests over and over and over again. One of the reasons I got bored with Mod 6 is the crafting but it was also because I was able to cap my toons very quickly so there was no incentive to quest. It's sad really.

    Errin

  9. #29
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    I agree fully. I don't have the patience to hunt down ingredients and look online for recipes and count how many xs and ys I have in my inventory and go on quests to hunt down some more zs. I prefer to just pull a readymade item. It doesn't even have to be named, I'd be happy with a +5 flaming scimitar. But bottom line, the game is about what I pull, not what I make. I'm a casual player, I come here to play, not to run spreadsheets. I do enough of that at work.

    I'm glad the crafting system entertains whoever it entertains, but it doesn't attract me in the least.
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  10. #30
    Community Member Heathcoat's Avatar
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    Wink

    Quote Originally Posted by insania2016 View Post
    Turbine was bitten by the WoW game mechanics (LoTR - for example. Nice story, great graphics but... It is WoW with a new skin)

    So basically it boils down to, the game is headed down the path of the grind.

    Even on Risia I found collection quests (kill 50 kobolds) and come back.

    Also found bounty poles like in EQ2. i.e. Kill Kneeza and come back.
    This is the problem with MMOs in general. They all start as one thing, and slowly gravitate towards a generic style game. When I first tried LOTR in in beta, I thought, I love the books and movies, but the game was sort of...well...rudimentary. I checked out the crafting aspect of the game thinking it was a great idea, but found myself utterly bored with the whole idea. I dont want to play DDO the trading and economic fantasy game. I want to kill things and take thier stuff, not trade components with my neighbor and make stuff we use only to get more components to make more stuff. I saw this trend coming with the whole dragon scale armor deal. I hit TOR 20 times and pulled 4 scales total. Are you kidding me? Talk about grind

    Different types of players want different things from thier MMO. Because the LOTRO people think crafting and simple combat is cool doesnt mean the DDO people want the same thing. My buddy played Ultima Online and got me to try it years ago. I built a toon and got to it. I needed a weapon so I asked someone how do I make money to buy a weapon? He told me I should either get a job in a shop, or go out and chop wood in the forrest to sell for pennies. I tried NWN and went in a server and got docked xp in the first few minutes cause I was running.......not walking.......from map to map. Real people dont run they told me.

    My point is that the Devs should accentuate the differences between MMOs, not minimize them. I vote thumbs down for crafting and two big thumbs up for killing some nasty and TAKING his awesome item
    Joe- 0 level shopkeeper

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