Write in what you would like to see in the wda after monk week.
At the moment I would like to see new druid class will be playable.
Write in what you would like to see in the wda after monk week.
At the moment I would like to see new druid class will be playable.
Akron- Mentock- Tierant - Xzun - Mother - Mightor - Beatrick - Punjab - Zurge - Sizter
I'd like all core classes appropriate for Ebberon including core races.
I can't imagine psionics being that difficult since it is akin to how a sorceror does things. We already have mana...
Anyhow, the ability to pick pockets would be fun for rogues.
Epic lvl progression.
Regular clothes for characters who don't wear armor but is tired of looking like wizards since all we have are robes.
You could have common clothes, fine clothes, different themes, magic effects. It would fit well with the crafting thing. You could add an AC bonus to your underwear etc.
I assume you mean, more broadly, mod8:
Mod9:
- Level 17 & 18 and all associated content and spells
- New 8th level spells
- Half-Orcs
- Lots of new quests for all ages
- Level 19&20
- Druids
- Lots of new quests for all ages
Thelanis: Axio/Pak/Flavord/Paxi/Axiomus/Efrit/Aximus/Axi/Paximus/Heysoos/DanielAsh/Axioma
-=[ Archangels ]=-
Guild and PERSONAL housing.
The ability to RELIST expired auctions with out having to run back and forth form the mail box to the auction house.
LOWER or eliminate the auction house price gouging. the % form sales the game takes as a sink it moot at this point. a % for the listing fee and a HUGE % of the final sale. Who was smoking what?
DRUIDS (should have been done be4 the monk... guess AoC is not concerning DDO not that any mmo out has to be concerned with AoC lol)
Open up the content there is no place an adventure can get lost in the woods seeking adventure. No place a party can set up camp and hang out roasting pig and posting guard waiting for daylight to start the long march to the next town or village.
Explorer Aries more like lotrol is set up. vast open areas. IN WICH you can place a home.
Player music similar to Lotrol.
Last edited by JacknCoke; 05-23-2008 at 10:15 AM.
Last edited by Yaga Nub; 05-23-2008 at 02:44 PM.
Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
Beware My Gifts!!!
I'd personally like to see that several new feats have been added to the game.
And that Improved Unarmed Strike has been added, and lets non-monks use the monk attack animations, as well as qualify for Deflect Arrows.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
I see no mention of PINK items being added to the game in Lord Yaga's delusions of granduer...
Therefore I will simply have to remind Lord Yaga that The PINK Goddess has powers he cannot comprehend and usurps his throne in a bloodless coup
I have only one dream...
A PINK Stormreach!!!
See ya in Stormreach,
-R
Its time, put all of the little stuff on hold. This has never really been an issue for me, but i feel what the game right now needs is quests. Lots of them. This has been said in the past, and every mod its always said. Personally, I have lots that i still can do, but not everyone agrees.
The only thing that everyone on these forums will possibly agree that they would like to see is more quests. A lot of them, while i abhor the "go bring me this" kinda of quests, find a different way to do it, and give me a hundred of them. Take existing questlines and change something, whatever, dont matter, just change something, trap placement etc. We know it can be done, it doesnt have to be huge, just something little.
Give me a reason to reroll again, one that makes me want to. Playing monks the last few days, while i dont really like the class so far, has been great. Its like being new again. Thats what we need.
Give me a reason (though again i dont really need one, but some will) to revisit every dungeon to see whats different. I know your on a schedule, hell ill come work for free being your waterboy , whatever it takes. Give me options, good ones, bad ones, mediocre ones, just give me some. Thats all i really need. I want to run around town, dressed like a cube telling everyone to come visit me in my game because there's a bazillion new things to do. (ok, mebbe i wont really do it, but sometimes , when im sleeping, i dream of being a cube, and sometimes....err nevermind.)
This is in no way a Doom post, ive long since outgrown the urge to whine and yell quit when i dont like something, but it is what i really feel the game needs in its current state.
Rich
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Faskin-Lorich-Lorichae-Lorichei-Loriches-Lorichh-Lorichha-Lorichie-Lorichies-Lorichiette-Lorichisoul-Lorricch-Lorrich
The question is will mod 8 go all the way to 20 or will we have to wait for mod 9. Turbine's statements have all indicated that they want lvl 20 by the end of the year, but if they continue down their schedule of 16 weeks between mods, we will see mod 7 end of September, and mod 9 end of January, so is end of January still end of year for Turbine, or do they extend mod 7 to December and deliver it all in one shot.
Fallen former minion of the Gelatinous Cube
Proud Member of Ascent
Arko Highstar
Arckos Highstar
I don't know. I think I'd rather have Mod 8 flesh out the current levels a little more with quests, feats, spells, items, ect. Once that's done they can focus on getting up to level 20.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
As a tank, I would like to see the Monkey Grip feat. If i remember my PnP correctly it allowed you to use weapons one size category larger in one hand but at a -2 to hit (and damage?). So as a medium sized Warforge I could use my +3 frostbrand (a greatsword) in one hand with my +5 large shield and still get my AC and my bigger weapon. Just a thought for us hack and slash tanks. I need all the AC i can get, and the bigger the weapon, the more i can hammer the bad guys before they get to my squishies. Thank you.
So many squishies, so little time..... Sarlona.Teams:Verlan Hellfire WF Ftr 20/ True Res into 1/2elf Monk 2
I would like to see the world open up. I don't think it would be a big deal if a couple of gates out of Stormreach actually take you somewhere else even if it is just to another quest. It doesn't have to be a city. I would just like to have random encounters and a feeling that we are not held captive a la "Dark City"...
<Mr. Knife adjusts his bowler hat, lips pursed in thought, as he reads.>
An interesting suggestion, Mr, Murdock, but you are unlikely to "Tune" yourself to Shell Beach any time soon, yes?
Unless you are willing to consider Three-Barrel Cove (and its coming update) a decent substitute, yes?
(Nice reference, by the way. I wonder how many people remember that movie!)
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Weekly Development Activities
The following are items which are in development or QA testing for release in Module 7.1.
General
* 15 new quests have been added to the game. Four of the new quests are in the level 8-10 range, the remaining eleven are levels 15-17.
* The new quests include three new high-level raids, one of which is relatively short and follows similar flagging/timer/loot mechanisms to The Titan Awakes, the other two of which are relatively long, have standard quest mechanics and allow a party of twelve, like Tempest's Spine. Battle Goltarrath, the renegade silver dragon (please note - this is Eberron, Silver Dragons can be evil in this setting just as Blue Dragons like Cydonie can be good), the Cabal of Frost, or twisted necromancers that are infusing elementals with negative energy.
* One new wilderness area has been added.
* 5 New Monsters! Mithril golems, Frost giants, Ice paraelementals, Tainted elementals, and the all-new Silver Dragon
Spells
* Added six new level 8 spells to the game, including a now-functional Mass Charm Monster.
Skills, Feats, & Abilities
* Introduced a skill respec facility. Fred the Mindflayer will now allow you to change skill point allocations as well as feats.
Enhancements
* Development are currently balancing additional Paladin enhancements that add consistent damage when Paladins are fighting evil foes. Keep watching this spot for some real Paladin love in Mod 8, including the ability for Paladins to overcome the damage reduction, fortification and other defenses of some evil outsiders.
Items
* Named items have been added to chests in several quests in the Vale of Twilight.
* Large Splintered Horns may now be put into the Altar of Devastation. Combining a Green Steel item which is fully upgraded with a dual-shard Tier 3 upgrade and three Large Splintered Horns (plus an appropriate energy cell) will change which Tier 3 upgrade is dominant (for instance, this will change Acid Blast to Good Blast on a +DM//EDM//(+&E)DM weapon.
* Slightly increased the drop rates for some named items which had a <1% chance of dropping.
* Improved Potency 8, Superior Glaciation 8, Superior Combustion 8, Superior Devotion 8 and Greater Spell Penetration 7 have been added to the loot tables and can now be found on both one and two handed weapons.
* Superior Potency 7 and Greater Potency 8 have been added to the loot tables and can now be found on two-handed caster staves.
* Several seldom-run quests have had one or more chests in them flagged as +1 loot chests, or have had additional chests added to them. No quests over level 12 have been affected by this change.
Monsters
* Monsters with significant spellcasting power now understand when to use the spell Break Enchantment to destroy persistent, area-of-effect spells such as Firewall, Blade Barrier, Acid Fog and Discoball.
* Raid bosses with significant spellcasting power also understand how to cast spells to cure 'debuff' spells such as Waves of Exhaustion. They will not do so at the first opportunity, however, so those spells will still have an impact, albeit shorter than before.
* Arraetrikos's Meteor Swarms have been powered-up. Beware! His Delayed Blast Fireball has also been toned down slightly on normal.
Quests
* The Black Abbot raid has gone through significant changes. The water level has been slightly raised, allowing player ghosts with low Jump scores the ability to jump out of the water. Completing the three trials (Asteroids, Phasing Chasm and Ice Wands) is no longer necessary to complete the raid. However, after the first phase of the battle, the Abbot gains significant damage mitigation abilities (DR 15/-; Resist All Elements 50 and +10 to all saves), each of which can be dispelled by successful completion of one of the three trials. Completing the Asteroids trial removes the Abbot's DR, completing the Ice Wands trial removes the resistances, and completing the Phasing Chasm trial removes the saving throw bonuses.
* The Shroud raid has also undergone changes. The portals in Part 1 now have 60% less hitpoints but are immune to Ray of Enfeeblement and spawn monsters faster. Lieutenants in Part 2 will now always attempt to return to the centre, regardless of where they are killed. Recalling from the Shroud now returns characters to the inn in Meridia rather than the Wavecrest Tavern. And the portal after part 4 no longer causes all party members to immediately die - party members have thirty seconds to complete looting of chests and resting before they are killed. Deaths caused by this portal no longer cause item damage. In Part 4, when Arraetrikos flies overhead, his Delayed Blast Fireballs can strike anywhere in the colosseum, however Arraetrikos himself can also be attacked and harmed by long-range spells and missile weapons during this time.
* XP awards on several seldom-run existing quests have been increased. Threnal East 3 has had its reward increased to 3000 XP (base, on normal), and several lower-level quests in the Necropolis have also had their XP awards increased.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.