...that some of the high "DPS" warriors are rather weak on HPs. What I mean by this, questing with various parties and healing those taking agro, some of my lower level heals are restoring over 1/3 their HPs in a single cast. While this is a handy restore on the receiving end but often requires more casting to keep them afloat and trying when hotkeying through F2 - F6 to healing those between spell cool downs.
I have lost a couple of individuals because their unable to last longer than a couple spell cool downs or they soak up so much SPs that you run dangerously low on SPs with a shrine much further into the quest. Or, they panic and retreat away giving you a "target blocked" or "target to far" when attempting to heal them.
Has the tuning of the warrior class gotten to the degree where they have to sacrafice their durability for extreme damage output?
And, why should I, as a Cleric, spend my wealth for wands or scrolls beyond reason to compensate for their low HP / high "DPS" character?
Sure they kill the mobs, I heal, yadda yadda but where does the line get drawn where spending gold (beyond reason) to fullfill your role of healing, buffing and removing illments stand?
This is not against those who've select this preference on character builds but I've been asked "Why don't I carry more wands" or scrolls. I have cooked through multiple CSW and CCW like thier candy trying to complete quests with nominal return on loot sales to break even sometimes.