This build is from Sigtrent's build request thread
Build Name: Ironbow
Author: Sigfried Trent
Requester: Redoubt
Last Updated: 06/10/10
Key Words [Arcane Archer, Barbarian, Elf]
Objectives
This is a re-make of a second round request where I was aksed to do a non-bard ranged DPS character. The first try was an axe throwing barbarian and the requester asked I take another stab at it as a bow user. For the update I decided to add in arcane archer which tickles my fancy on a barbarian. The nice thing about barbarian is their melee doesn't require a lot of feat investment to be decent.
Design
I was of two minds making this build. On the one hand it was primarily a ranged combat build, on the other its a shame to be a barbarian and not have at least a decent melee option. Giving up power attack and improved critical seem like a waste when chasing down ranged DPS. On the other hand if I just made a barbarian with a bow, they wouldn't bother to use the thing much. So here I walked a line between making the character do ranged DPS and giving them melee ability. Feats are the crux of the problem. Arcane archer takes a lot of feats and melee requires at least two. This tension led to the build specifics which are unusual. Ranger and wizard are here to support arcane archer with 3 bonus feats and mana. On the other hand precise shot and improved precise shot are not here in exchange for Frenzied Berserker 2 and 3 melee focused feats.
I think the mix is pretty good. No IPS means potential DPS with ranged is reduced, but that is very situational anyhow. Melee is behind a full frenzied THF barbarian but its still pretty substantial compared to other ranged builds such as kensei. Hit points are lowish for a barbarian but are exceptional for a typical arcane archer.
The build has an odd progression in that it starts entirely focused on ranged, and then picks up its melee ability later. I think this fits well with the game experience as ranged will start encountering its useful limits as the HP on trash mobs ramps up in later levels.
Code:Character Plan by DDO Character Planner Version 3.34cortte DDO Character Planner Home Page Level 20 Neutral Good Elf Male (17 Barbarian \ 2 Ranger \ 1 Wizard) Hit Points: 304 Spell Points: 254 BAB: 19\19\24\29\29 Fortitude: 17 Reflex: 13 Will: 6 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 18 25 Dexterity 17 21 Constitution 13 16 Intelligence 8 8 Wisdom 8 8 Charisma 8 8 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 5 16.5 Bluff -1 -1 Concentration 1 3 Diplomacy -1 -1 Disable Device n/a n/a Haggle -1 -1 Heal -1 -1 Hide 7 10 Intimidate -1 -1 Jump 8 29 Listen -1 1 Move Silently 7 10 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 1 Spot 3 14.5 Swim 4 7 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Ranger) Skill: Balance (+2) Skill: Hide (+4) Skill: Jump (+4) Skill: Move Silently (+4) Skill: Spot (+4) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Feat: (Selected) Weapon Focus: Ranged Weapons Enhancement: Valenar Elf Melee Damage I Enhancement: Elven Ranged Damage I Level 2 (Ranger) Skill: Balance (+0.5) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Spot (+1) Enhancement: Ranger Favored Damage I Enhancement: Ranger Dexterity I Level 3 (Barbarian) Skill: Balance (+0.5) Skill: Jump (+1) Skill: Spot (+0.5) Feat: (Selected) Point Blank Shot Enhancement: Barbarian Damage Boost I Enhancement: Elven Dexterity I Level 4 (Barbarian) Ability Raise: STR Skill: Balance (+0.5) Skill: Jump (+1) Skill: Spot (+0.5) Enhancement: Barbarian Extend Rage I Enhancement: Barbarian Extra Rage I Enhancement: Elven Ranged Attack I Enhancement: Barbarian Constitution I Level 5 (Barbarian) Skill: Balance (+0.5) Skill: Jump (+1) Skill: Spot (+0.5) Enhancement: Barbarian Hardy Rage I Enhancement: Barbarian Power Rage I Level 6 (Barbarian) Skill: Balance (+0.5) Skill: Jump (+1) Skill: Spot (+0.5) Feat: (Selected) Manyshot Enhancement: Barbarian Damage Boost II Level 7 (Barbarian) Skill: Balance (+0.5) Skill: Jump (+1) Skill: Spot (+0.5) Enhancement: Barbarian Extend Rage II Enhancement: Elven Ranged Damage II Level 8 (Wizard) Ability Raise: STR Skill: Balance (+0.5) Feat: (Wizard Bonus) Mental Toughness Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Elven Arcane Archer I Enhancement: Wizard Energy of the Scholar I Level 9 (Barbarian) Skill: Balance (+0.5) Skill: Jump (+1) Skill: Spot (+0.5) Feat: (Selected) Improved Critical: Ranged Weapons Enhancement: Barbarian Extra Rage II Enhancement: Barbarian Power Rage II Level 10 (Barbarian) Skill: Balance (+0.5) Skill: Jump (+1) Skill: Spot (+0.5) Enhancement: Barbarian Hardy Rage II Level 11 (Barbarian) Skill: Balance (+0.5) Skill: Jump (+1) Skill: Spot (+0.5) Enhancement: Barbarian Damage Boost III Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Elven Arcane Archer: Conjure +2 Arrows Level 12 (Barbarian) Ability Raise: STR Skill: Balance (+0.5) Skill: Jump (+1) Skill: Spot (+0.5) Feat: (Selected) Power Attack Enhancement: Barbarian Power Attack I Enhancement: Barbarian Power Rage III Level 13 (Barbarian) Skill: Balance (+0.5) Skill: Jump (+1) Skill: Spot (+0.5) Enhancement: Barbarian Sprint Boost I Enhancement: Barbarian Extend Rage III Level 14 (Barbarian) Skill: Balance (+0.5) Skill: Jump (+1) Skill: Spot (+0.5) Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Barbarian Power Attack II Enhancement: Elven Arcane Archer: Conjure +3 Arrows Level 15 (Barbarian) Skill: Balance (+0.5) Skill: Jump (+1) Skill: Spot (+0.5) Feat: (Selected) Cleave Enhancement: Barbarian Frenzied Berserker I Level 16 (Barbarian) Ability Raise: STR Skill: Balance (+0.5) Skill: Jump (+1) Skill: Spot (+0.5) Enhancement: Barbarian Extra Rage III Enhancement: Barbarian Frenzied Berserker II Level 17 (Barbarian) Skill: Balance (+0.5) Skill: Jump (+1) Skill: Spot (+0.5) Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Elven Arcane Archer: Conjure +4 Arrows Level 18 (Barbarian) Skill: Balance (+0.5) Skill: Jump (+1) Skill: Spot (+0.5) Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Barbarian Power Rage IV Level 19 (Barbarian) Skill: Balance (+0.5) Skill: Jump (+1) Skill: Spot (+0.5) Enhancement: Barbarian Sprint Boost II Enhancement: Barbarian Sprint Boost III Level 20 (Barbarian) Ability Raise: STR Skill: Balance (+0.5) Skill: Jump (+1) Skill: Spot (+0.5) Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Valenar Elf Melee Attack I Enhancement: Elven Arcane Archer: Conjure +5 Arrows