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  1. #1

    Post Shadow Mechanic: WF Barb's Best Friend

    The goal of this build is to make a warforged that greatly specializes in repairing other warforged. It's a tough character, with a lot of spell points, and the ability to stay effectively hidden while landing some powerful repair spells. In addition to its repairer role, it of course also has access to buffing and damage spells, and is umd capable.

    I went with a level of bard for various reasons:
    -The extra skill points at level 2 allows the character to put those points into the stealth skill as class skills and boost those skill up some more. The result of that is the same as if going pure sorc but having a 14 dex score. The 3 points for hide and move silently come from the level of bard instead of dex.
    -The bard level works in a way with the cha score to give the character more spell points overall.
    -Gives access to healing wands for naive fleshlings who accidentally wander into all wf parties.

    2232 Total SP at lvl cap with archmagi (387 sp for a sorc 16/bard 1) item and +6 cha item. Shroud items would boost that some more.

    272 unbuffed HP (214 + 10 gianthold + 30 GFL + 18 Minos)

    Max Reconstruct with superior repair lore and superior potency/reconstruction 6: 547hp
    ***correction***
    When I did the percentages, I got 547. But when I actually tested it in game with the said enhancements and gear, I get 783.



    Code:
    Character Plan by DDO Character Planner Version 2.85
    DDO Character Planner Home Page
    
    Shadow Mechanic
    Level 16 Chaotic Good Warforged Male
    (15 Sorcerer \ 1 Bard) 
    Hit Points: 166 (214)
    Spell Points: 1797 (1845)
    BAB: 7\7\12
    Fortitude: 13
    Reflex: 6
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength              8                     8
    Dexterity             8                     8
    Constitution         18                    26
    Intelligence         14                    14
    Wisdom                6                     6
    Charisma             16                    32
    
    Tomes Used
    +2 Tome of Charisma used at level 1
    +3 Tome of Charisma used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance              -1                    -1
    Bluff                 4                     8
    Concentration         8                    27
    Diplomacy             4                     8
    Disable Device        n/a                   n/a
    Haggle                4                     8
    Heal                 -2                    -2
    Hide                  1                    11
    Intimidate            4                     8
    Jump                 -1                    -1
    Listen               -2                    -2
    Move Silently         1                    11
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair                2                     2
    Search                2                     2
    Spot                 -2                    -2
    Swim                 -1                    -1
    Tumble               n/a                   n/a
    Use Magic Device      6                    21
    
    Notable Equipment
    Cloak: Charismatic Cloak
    Belt: Health Belt
    
    Level 1 (Sorcerer)
    Feat: (Selected) Maximize Spell
    Feat: (Automatic) Attack
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Warforged Resistances
    Spell (1): Repair Light Damage
    Spell (1): Magic Missle
    
    Level 2 (Bard)
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Inspire Courage
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Wild Empathy
    Spell (1): Remove Fear
    
    Level 3 (Sorcerer)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Defensive Fighting
    Spell (1): Niac's Cold Ray
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    Spell (1): Hypnotism
    
    Level 5 (Sorcerer)
    Spell (2): Resist Energy
    
    Level 6 (Sorcerer)
    Feat: (Selected) Empower Spell
    Spell (2): Blur
    
    Level 7 (Sorcerer)
    Spell (3): Haste
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    Spell (2): Invisibility
    Spell (3): Repair Serious Damage
    
    Level 9 (Sorcerer)
    Feat: (Selected) Force of Personality
    Spell (4): Wall of Fire
    
    Level 10 (Sorcerer)
    Spell (2): Glitterdust
    Spell (3): Displacement
    Spell (4): Stoneskin
    
    Level 11 (Sorcerer)
    Spell (5): Cone of Cold
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Feat: (Selected) Mental Toughness
    Spell (3): Rage
    Spell (4): Solid Fog
    Spell (5): Teleport
    
    Level 13 (Sorcerer)
    Spell (6): Reconstruct
    
    Level 14 (Sorcerer)
    Spell (4): Dimension Door
    Spell (5): Cloudkill
    Spell (6): Disintegrate
    
    Level 15 (Sorcerer)
    Feat: (Selected) Improved Mental Toughness
    Spell (7): Finger of Death
    
    Level 16 (Sorcerer)
    Spell (5): Break Enchantment
    Spell (6): Greater Heroism
    Spell (7): Otto's Sphere of Dancing
    Enhancement: Sorcerer Force Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Charisma I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Sorcerer Lineage of Force I
    Enhancement: Sorcerer Wand Mastery I
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Force Manipulation II
    Enhancement: Sorcerer Lineage of Deadly Force I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Wand Mastery II
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Lineage of Force II
    Enhancement: Sorcerer Lineage of Force III
    Enhancement: Sorcerer Lineage of Deadly Force II
    Enhancement: Sorcerer Lineage of Deadly Force III
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Force Manipulation III
    Enhancement: Sorcerer Force Manipulation IV
    Enhancement: Sorcerer Energy of the Dragonblooded III
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    Enhancement: Sorcerer Charisma III
    Enhancement: Sorcerer Wand Mastery III
    Enhancement: Warforged Constitution II
    Feedback and questions appreciated.
    Last edited by Ghoste; 07-26-2008 at 08:04 PM.
    My Videos Shadow Mage (ok, it's a build now)
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  2. #2

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    P.S.

    For people building with 28 pts, I recommend dropping the con score by 2 points to 16.
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  3. #3
    Uber Completionist Lithic's Avatar
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    Max and empower dont work on reconstruction IIRC. I know they dont affect the heal spell. They do however affect repair crit/serious type spells


    Edit:
    Im writing about your line "Max reconstruct with XXXX=547hp". Read that to be a maximized reconstruct, rather than maximum potential.
    Last edited by Lithic; 05-19-2008 at 05:59 PM.
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  4. #4

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    Quote Originally Posted by Lithic View Post
    Max and empower dont work on reconstruction IIRC. I know they dont affect the heal spell. They do however affect repair crit/serious type spells


    Edit:
    Im writing about your line "Max reconstruct with XXXX=547hp". Read that to be a maximized reconstruct, rather than maximum potential.
    No, that is a crit. .40 from enhancements, .50 from recon item. On 18% crit chance start with 2.25 base crit, another .5 from superior repair lore, add the non crit item and enhancement bonuses for a crit multiplier of 3.65. That times the base 150 = 547.5.

    Had I counted max and emp, which as you pointed out dont work with the spell, it would have been quite a bit more.

    Non crit reconstructs would be 285.
    Last edited by Ghoste; 05-19-2008 at 06:59 PM.
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  5. #5
    Community Member Dozen_Black_Roses's Avatar
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    any particular reason why not shocking grasp instead of niacs? I find at low levels, with just one ap in the enhancement for electricity it does a lot of damage as there is no save for it...works great against the end bosses in stk and sc...whereas niac's frequently they save
    Shogyo Mujo (Nothing lasts forever and everything must change).
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  6. #6

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    Quote Originally Posted by Dozen_Black_Roses View Post
    any particular reason why not shocking grasp instead of niacs? I find at low levels, with just one ap in the enhancement for electricity it does a lot of damage as there is no save for it...works great against the end bosses in stk and sc...whereas niac's frequently they save
    No particular reason. I try to design builds in a way that allow the player to easily change what they want to. For example, with this one you can easily change the spells and enhancements around to get a stealthy/umd nuker.
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  7. #7
    Community Member iruka41's Avatar
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    Don't think you really need those Force Enhancements.
    Simply Reconstruct + Sup.Potency6 gives around 240~250 HP already.
    I might use those points into some Fire/Cold/Electricity

    Also don't need much crits on repairing IMO.
    Unless it's a Barb, 250HP is just enought to top any WF when he/she's at 50&#37;
    (Chance to see a WF tank is below 50/50, and even lower in case of WF Barb)
    Basicaaly once you have Reconstruct as a spell (not the scroll),
    any WF Wiz/Sor can be a nice Repairer.
    So I would use my action points into another DPS ability.

    Other than that, sice we don't have S.Potency 8, it's always good to split 1 or 2 levels
    Last edited by iruka41; 05-20-2008 at 12:29 PM.
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  8. #8
    Community Member WeaselKing's Avatar
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    Thread res. Bump.
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

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