The goal of this build is to make a warforged that greatly specializes in repairing other warforged. It's a tough character, with a lot of spell points, and the ability to stay effectively hidden while landing some powerful repair spells. In addition to its repairer role, it of course also has access to buffing and damage spells, and is umd capable.
I went with a level of bard for various reasons:
-The extra skill points at level 2 allows the character to put those points into the stealth skill as class skills and boost those skill up some more. The result of that is the same as if going pure sorc but having a 14 dex score. The 3 points for hide and move silently come from the level of bard instead of dex.
-The bard level works in a way with the cha score to give the character more spell points overall.
-Gives access to healing wands for naive fleshlings who accidentally wander into all wf parties.
2232 Total SP at lvl cap with archmagi (387 sp for a sorc 16/bard 1) item and +6 cha item. Shroud items would boost that some more.
272 unbuffed HP (214 + 10 gianthold + 30 GFL + 18 Minos)
Max Reconstruct with superior repair lore and superior potency/reconstruction 6: 547hp
***correction***
When I did the percentages, I got 547. But when I actually tested it in game with the said enhancements and gear, I get 783.
Feedback and questions appreciated.Code:Character Plan by DDO Character Planner Version 2.85 DDO Character Planner Home Page Shadow Mechanic Level 16 Chaotic Good Warforged Male (15 Sorcerer \ 1 Bard) Hit Points: 166 (214) Spell Points: 1797 (1845) BAB: 7\7\12 Fortitude: 13 Reflex: 6 Will: 22 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 8 8 Dexterity 8 8 Constitution 18 26 Intelligence 14 14 Wisdom 6 6 Charisma 16 32 Tomes Used +2 Tome of Charisma used at level 1 +3 Tome of Charisma used at level 16 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance -1 -1 Bluff 4 8 Concentration 8 27 Diplomacy 4 8 Disable Device n/a n/a Haggle 4 8 Heal -2 -2 Hide 1 11 Intimidate 4 8 Jump -1 -1 Listen -2 -2 Move Silently 1 11 Open Lock n/a n/a Perform n/a n/a Repair 2 2 Search 2 2 Spot -2 -2 Swim -1 -1 Tumble n/a n/a Use Magic Device 6 21 Notable Equipment Cloak: Charismatic Cloak Belt: Health Belt Level 1 (Sorcerer) Feat: (Selected) Maximize Spell Feat: (Automatic) Attack Feat: (Automatic) Composite Plating Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Fortification Feat: (Automatic) Magical Training Feat: (Automatic) Simple Weapon Proficiency (ALL) Feat: (Automatic) Sneak Feat: (Automatic) Warforged Resistances Spell (1): Repair Light Damage Spell (1): Magic Missle Level 2 (Bard) Feat: (Automatic) Fascinate Feat: (Automatic) Inspire Courage Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency: Longsword Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Wild Empathy Spell (1): Remove Fear Level 3 (Sorcerer) Feat: (Selected) Extend Spell Feat: (Automatic) Defensive Fighting Spell (1): Niac's Cold Ray Level 4 (Sorcerer) Ability Raise: CHA Spell (1): Hypnotism Level 5 (Sorcerer) Spell (2): Resist Energy Level 6 (Sorcerer) Feat: (Selected) Empower Spell Spell (2): Blur Level 7 (Sorcerer) Spell (3): Haste Level 8 (Sorcerer) Ability Raise: CHA Spell (2): Invisibility Spell (3): Repair Serious Damage Level 9 (Sorcerer) Feat: (Selected) Force of Personality Spell (4): Wall of Fire Level 10 (Sorcerer) Spell (2): Glitterdust Spell (3): Displacement Spell (4): Stoneskin Level 11 (Sorcerer) Spell (5): Cone of Cold Level 12 (Sorcerer) Ability Raise: CHA Feat: (Selected) Mental Toughness Spell (3): Rage Spell (4): Solid Fog Spell (5): Teleport Level 13 (Sorcerer) Spell (6): Reconstruct Level 14 (Sorcerer) Spell (4): Dimension Door Spell (5): Cloudkill Spell (6): Disintegrate Level 15 (Sorcerer) Feat: (Selected) Improved Mental Toughness Spell (7): Finger of Death Level 16 (Sorcerer) Spell (5): Break Enchantment Spell (6): Greater Heroism Spell (7): Otto's Sphere of Dancing Enhancement: Sorcerer Force Manipulation I Enhancement: Sorcerer Energy of the Dragonblooded I Enhancement: Sorcerer Elemental Manipulation I Enhancement: Sorcerer Charisma I Enhancement: Warforged Constitution I Enhancement: Warforged Construct Thinking I Enhancement: Warforged Inscribed Armor I Enhancement: Sorcerer Lineage of Force I Enhancement: Sorcerer Wand Mastery I Enhancement: Sorcerer Elemental Manipulation II Enhancement: Sorcerer Force Manipulation II Enhancement: Sorcerer Lineage of Deadly Force I Enhancement: Sorcerer Energy of the Dragonblooded II Enhancement: Sorcerer Wand Mastery II Enhancement: Sorcerer Charisma II Enhancement: Sorcerer Lineage of Force II Enhancement: Sorcerer Lineage of Force III Enhancement: Sorcerer Lineage of Deadly Force II Enhancement: Sorcerer Lineage of Deadly Force III Enhancement: Sorcerer Elemental Manipulation III Enhancement: Sorcerer Force Manipulation III Enhancement: Sorcerer Force Manipulation IV Enhancement: Sorcerer Energy of the Dragonblooded III Enhancement: Sorcerer Energy of the Dragonblooded IV Enhancement: Sorcerer Charisma III Enhancement: Sorcerer Wand Mastery III Enhancement: Warforged Constitution II