RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
I hope the devs wouldn't be foolish enough to leave the Abbot raid in an obviously broken state for more than a week.
Honestly: requiring Abbot completion to access the new zone should not be a problem, because they should fix the Abbot raid to be reasonably completable. Fixing that raid is a higher priority than releasing module 7.
New Character Slot?
Of course on a happier note - after waiting out 3 Mods I can finally delete my capped pally if needed
Is anyone other then me starting to get the feeling that the new content for mod 7 will be
1 adventure area (that you can enter as a raid)
2 New raids
A few low level quests.
I could always be wrong but if I had to take a bet that where I place it at momment.
Nice that the boss name is referenced in this comic. That's the world's most popular game...
No word of Favored Enemy- Undead Favored Resistance will start to give a bonus against special abilities of undead, such as Mummy Despair. And no mention of Mummy Rot being fixed to allow a fortitude save.
Since there is a WDA - can we assume we are not seeing this MOD anytime soon?
Illinar | Draconion | Starrloom | Ling | Microwave | Charnel | ScorcherPESTILENCE
If you're referring to "Xy'zzy", the term originated in the original "Colossal Caves" adventure that ran on Unix systems. The first time I played was in 1976 on a PDP-11 minicomputer. The word "xyzzy" was a magic word that was used at a certain location to transport you to another location.
Carpe D.M.! (Sieze the Dungeon Master!)Founder #2003 - Interocitor Repair - Call for discount prices
Based on the article on ddo.com it looks like the flagging is a server wide mechanism which entails running the old raids (minus the abbott) each now drops a material component(either one per group or one per person), these are then handed in to the twelve wizards in the crater, the server that hands in all the components required gains access to the outdoor area and both raids. It was indicated that after a certain period the area would open up even if the server did not give in enough components.
This has 2 implications, basically they have turned it into a competition betwqeen servers to see who will get it open first, and second it extends the content by forcing us to do old content or wait it out before we get access to the new content. It willbe interesting to see how this plays out while at the same time having players trying out the monk class
Fallen former minion of the Gelatinous Cube
Proud Member of Ascent
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AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.
They never indicated there would be more than exactly this, people just did not want to believe that this is all we would get.At high level it will depend on what kind of raids we get, if at least one is TS like then the content will have a long life as people could spend months in there, if it is reaver like or shroud like it could fizzle after the grind becomes too much
2 new raids
1 high level raid adventure area
3 low level quests added to 3 barrel cove
3 barrel cove converted to low level adventure area island
Fallen former minion of the Gelatinous Cube
Proud Member of Ascent
Arko Highstar
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