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  1. #1
    Founder Spell's Avatar
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    Default enemy combat log

    I would like to see the enemy's combat log.
    It's seems that Othodon's hit you no matter what your AC.
    Mobs seems to waltz through Glitterdust like it's a twinkle in their eyes.
    I guess I'm just looking for some proof that the enemy is playing fair or at least what kind of freaking amazing resists, attacks and AC they have.
    I have an Enchantment focus bard and I decided to give the "Slow" spell a chance. I cast it on a large group of Hobgoblins and up pops a sea of "SAVE"'s. Hypnotism... "SAVE". I mean... 'Come on'. Really?!
    And don't get me started on the 100% tripping ability of dogs, worgs, wolves and hyenas. I refuse to go into some areas alone becuase no matter what my Str or reflex, I'm going to be tripped and kept on the ground while they nip me to death.
    And you can't tell me that all these mobs running around being able to trip/hit/cast on me while their running are succeeding all the time. they definitely are not suffering any movement penalties.
    SO, let us see the enemy combat logs.
    Last edited by Spell; 05-18-2008 at 03:12 PM.

  2. #2
    Community Member Manko-ALE's Avatar
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    Default yeah...

    what he said....i'm in complete agree mode...just ad a tab to my combat log..

  3. #3

    Default

    Quote Originally Posted by Spell
    I have an Enchantment focus bard and I decided to give the "Slow" spell a chance. I cast it on a large group of Hobgoblins and up pops a sea of "SAVE"'s.
    Isn't slow a transmutation spell?
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  4. #4
    Community Member Talcyndl's Avatar
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    Default

    Quote Originally Posted by MrCow View Post
    Isn't slow a transmutation spell?
    Why yes, yes it is.


  5. #5
    Founder & Hero cdbd3rd's Avatar
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    Default

    Sometimes I think the game throws the dice behind the screens, and maybe fudges em a little now & then...

    Couple days ago, I was trying a new sorc, and was running Low Road. (me 2nd lvl, set on hard) I snuck up the ladder to the kobold warrior, and as he slept I threw charm on him. Save. Threw it again. Save. Throw. Save. Throw. Save....

    14 times before he finally got his hat.
    Now granted, I hadn't focused his Enchantment, and was only using the starter staff... but still...
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  6. #6
    Community Member jmelanie7's Avatar
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    Default Dont forget about Air Eles

    My ranger sucess on balance on a roll of a 1 in the vale, but still ends up being knocked down ALL the time...why is there a save for that?
    I know it is not REALLY related to a monster combat log, but anyways, tought it would fit with your dog story lol.

  7. #7
    Community Member GlassCannon's Avatar
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    Default Realistic Numbers as per our frustration level

    If we got a Monster Combat Log it would probably show something like this for a CR3 Kobold in Waterworks on Elite:

    (Combat): You roll a 3(+58) to hit. You hit!
    (Combat): You deal 59 damage to Level 2 Bard PC.
    (Combat): You killed level 2 Bard PC.
    (Combat): You attempt to save versus Hypnotism. You roll a 2(+41), success!
    (Combat): You swing at Level 3 Fighter PC.
    (Combat): You roll a 1. You miss!
    (Combat): You attempt to save versus Trip.
    (Combat): You roll a 4(+28), success!
    (Combat): You suffer 28 points of fire damage from Scorching Ray.
    (Combat): You attempt to save versus Niac's Cold Ray.
    (Combat): You roll a 1, save failure!
    (Combat): You suffer 42 points of cold damage from Niac's Cold Ray.
    (Combat): You roll a 20, Critical Hit!
    (Combat): Critical Hit Autoconfirmed.
    (Combat): You deal 128 damage versus level 3 Cleric PC.
    (Combat): You killed level 3 Cleric PC.
    (Combat): You suffer 32 points of fire damage from Scorching Ray.
    (Combat): You suffer 30 points of fire damage from Scorching Ray.
    (Combat): You suffer 18 points of fire damage from Scorching Ray.
    (Combat): You roll a 4(+58) to hit, you hit!
    (Combat): You deal 27 damage to level 3 Wizard PC.
    (Combat): You killed Level 3 Wizard PC.

    All figures based on Shroud Inflation.



    Keep in mind I have no concept of how to have fun. I simply enjoy different forms of work.
    Last edited by GlassCannon; 05-18-2008 at 07:11 PM. Reason: A reminder

  8. #8
    Founder Spell's Avatar
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    Default

    Quote Originally Posted by MrCow View Post
    Isn't slow a transmutation spell?
    Sorry I should've explained that even though I was enchantment focus i gave "slow" a try, knowing it wasn't in my focus but hynotism is. And how mobs seems to shrug off both regardless of my focus.

    And another point being that every mob we come up against must have some increndible concentration to still spam curses, enfeeblement and flamestrikes all the while being pounded on by a barbarian, ranger, rogue and zapped by sorc with MM.
    Last edited by Spell; 05-19-2008 at 12:38 PM.

  9. #9
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    Default

    I wouldnt mind seeing an enemy combat log just to see how badly they had to "adjust" the numbers to compensate for the enhancement system & monty hallism they put to DDO. Prolly pretty ugly by the current endgame at any rate. Would still be interesting though.

  10. #10
    Community Member GlassCannon's Avatar
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    Default

    Quote Originally Posted by Spell View Post
    Sorry I should've explained that even though I was enchantment focus i gave "slow" a try, knowing it wasn't in my focus but hynotism is. And how mobs seems to shrug off both regardless of my focus.

    And another point being that every mob we come up against must have some increndible concentration to still spam curses, enfeeblement and flamestrikes all the while being pounded on by a barbarian, ranger, rogue and zapped by sorc with MM.

    Forgot to mention:

    (Combat): You suffer 316 points of fire damage from Scorching Ray.
    (Combat): You roll a Concentration Skill Check. Confirmed!
    (Combat): You hit Sorcerer PC with Searing Light.


    Monsters autoconfirm this skill check as well, ignoring any and all Concentration rating.

  11. #11

    Default

    Well, an enemy combat log would make my task of filling out the DDO Catalog far far easier.

    But... I know its not going to happen.
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  12. #12
    The Hatchery GeneralDiomedes's Avatar
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    Default

    (Combat): Warforged Sorcerer is blocked
    (Combat): Warforged Sorcerer's Wall of Fire hit you for 78 points of Fire damage.
    (Combat): You must face Warforged Sorcerer
    (Combat): You must face Warforged Sorcerer
    (Combat): Warforged Sorcerer's Wall of Fire hit you for 75 points of Fire damage.
    (Combat): Warforged Sorcerer is out of range
    (Combat): Warforged Sorcerer's Wall of Fire hit you for 82 points of Fire damage.
    (Combat): You were killed by Warforged Sorcerer
    Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen

  13. #13

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    Quote Originally Posted by Spell View Post
    And another point being that every mob we come up against must have some increndible concentration to still spam curses, enfeeblement and flamestrikes all the while being pounded on by a barbarian, ranger, rogue and zapped by sorc with MM.
    *sigh* another one.

    Mobs have no concentration check, and unlimited mana.

    However, they can be interrupted if you dish enough damage with a singluar physical attack. They kind of grunt/moan/bounce when you do enough damage to do that. That is the only way they can be interrupted.

    9/10 times though they still get the spell off. You have to stop them before they start an animation. If they are starting the animation, forget it. Too late.

  14. #14
    Founder & Hero cdbd3rd's Avatar
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    Default

    Quote Originally Posted by GlassCannon View Post
    Forgot to mention:

    (Combat): You suffer 316 points of fire damage from Scorching Ray.
    (Combat): You roll a Concentration Skill Check. Confirmed!
    (Combat): You hit Sorcerer PC with Searing Light.


    Monsters autoconfirm this skill check as well, ignoring any and all Concentration rating.
    <after jumping up onto invisible shelf on wall...>

    (Combat): You suffer 6 points of damage from falling.
    (Combat): You hit Dwarf Barbarian with 367 points of falling damage.
    (Combat): You killed dwarf Barbarian.

    <Kobolds don't get hit with the ban stick for using exploits.>
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  15. #15
    Community Member Warmane's Avatar
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    Exclamation Yes Please!

    Quote Originally Posted by Spell View Post
    I would like to see the enemy's combat log.

    /signed
    I tried to put my signature here, but only succeeded in getting ink all over my screen!

  16. #16
    Founder Spell's Avatar
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    Default

    Quote Originally Posted by Missing Minds View Post
    *sigh* another one.

    Mobs have no concentration check, and unlimited mana.

    However, they can be interrupted if you dish enough damage with a singluar physical attack. They kind of grunt/moan/bounce when you do enough damage to do that. That is the only way they can be interrupted.

    9/10 times though they still get the spell off. You have to stop them before they start an animation. If they are starting the animation, forget it. Too late.
    It's a given that mobs have unlimited mana.
    How do they get it both ways: "No concentration" check and "can be interrupted".
    And what kind of numbers does it actually take to break their concentration.

  17. #17
    Community Member Krago's Avatar
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    Default

    *sigh* another one.

    Mobs have no concentration check, and unlimited mana.

    However, they can be interrupted if you dish enough damage with a singluar physical attack. They kind of grunt/moan/bounce when you do enough damage to do that. That is the only way they can be interrupted.

    You mean kill them before they get their spell off? I would agree with that.
    3 Rules to Life

    1.) "Dont teach a pig how to sing because it wastes your time and annoys the pig."
    2.) "Never wrestle a pig in mud, because you get dirty and the pig enjoys it."
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    Krago - Dwarven Barbarian

  18. #18

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    Quote Originally Posted by Spell View Post
    It's a given that mobs have unlimited mana.
    How do they get it both ways: "No concentration" check and "can be interrupted".
    And what kind of numbers does it actually take to break their concentration.
    We have a skill based concentration check. I'm fairly certain you are familar with that one. Now, if this were PnP, the mobs would be facing the same thing. However, it is not. This is DDO, aka house rules.

    Instead of giving them a concentration check, they have an interruption check where if they take X amount of damage, they are bounced, bashed, moaning, etc. for about... .5 to 1 second. As to how much is needed... I honestly do not know. I've done it critting rapiers, and I've done it with hard hitting non crits. I think the rule of thumb is if you do enough to where it would have, in PnP, forced a save or die from massive damage, they bounce. Now obviously with a rapier that isn't going to happen that often, but I've seen it happen. And due to that I say rule of thumb instead of "this is what it takes." This rule of thumb affects all mobs... accept for red/purple named I think.

    emm.. Actually I think I know why the rapier did the bounce. I'm using a wounding of puncturing. The combo of HP loss from damage and from drop in con is probably what caused it to go over the top and make them bounce.

    So, if it is the case, I think the min damage you have to do in one hit is like.. 50 hp or something. Remember, that is only a guess and I do not know for fact.

  19. #19

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    Quote Originally Posted by Krago View Post
    You mean kill them before they get their spell off? I would agree with that.
    Nope. I've killed many a kobold before they got their spell off, and the spell still goes off after they are dead. This means either server lag, or once they start the spell it is too late. I'm suspect of both.

  20. #20
    Community Member insania2016's Avatar
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    Default oh yeah

    Air Elemental:

    You are permanently in a whirlwhind state
    You trip everyone.
    Oops they made one save - trip works second time.

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