This thread presents a location for spells the community would like to see added to DDO. I will update as often as I can. I work from 2 to 10pm Mountain time. I am aiming for a sticky on this thread. Check out my other thread, The Community Item List, here: http://forums.ddo.com/showthread.php?t=146548 if you want to see how a thread like this has worked so far.
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A) Posting Spell Rules. These will keep the post clean and updated:
Spell Name:
- Post your comments on as many spells as you can before you post your ideas.
- When you post your ideas for spells follow the directions in the thread status. (Green light = post 1 to 3 spells. Yellow light = only post 1 spell. Red Light = Post no items and instead save your ideas to word for later posting.)
- Keep your spells within the LV 1 - 20 powerlevel.
- Do NOT post spells if your previous spells have not been balanced by the community and added to the final balanced spell list.
- Do NOT use ideas other people have created in this post unless you ask their permission in a private message and then give them credit in your spell post.
- Do NOT reply to any posts that are inflammatory, negative, or do not contribute to the spell idea thread in any way.
- Do NOT edit ur own spells once you post them unless it is to fix spelling, punctuation, or such. This is because you might be editing while someone else is posting a quote that wont make sense if you edit. If you want to propose a change for your spell, then do it with a post reply and underline the changes.
- Do NOT post spells that exist in DDO or pen and paper already. The developers can find these easy enough if they want. Lets aim for original material.
- Please copy and paste this spell template*:
Cooldown:
Casting Time:
Target:
Save:
Duration:
Level:
Components:
School:
Metamagic:
Spell Resist:
Information:
Flavor:
Author:
*Template explained:
Spell Name: Name your spell here. Match the spell name to something the spell does or it will not make sense.
Cooldown: This is the interval you must wait to use the spell again usually in seconds.
New May 19. Casting Time: I will not bother with exact seconds here. It seems like spells casting times are short like Magic Missle or long like Otto's dancing sphere so that is what I am going with here. Short and Long. Do you agree?
Target: This is what you can target with the spell. Include all that apply. These include Friend (any ally), Self (caster), Foe (enemy), directional (you can fire this off without a target selected like fireball or lightning bolt), Breakable (You can target a breakable like a crate or barrel), and Positional (Also includes a target like self or foe. This spell has a radious effect centered on target like slow or haste.)
Save: This is the save vs the spell. Be sure to include information if a save negates or halves damage.
Duration: This is how long an effect of the spell lasts usually in seconds or minutes per level but some spells do have fixed durations.
Level: This is the minimun level required to use the spell for each class. You may have to list several levels for each spell if it is a spell many classes can cast like Resist Energy. Ex. Resist Energy would be Wizard/Cleric 3, Sorcerer/Ranger 4.
Components: List what components are required to cast this spell. These are material, somatic, and verbal. List special components needed as well like stoneskin uses for example.
School: Spells belong to one (or more very rare) school. These are as follows:
Abjuration - Spells that generally create or break down protective barriers like Shield and Dispel Magic.
Enchantment -Spells that force a target to do something like Hold Person or Charm Monster.
Evocation - Spells that create intangible forces like fireball and magic missile.
Necromancy - Spell dealing directly with fear, death, undead, or negative energy like Finger of Death and Chill Touch.
Transmutation - Spells that transform something like Bull's Strength or Disintegrate.
Conjuration - Spells that create tangibles like Glitterdust and Summon Monster V.
Illusion - Spells that distort reality like Blur and Displacement.
Divination - Rare spells that divine information like See Invisibility and Detect Secret Doors.
Metamagic: List what metamagic feats can affect this spell. There are 7 metamatic feats as follows:
Quicken - +100% casting speed and no interruption by enemy attacks.
Heighten - +Raises spell to highest level you can cast costing variable SP.
Empower - +50% damage and +15 SP.
Maximize - +100% damage and +25 SP.
Extend - +100% duration and +10 SP.
Enlarge - +100% range and +10 SP.
Eschew Materials - No material component needed and +2 SP.
Spell Resist: This is generally a simple yes or no depending on if this spell can be resisted using spell reistance.
Information: This is where you list any other information like damage type, damage dice, benefits at higher caster level,
Flavor: This is where you list any flavor for the spell like history or appearance or whatnot in italics. You can attribute the flavor to a source if you like. Ex. "...and raelock knew he had a masterpiece when he accidently combineds fireball and lightning bolt into this spell. Of coarse the highland troll dint think so." - No Shortcomings, Tales of a Halfling Wizard
Author: This is where you put your forum name. This makes it less work for me to copy paste the item right to the balance list when it is done.
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B) Community Balancing. We as a community will need to balance each spell posted. Please keep in mind the following for posting comments:
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- Does this spell exist already in the game and hence the spell is redundant
- Does the spell make sense? (ex: A spell called Icefall that did acid damage over time or a spell that did only damage that could only target friends.)
- Is the spell overpowered? If so, then why.
- Is the spell underpowered? If so, then why.
- Is the spell in the right school? If not, then which is best?
- Do you agree with the spell's cooldown, duration, targets, spell resist?
- Your other thoughts on the spell. Did you like the spell idea? Dislike? If disliked, can it be fixed? Should the spell be scrapped?
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C) The Final Balanced Community Spell List.
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- Spells have balance scores kept track by me. Each verdict vote changes the balance score as follows: Balanced +0, Overpowered +1, and Underpowered: -1. An Incomplete verdict is special. One incomplete verdict will not prevent an item from being put on the balance list but more than 1 will. You will need to repost your original if your item has more than one incomplete verdict.
- Note that each occurance of 1 underpowered verdict and 1 overpowered verdict = 1 balanced verdict.
- Balance score needed to be considered for the final list scales as follows: -1,0, or +1 with at least 4 balanced verdicts, -2,0, or +2 with at least 8 balanced verdicts, -3,0, or +3 with at least 12 balanced verdicts, ect according to pattern. This system allows spells that have many underpowered or overpowered verdicts but an overwhelming number of balanced verdicts to get it.
- Once a spell reaches the required balance score, I will ask if anyone objects that it be put on the final balanced community spell list. This is a chance for everyone to make a verdict if they have not, change their verdict, or provide some extra comment.
- I am not the be all and end all in the balance field. My verdict only counts as 1 just like yours.
CURRENT FULLY BALANCED COMMUNITY SPELL LIST:
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Thank you for input, output, patience with me, and drive for the perfect avator of uberness in DDO. I loves you all, really I do.-MCsquishy (Bard 13, Sorc 1 my highest character)