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  1. #61

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    Quote Originally Posted by DasLurch View Post
    If we all look at the track record established here, we've only been able to swap feats one at a time for some sort of considerable cost. Same thing goes for spells. If a system ever gets implemented that is geared towards deconstruction, I think it will be along those lines.
    Up to this point I agreed.

    Quote Originally Posted by DasLurch View Post
    I see it being something that will take a new shard from each level to uncraft the certain item. It will take the same number of power cells to uncraft that item as a player used in making it.
    How about a Supreme Shard or something like that instead?

    Quote Originally Posted by DasLurch View Post
    We'll only be able to deconstruct 1 alter (or posibly only one step) at a time. Anything we deconstruct will be bound to that character. And we'll probably have to start at the top alter used, so that means a completion run in most cases. For some, it will mean several runs at the very least.
    You've got to run it once to completion, then 1-3, then once again to completion. Then, in that run you'll be able to craft... yeah, you've got your three days timer there... but would it be simplier to just put a three day timer on it? It probably be less trouble to code, no?
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  2. #62
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    @Angelus_dead

    I am assuming that there will be a similar pattern to the current green steel craftings two parts [green steel blank and powers].

    Four(?) more quests, each of which has a "Stone of ", all of which are required to craft new blank types.

    A new raid will add different powers to all green steel items (including current ones). New types will be able to use the Shroud to add powers.


    Assuming the new raid allows you to add more desirable powers.

    Do you think you should be able to deconstruct to get these new powers (at no penalty), while retaining the same blank?
    (ie remove an X tier power so you can add an X tier power from the new raid)



    Quote Originally Posted by Angelus_dead View Post
    If it turns out they add recipes for Green Steel Greataxes and Rapiers, that means that everyone who has already worked to get a Maul or Shortsword will have been wasting his large ingredients.
    You decided to make what you could now and have had the use of your choice.

    You could have decided to wait save your ingredients based on;
    There could be more content which may include the missing items.
    There could be more content which may include different powers to those items.

    If there is deconstruction (or no more types can be made) then anyone who waited will have wasted all that time (in which they could have had a similar shroud item/wep to yours).

    Quote Originally Posted by Angelus_dead View Post
    In module 4 you could turn in 25 dragonscales for some fancy +5 armor. What if in module 5 they changed it so you got +6 armor instead, but existing items weren't upgraded?

    In module 5 you could turn in 8 tome pages for a dagger of +150 sp or a pick with 19-20 crits. What if in module 6 they changed it to be a +250 sp dagger or an 18-20 pick, but existing weapons didn't benefit?
    I do not agree with this example.
    Equipment always decreases in usefulness as content/level increases (eg Banishers are now very valuable since the Vale).
    These items are not changing.
    More are being added, requiring you to run different content to get them.

    Vorpals once cost millions (when cap was 10), are you saying that everybody who bought one for millions _then_, should get a refund _now_ as Vorpals are not worth as much? (because they are much more common)
    Jesus saves but only Buddha makes incremental backups.

  3. #63

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    Quote Originally Posted by TechNoFear View Post
    Vorpals once cost millions (when cap was 10), are you saying that everybody who bought one for millions _then_, should get a refund _now_ as Vorpals are not worth as much? (because they are much more common)
    Wrong analogy.

    Your analogy would be more about if they reduced the cost in ingrediants to craft and Angelus would be asking for a refund.

    Besides, Vorpals were bought from players, Turbine didn't set the price on it.
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  4. #64
    Community Member HumanJHawkins's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    <CUT>The OP is not actually talking about mystery or "things secret". That is an inaccuracy in word choice.

    Mystery or secrets would mean there are things in the game that players have to discover for themselves. That's an entirely different subject from the purpose of the post, which is to attack players worried about future changes that would invalidate their past choices.
    No... keeping some things secret is a part of the original post. And the only one here doing any "attacking" (and mischaracterizing by the way), is you.

    I would keep debating with you, but you have conveniently ignored parts of the previous posts that you apparently didn't have an answer for, and attempted to make straw men of others. It would be silly to give you fodder to continue this. But luckily enough of both sides of this has already been written that people who want to wade through it can get a good sense of the issues and make up their own minds.

    Hopefully Turbine will have the sense to make the game better for all, and not worry too much if some people are offended by the improvements.
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