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  1. #41
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    "Purposely causing monsters to become stuck or unresponsive on geometry."

    OK lets see... he still sasts spells on u just cant hit u with most of them so not unresponsive. Stuck? well he isnt stuck he can move freely and can even teleport he just usualy doesnt

  2. #42
    Community Member jaitee's Avatar
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    Quote Originally Posted by fishbai8 View Post
    "Purposely causing monsters to become stuck or unresponsive on geometry."

    OK lets see... he still sasts spells on u just cant hit u with most of them so not unresponsive. Stuck? well he isnt stuck he can move freely and can even teleport he just usualy doesnt
    lol hey i dont disagree with you, some of those on the list, seem rather ...well

    anyways, lets not derail this thread

    sorry if i offended you, was just letting you know about the above
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  3. #43
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by harold2560 View Post
    dude, you were not in the party you have no idea what you are talking about with how much damage my group did. i know what good dps is, i am not a noob. The difference between that redname on hard and on elite is way way way too much for me to beleive its not f'ed up. there are so many other bugs in the game why should i believe this isnt bugged? for crying out loud we still get stuck on the ladder in the waterworks quests.
    I think they do know what they are talking about.
    I've done it on elite twice. And I saw the same thing you did.
    he is resistant to fire damage. The firewalls are probably not enough. When we finally beat him, I saw that the mages were using multiple disintegrates, in addition to the firewalls.

    He's not the only monster in the game that does that healing thing.....he's just probably the worst. But then it is an 18th lvl quest.
    Personally I think it is a cheap game design, but it is not a bug. Pretty sure it is working as intended.

    But I understand your frustration. Nothing else in the game is as difficult.....especially nothing else in the same quest.
    I think there are a couple de-buffs you can use to help....not exactly sure which ones work on red named though.
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    ..., but I honestly think the solution is to group with less whiny people.

  4. #44
    Community Member Talon_Moonshadow's Avatar
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    There might be a current bug that causes firewalls to sometimes not do any damage.
    Some people mentioned this a few times on the forums, and I've seen it happen too.....
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  5. #45
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Talon Moonshadow View Post
    There might be a current bug that causes firewalls to sometimes not do any damage.
    Some people mentioned this a few times on the forums, and I've seen it happen too.....
    Is it a bug called "very high fire resistance?"
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  6. #46
    Community Member GrayOldDruid's Avatar
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    Quote Originally Posted by emsteiner View Post
    What bypasses the DR of the other things in there. By that i don't mean the Orthons or Bearded Devils but those other annoying things that turn into glowing balls
    When playing my ranger in there, I use my wounding of puncturing bow on them. Draw off lots of aggro that way... sometimes unfortunately. But last time I played it, The named up in the tower with the cleric to spam-heal him, I killed him and his cleric each of the four or five runs, using the W/P bow with manyshot on.

    As for magic that hurts them... gotta have massive (or lucky) spell penetration or a nice ranger/melee with shattermantle for any kind of insta-kill. Acid seems to hit them 'red' - have tried mind-fog to mess with their casting, but need to get my DC up so they won't save so often.
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  7. #47
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by Yaga Nub View Post
    Is it a bug called "very high fire resistance?"
    No........
    but if you can get the guy to move back and forth a little it starts taking damage.
    And it had nothing to do with RWtD.

    Doesn't happen often......so it might even be a lag thing....actually reminds me of the arrows that shoot with no roll.
    I've even seen some melee attacks with no attack roll lately, but there were some obstructions in the area, and moving seemed to fix it.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  8. #48

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    Quote Originally Posted by GrayOldDruid
    As for magic that hurts [eladrin]...
    Cloudkill is the no-fail magic to kill a non-red named eladrin. Coupled with a potent web and they tend to be rather tame.

    Likewise, a cleric could probably use the "Poison" spell with good success in here being that has no SR check.
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  9. #49
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    Default Blade Barrier FTW

    Try extended max empowered blade barriers... there are several clerics on Thelanis who solo him regularly on hard and have done so on elite... Bandjr for one and Toadstomper for another in case you're wondering... the way they do it is to get 3 going inside the door around the tree and they run circles around the inside perimeter of the three and he eventually goes down...melee is not going to keep up with his healing often...quicken is a must and so are lots of hp... form a triangle with the BB's ,, run the inside of the circle and you can do it... do not fog the blades,, you don't want to slow him down...if you have casters with firewalls they can add them to the inside part of the circle and he will go down super fast ( well comparatively )... important to note,, it will take more than 3 bb's,, you will have to recast.. and be sure not to overlap them or they won't work... gl

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  10. #50
    Community Member Desteria's Avatar
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    Quote Originally Posted by harold2560 View Post
    we had tons of DPS.....multpile crit firewalls from both casters going at 100points +a pop.....me and the other fighter doing 60+ a swing. we did tons of damage.
    IF the Crit fw were onyl goign at 100 pop then the non crit FW wer dogin NOTHIGN to him, and your casters sucked balls a Crit FW shoudl be doign 250ish - his resist still puts it over 200 from my memory.

    your DPS was just not as strong as you thought it was.
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  11. #51
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    Quote Originally Posted by Desteria View Post
    IF the Crit fw were onyl goign at 100 pop then the non crit FW wer dogin NOTHIGN to him, and your casters sucked balls a Crit FW shoudl be doign 250ish - his resist still puts it over 200 from my memory.

    your DPS was just not as strong as you thought it was.
    Personally I am not satisfied with my firewalls vs Taeron unless I have at least 2 procs of 230+ damage per damage round. Agreed with Des.

  12. #52
    Community Member Mhykke's Avatar
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    Just use a magic missle clicky. Might need 2 though on elite.
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  13. #53

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    Quote Originally Posted by jaitee View Post
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    Nah, he can still self-heal, as a reult it's not an expoit but a "tactic ("cheesy" or not), that may or may not be "fixed" in the future".

    "Perching" on geometry to get a better ranged shot at a monster, as long as the monster remains responsive."
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  14. #54
    Community Member Murgatroyd's Avatar
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    Quote Originally Posted by mehlinda View Post
    Try extended max empowered blade barriers... there are several clerics on Thelanis who solo him regularly on hard and have done so on elite... Bandjr for one and Toadstomper for another in case you're wondering... the way they do it is to get 3 going inside the door around the tree and they run circles around the inside perimeter of the three and he eventually goes down...melee is not going to keep up with his healing often...quicken is a must and so are lots of hp... form a triangle with the BB's ,, run the inside of the circle and you can do it... do not fog the blades,, you don't want to slow him down...if you have casters with firewalls they can add them to the inside part of the circle and he will go down super fast ( well comparatively )... important to note,, it will take more than 3 bb's,, you will have to recast.. and be sure not to overlap them or they won't work... gl
    Hey! I feel left out...

    For those who find the orange named a bit before annoying, 2 tactics work really well.
    1. W/P bow with manyshot as GrayOldDruid stated earlier.
    2. Feeblemind him and his cleric cronies so that they cannot cast heal. I tried it yesterday on elite and it was funny seeing them trying to come melee us. Since light ray is a spell like ability, they couldn't use that either. You just have to bypass their SR.
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  15. #55
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    Quote Originally Posted by Murgatroyd View Post
    Hey! I feel left out...

    For those who find the orange named a bit before annoying, 2 tactics work really well.
    1. W/P bow with manyshot as GrayOldDruid stated earlier.
    2. Feeblemind him and his cleric cronies so that they cannot cast heal. I tried it yesterday on elite and it was funny seeing them trying to come melee us. Since light ray is a spell like ability, they couldn't use that either. You just have to bypass their SR.
    Are we talking about the Orange named?????

    Finger of Death the Ghaele cleric that casts mass death ward on the bunch, then FOD the orange named.

  16. #56
    Community Member Kaldais's Avatar
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    Quote Originally Posted by Murgatroyd View Post
    Hey! I feel left out...

    For those who find the orange named a bit before annoying, 2 tactics work really well.
    1. W/P bow with manyshot as GrayOldDruid stated earlier.
    2. Feeblemind him and his cleric cronies so that they cannot cast heal. I tried it yesterday on elite and it was funny seeing them trying to come melee us. Since light ray is a spell like ability, they couldn't use that either. You just have to bypass their SR.
    Feeblemind does not drop wisdom score, it only works against arcane casters, not clerics.

  17. #57
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    Quote Originally Posted by Kaldais View Post
    Feeblemind does not drop wisdom score, it only works against arcane casters, not clerics.
    This is just tacitly false. Feeblemind works on clerics as well. They happen to have extraordinary will saves, however....

  18. #58
    Community Member Kaldais's Avatar
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    Quote Originally Posted by Aspenor View Post
    This is just tacitly false. Feeblemind works on clerics as well. They happen to have extraordinary will saves, however....
    Sure you can cast on clerics, but clerics doesn't need int or cha to cast their spells. Feeblemind does not drop wisdom scores, and feeblemind does not prevent spellcasting, it only drops Int/Cha to 1.

  19. #59
    Community Member Fanabeam's Avatar
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    Quote Originally Posted by Aspenor View Post
    This is just tacitly false. Feeblemind works on clerics as well. They happen to have extraordinary will saves, however....
    Can you explain how this would stop them from casting though?
    Feeblemind drops the CHA and INT to 1, but leaves the wisdom alone by my understanding. They should still be able to cast Clerical spells.
    My cleric has never failed a will save vs. feeblemind, so I've never had to experience it for myself.

  20. #60
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    Quote Originally Posted by Kaldais View Post
    Sure you can cast on clerics, but clerics doesn't need int or cha to cast their spells. Feeblemind does not drop wisdom scores, and feeblemind does not prevent spellcasting, it only drops Int/Cha to 1.
    Quote Originally Posted by Fanabeam View Post
    Can you explain how this would stop them from casting though?
    Feeblemind drops the CHA and INT to 1, but leaves the wisdom alone by my understanding. They should still be able to cast Clerical spells.
    My cleric has never failed a will save vs. feeblemind, so I've never had to experience it for myself.
    I'm just telling you how it works in DDO, not how the rule reads.

    Feeblemind also shouldn't prevent a beholder from using his gaze attacks, but it does in DDO. /shrug

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