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  1. #1
    Community Member Sokar's Avatar
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    Default Ioun Stones...PLEASE make them stack with enhancement bonuses!!!

    Is anyone else disapointed that these items do ABSOLUTLEY nothing in this game?!! Ioun Stones were so cool in AD&D. Why were they implemented this way in this game?

    Sincerely,

    Sokar
    Server: Ghallanda, Guild: Oblivion
    Rakdos the Ancient 1 Fighter / 15 Wizard (main), Verdaloth 16 Ranger 32 pt, Volrrath the Defiler 12 Fighter 32 pt

  2. #2
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    There's at least one that's nice. +3spot and listen with no min level.

    But yeah, other then that one i definitely agree with you.

    I'd be happy if they simply animated them though. I'd sacrifice my trinket slot(not like i'm doing much with it on most of my characters anyway) for a cool glowy stone orbiting my head.
    • NEW – Tip #52 no longer mistakenly says that the Jump skill reduces falling damage. The appropriate skill is, in fact, tumble.

  3. #3

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    Quote Originally Posted by Sokar View Post
    Is anyone else disapointed that these items do ABSOLUTLEY nothing in this game?!! Ioun Stones were so cool in AD&D. Why were they implemented this way in this game?

    Sincerely,

    Sokar
    Because this game was based on D&D 3.5,,, Not on AD&D, in D&D 3.5 they don't stack with enhancements bonuses of the same type because enhancement bonuses don't stack, and Ioun stones Are an enhancement bonus. That is why they were implemented this way in the game.

    Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
    Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4

  4. #4
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    Quote Originally Posted by dragnmoon View Post
    Because this game was based on D&D 3.5,,, Not on AD&D, in D&D 3.5 they don't stack with enhancements bonuses of the same type because enhancement bonuses don't stack, and Ioun stones Are an enhancement bonus. That is why they were implemented this way in the game.
    In D&D 3.5, an Ioun Stone does not use up a magic item slot on your body, so it makes sense for them to have a small, non-stacking bonus.

    But in DDO, wearing an Ioun Stone blocks your trinket slot from accepting some other item. Since wearing Ioun Stones is more limited in this game, they need to be given a larger bonus for them to still make sense.

  5. #5

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    Quote Originally Posted by Angelus_dead View Post
    In D&D 3.5, an Ioun Stone does not use up a magic item slot on your body, so it makes sense for them to have a small, non-stacking bonus.

    But in DDO, wearing an Ioun Stone blocks your trinket slot from accepting some other item. Since wearing Ioun Stones is more limited in this game, they need to be given a larger bonus for them to still make sense.
    Or just add a separate slot just for them, to more fit into the spirit of the rules..

    Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
    Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4

  6. #6
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    Quote Originally Posted by dragnmoon View Post
    Or just add a separate slot just for them, to more fit into the spirit of the rules..
    More simply, you could make the Ioun Stone a 1x clicky that gives you a bonus with no time limit on it. (The item would have to be bind-on-equip, though)

  7. #7
    Community Member Sokar's Avatar
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    Then CLEARLY something about them needs to change to make the useful in this game. IMHO it's just a waste to have them as they currently are (it's really sad). Honestly I'm not to thrilled the way they were implemented in 3.5 ether. Would the playing community of DDO object to modifing them in some way to be useful in DDO? Or, are these items so game breaking that the "rules guros" will not stand for it?

    Sincerely,

    Sokar
    Server: Ghallanda, Guild: Oblivion
    Rakdos the Ancient 1 Fighter / 15 Wizard (main), Verdaloth 16 Ranger 32 pt, Volrrath the Defiler 12 Fighter 32 pt

  8. #8

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    We have enough bonuses... no reason to add more..

    Edit: I am a purist... I like sticking to the D&D rules as closely as possible.. Except for a few places where it makes sense to change it *Like Paladin Smite*... I just don't see this needs to be changed..
    Last edited by dragnmoon; 05-14-2008 at 05:17 PM.

    Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
    Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4

  9. #9
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    Quote Originally Posted by dragnmoon View Post
    We have enough bonuses... no reason to add more..

    Edit: I am a purist... I like sticking to the D&D rules as closely as possible.. Except for a few places where it makes sense to change it *Like Paladin Smite*... I just don't see this needs to be changed..

    I agree that we don't need more stat/att/dmg bonuses, and the existing stones are fine for lower levels, but new ioun stones could be introduced that give other benefits useful at higher levels. Higher than +2 stat enhancements would not be a problem (limited to +6, and following the min.level standards), and additional, stacking AC bonuses of +1 to +3 would not be unbalancing either. They could also make for some interesting items to put unique effects on. In short, it would be nice to see some Ioun stones that are worth using your trinket slot for past level 6.

  10. #10
    Founder Rickpa's Avatar
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    Ioun Stones are a feat bonus?????

    So if I am a fighter with 3 strength enhancements, and no other strength items, a +2 strength Ioun Sone would not do anything?

    Conversely, for a class which gets no strength enhancements, a +2 strength Ioun Stone would stack with an enchanted strength item or Bull's Strength?

    All of this is news to me!

  11. #11
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    Quote Originally Posted by Rickpa View Post
    Ioun Stones are a feat bonus?????
    No ioun stones are an enhancement bonus of pointlessly high level req making them almost entirely useless.
    • NEW – Tip #52 no longer mistakenly says that the Jump skill reduces falling damage. The appropriate skill is, in fact, tumble.

  12. #12
    Community Member Sokar's Avatar
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    Quote Originally Posted by DSL View Post
    and additional, stacking AC bonuses of +1 to +3 would not be unbalancing either. They could also make for some interesting items to put unique effects on. In short, it would be nice to see some Ioun stones that are worth using your trinket slot for past level 6.
    You can't even use most of them until you're lvl 9. So, it's even worse then what you stated.
    Server: Ghallanda, Guild: Oblivion
    Rakdos the Ancient 1 Fighter / 15 Wizard (main), Verdaloth 16 Ranger 32 pt, Volrrath the Defiler 12 Fighter 32 pt

  13. #13
    Community Member GlassCannon's Avatar
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    Default Ioun Stones

    In DDO these are a joke. Literally, and not a good one.

    I have sold 4 to tavernkeeps and other random vendors due to the ML being 9 instead of 3(as it ought to be).

    If they stayed ML 9 and stacked with everything that would be nice, but unbalancing. I just want the ML reduced to 3. Everyone else wants to overpower them, it seems.

  14. #14
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    Quote Originally Posted by GlassCannon View Post
    I have sold 4 to tavernkeeps and other random vendors due to the ML being 9 instead of 3(as it ought to be).
    Actually it ought to be ML5. There are no ML3 items that are not Race Required.
    • NEW – Tip #52 no longer mistakenly says that the Jump skill reduces falling damage. The appropriate skill is, in fact, tumble.

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