I was just curious if DDO was ever going to do a graphic update. Im not complaining about the current but just curious maybe like the Lotro engine?
A few others have did it like Eve Trinity. Just a question please no flame.
I was just curious if DDO was ever going to do a graphic update. Im not complaining about the current but just curious maybe like the Lotro engine?
A few others have did it like Eve Trinity. Just a question please no flame.
I believe there was mention that they are slowly working in DX10 support. So presumably that would come with some general graphic boosts.
Personally i'd rather they work on **** near anything else. But i'm sure most people would disagree with me there.
- NEW – Tip #52 no longer mistakenly says that the Jump skill reduces falling damage. The appropriate skill is, in fact, tumble.
Lorien
That makes me laugh - not at you but at Turbine. If that is the case, they should invest more in the infrastructure needed to support the graphics
instead of "dumbing" them down so there is no lag. Why the cheese? What is it about LotR that makes the graphics any better in that game? More subscribers?
Honestly I dont see why youd complain about the graphics, it was one of the best graphic mmos when it was released 2 years ago, and still pretty **** good today, oh maybe not as pretty as some new ones but thats gonna happen as a game gets older. (if your jealous of aocs graphics just remember and think about how many crashes those people who decided to play it are gonna go through because they traded client stability for those graphics, most people who wanna play without constant crashes are gonna have ddo like graphics rather then those pretty pictures your seeing)
I don't think he was complaining, just asking isn't that how it reads? OP you're question scares us, many of us are not running at the higher graphix settings now, in fact I just helped someone join DDO this past week who cannot run with any advance graphix and cannot afford a new pc to do so.
Stop scaring the forum crew or they will flame you!
take time to stop and smell the fresh virtual air...
I remember reading that the Vale uses technology from the LOTR engine so it looks like they are upping the graphics as they go.
Personally, my comp is an antiquated patch-work quilt that requires constant attention... (I run every graphic option on low...)
I am not a poor individual (DDO is my only hobby) but, a Graphics update at this time would completely eliminate me from DDO,
as I have neither the funds nor the know-how to upgrade my machina... just my 2cp..........
I tried to put my signature here, but only succeeded in getting ink all over my screen!
On weapon effects..they could scale them.
If someone has lag problems, cut the weapon effects down (min would be a color only texture)
If you don't have lag problems..you can set the effect up a bit
If you have a monster game machine, set it for OMFG effects
I refuse to believe it was done to reduce lag. There's nothing to uphold that belief other than the pure coincidence that the changed happened at the same time they upgraded the engine to the version LOTRO was using. I believe it's more than just a slight coding change that overlooked in the process. Hopefully Codog kicked the art team enough that it'll be fixed for Mod 7.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
The graphics engine was upgraded with Mod 5, when this happened the weapons effects got screwed up. They are looking at making them better again as it appears it wasn't intended. We are 1 version behind LOTRO,as we now have the engine they went live with, and they have the newer one with DX10 support. Both games use the same underlying MMO graphics engines, just one is more up to date
Fallen former minion of the Gelatinous Cube
Proud Member of Ascent
Arko Highstar
Arckos Highstar
I actually got my question on DX10 asked on DDOCast in the last "ask the devs" segment. Devs said "yes" but didn't give a timeframe (modframe) for implementation. DGazebo also referred to an upcoming DX10 capable DDO engine while noting his MAC emulator would not run the engine in DX10. Kind of a given since M$'s own XP won't display DX10 goodies. Plus I would guess at first, the only difference for DX10 would be "better" water and shadows.
I do remember seeing a performance checkout DX9/10 comparison on the introductory LotRO DX10 "book". The verdict was "slightly pretty but performance killing". Hopefully they've addressed the performance killing side of it.
Hmmm... looks like the following Book 12 fixed a lot of the DX10 slowdowns as long as video drivers were also updated.
Edit: Added Links
Last edited by Gratch; 05-14-2008 at 01:08 PM.
Casual DDOaholic
Where did you hear that? Having the weapon effects synchronized would have no impact on lag at all. Unless you take lag in the general 'any performance issue' interpretation. And even in that case it would have virtually no impact at all. I mean maybe it could save a couple billionths of a microsecond processing time. And then only if they did some low level optimizations for the new synchronized effect. Which would be a horrible waste of time.
- NEW – Tip #52 no longer mistakenly says that the Jump skill reduces falling damage. The appropriate skill is, in fact, tumble.
As far as graphics go, unless i just bought my computer I turn the setting down a bit to help with performance. (especially lately)
But I am very happy with how DDO looks in quests very nice.
limited edition founder# 2692
just be happy with DDO and play or don't play I don't care.
Not complaining per say but.. There are just a few MMO's that are older and still look really good. Im not jealous of AOCS either but look at Eve Online made back in 03. I think this game is just unoptimized because it shouldnt be that demanding on people systems but it is. Sorry if I offended anyone. I also agree with what others have said aswell about other things coming first.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer