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  1. #1
    Community Member Deaths_ward's Avatar
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    Default Are Negative Levels WAI? Developer Response Requested Please

    Currently Negative Levels are functioning in a manner that is I believe broken, which causes the death penalty effect to be broken.

    Not sure exactly how it affects mobs, but any character affected by a negative level is affected by two (Or more based on the class) levels worth of debuffs. Doesn't matter what your class is, you're taking a -2 to hit (-2 levels for a full BaB class, more for any class that isn't) a -2 on saves, and a -2 on skill checks. I pretty sure this is caused by the game registering that you have negative levels, and applying an appropriate penalty, and then recognized you have the debuff of a negative level and penalizing you again. I know it would be just about impossible to code for negative levels removing specific level dependent effects, but it seems like if this is intentional it's a bit overboard.

    So are negative levels working as intended? A developer response would be greatly appreciated.
    "At the end of all things, let it not be said that I didn't pull the switch that killed us all."

  2. #2
    Community Member Geonis's Avatar
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    A DnD PnP negative level would give cumulative -1 to hit, saves, skills, checks, and -5 HP, regardless of class. The -2 we receive is incorrect, but I haven't played around with why, one possibility is they doubled these penalties to make negative levels useful against mobs, and never changed the coding for how they affect players.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  3. #3
    Founder Gol's Avatar
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    Default

    Known bug.

  4. #4

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    You could say negative levels are broken. I think my pictures illustrate this point well.




  5. #5
    Uber Completionist Lithic's Avatar
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    The double penalty vs PnP is to compensate for super inflated stats in all areas. The players have MUCH higher saves, skills, HP and attack bonuses vs a pen and paper counterpart, so the neg level was scaled up.

    If anything, at lvl 16 they should be -3 to everything, and only -1 until lvl 5 or so, but a constant -2 is a pretty simple compromise.
    Star Firefall
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  6. 05-14-2008, 02:07 AM

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  7. 05-14-2008, 07:25 AM

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  8. #6
    Uber Completionist Lithic's Avatar
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    One (mistaken) person's senseless, is another's "makes perfect sense". What DOESNT make sense are the spells which weren't scaled up like sleep, deep slumber, symbol of death, etc.

    if neg levels were -1 instead of -2, few characters would notice until they had accrued half their character level as neg levels. As it is now, even 2 or 3 neg levels are no big deal past lvl 10. Nice to get rid of, but hardly devastating.
    Star Firefall
    20 Rogue Assasin
    Currently on life 42 of 42 (Final Life!)

  9. #7
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Lithic View Post
    The double penalty vs PnP is to compensate for super inflated stats in all areas. The players have MUCH higher saves, skills, HP and attack bonuses vs a pen and paper counterpart, so the neg level was scaled up.

    If anything, at lvl 16 they should be -3 to everything, and only -1 until lvl 5 or so, but a constant -2 is a pretty simple compromise.
    Pulled that right out of thin air, didncha?


  10. #8
    Community Member beeofdoom's Avatar
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    Quote Originally Posted by Lithic View Post
    One (mistaken) person's senseless, is another's "makes perfect sense". What DOESNT make sense are the spells which weren't scaled up like sleep, deep slumber, symbol of death, etc.

    if neg levels were -1 instead of -2, few characters would notice until they had accrued half their character level as neg levels. As it is now, even 2 or 3 neg levels are no big deal past lvl 10. Nice to get rid of, but hardly devastating.

    Hmm, ever try clericing shroud 5 and healing a tank who doesn't wait for his death penalty to expire before re-engaging the PF?

  11. 05-14-2008, 12:41 PM

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  12. #9
    Community Member
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    Quote Originally Posted by Lithic View Post
    One (mistaken) person's senseless, is another's "makes perfect sense". What DOESNT make sense are the spells which weren't scaled up like sleep, deep slumber, symbol of death, etc.

    if neg levels were -1 instead of -2, few characters would notice until they had accrued half their character level as neg levels. As it is now, even 2 or 3 neg levels are no big deal past lvl 10. Nice to get rid of, but hardly devastating.
    No, your idea just doesn't make any sense. If negative levels were intentionally doubled in power to compensate for higher character abilities, then every other debuff like Bestow Curse and Ray of Enfeeblement should've been doubled too.

  13. #10
    Community Member honkuimushi's Avatar
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    Quote Originally Posted by Lithic View Post
    if neg levels were -1 instead of -2, few characters would notice until they had accrued half their character level as neg levels. As it is now, even 2 or 3 neg levels are no big deal past lvl 10. Nice to get rid of, but hardly devastating.
    You don't play a rogue, do you?

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