Results 1 to 16 of 16
  1. #1
    Founder Cowdenicus's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default Aasimar Template

    What would it take to get Aasimar into the game? There are no need for new graphics as they use the human form (maybe some additional colors thrown into the mix for eyes and hair most notably silver and gold) so really about the only thing I could think of that would be needed are racial enhancements, and to figure out where they would go in as.

    As such let me present the Aasimar raw template as I see it:

    Starting Stats:

    Str: 8-18
    Dex: 8-18
    Con: 8-18
    Int: 8-18
    Wis: 10-20
    Cha: 10-20

    For the sake of DDO we would drop the special attack (Daylight) and the special qualities (Natural resists) and hopefully that would be enough to drop them to an ECL 0. (naturally +1)

    Racial enhancements: (this is where it gets tricky)

    Aasimar Wisdom 1 & 2
    Aasimar Charisma 1 & 2
    Spot
    Listen

    (so far)

    What other racial enhancements do you believe Aasimar should get in DDO?
    Clerics of Fernia
    King of Stormreach
    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

  2. #2
    Relic of the Last War
    Scholar of Adventure
    Founder
    Kistilan's Avatar
    Join Date
    Feb 2006
    Posts
    2,408

    Default

    Quote Originally Posted by Cowdenicus View Post
    What would it take to get Aasimar into the game? There are no need for new graphics as they use the human form (maybe some additional colors thrown into the mix for eyes and hair most notably silver and gold) so really about the only thing I could think of that would be needed are racial enhancements, and to figure out where they would go in as.

    As such let me present the Aasimar raw template as I see it:

    Starting Stats:

    Str: 8-18
    Dex: 8-18
    Con: 8-18
    Int: 8-18
    Wis: 10-20
    Cha: 10-20

    For the sake of DDO we would drop the special attack (Daylight) and the special qualities (Natural resists) and hopefully that would be enough to drop them to an ECL 0. (naturally +1)

    Racial enhancements: (this is where it gets tricky)

    Aasimar Wisdom 1 & 2
    Aasimar Charisma 1 & 2
    Spot
    Listen

    (so far)

    What other racial enhancements do you believe Aasimar should get in DDO?
    I personally would like to see the Daylight spell implemented, if there were a use for it. Fighting tieflings, we should have darkness cast on us. The Aasimar's counter is of course daylight, the highest-level character winning (and could be affected by an enhancement/feat or item).

    I also like the resists -- just add them to the enhancement line at an improved rate, as that's the hallmark of Aasimar and Tieflings. No need to give them straight-up. Perhaps 1 point, 2 point, 4 point, 6 point, 6 point for 5 resist, 10 resist, 20 resist, 40 resist, 50 resist on all elements they are resistant to which is 19 enhancement points dedicated to achieving the resist. I believe (at least a tiefling is) resistant to fire, ice, and possibly 1 of the other 2 elements (light/acid). Same for aasimar, no? I know fire and ice are 2 of them.

    Give aasimar an enhancement line for utilizing bastard swords and 2-handed swords since Paladin is the favored class. I wouldn't hand anything over for free, but the race itself has some nice tendencies towards Paladins, clerics, etc. Maybe a few church-aligned enhancements for aasimar such as "Sentinel of the Seven Heavens" in which they excel at guardianship, ie sword & shield attacks.

  3. #3

    Default

    You could add the resists as an enhancement line.

    I've said it before... but I'd much prefer the two planetouched races over half-elves as one of the next races. Half an elf... but in whole boring.

    *POKES TOLERO WITH A HALBERD...err QUARTERSTAFF*

    For June post Mod 7: Let your playerbase select the next race after half orcs.
    Use the June Poll to let us decide the next race after Half-Orcs.
    Note that the Poll will actually be used to "heavily guide" the next race selection.
    Make it the post monk splash screen - YOU THE PLAYER BASE GETS TO SELECT THE NEXT RACE - VOTE ON THE FORUMS NOW.
    Limit the choices to the races you can animate and realistically add-in. Right now I'd guess that list is: Half-Elf, Aasimar, Tiefling, Gnome.

    Sadly we've all seen the half-orc monk animation punching a half-elf in that one Mod 6 video... so they may already be too far down the line with half-elf animations. Here's a trick... aasimar probably have more elven like features and are tall like humans... OMG... that's just like the half-elf. So just copy the half-elf racial prototype, use the new animations and boom... you could introduce aasimar and half-elves... just give a different color palette for the Aasimar eyes/hair during creation.

    Last edited by Gratch; 05-13-2008 at 05:04 PM.
    Casual DDOaholic

  4. #4
    Founder Aesop's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Cowdenicus View Post

    What other racial enhancements do you believe Aasimar should get in DDO?
    Well there is a Racial Feat (can't remember which book... maybe Planes) that lets Aasimar to turn a Daylight use into a Searing Ray (or something like that) So we could make that one with it advancing and working like a Dragon Mark. Have the first one give the ability and the rest give extra uses.


    The other thing is giving an enhancement for Each of the Resistances sorta like the Rogue Barb And Ranger ones ... but only for Acid Cold and Electricity

    Aasimar Faith bonus to SP for Divine Casters (like the Dwarven one)

    um... yeah not sure what else right now
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  5. #5
    Founder Cowdenicus's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Aesop View Post
    Well there is a Racial Feat (can't remember which book... maybe Planes) that lets Aasimar to turn a Daylight use into a Searing Ray (or something like that) So we could make that one with it advancing and working like a Dragon Mark. Have the first one give the ability and the rest give extra uses.


    The other thing is giving an enhancement for Each of the Resistances sorta like the Rogue Barb And Ranger ones ... but only for Acid Cold and Electricity

    Aasimar Faith bonus to SP for Divine Casters (like the Dwarven one)

    um... yeah not sure what else right now
    I like the idea of a divine faith line for sp's. hmmm.

    Aasimar get resist to acid cold and electric.

    Tieflings get resist to cold electric and fire.
    Clerics of Fernia
    King of Stormreach
    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

  6. #6
    Founder binnsr's Avatar
    Join Date
    Feb 2006
    Posts
    761

    Default

    Quote Originally Posted by Cowdenicus View Post
    Aasimar get resist to acid cold and electric.

    Tieflings get resist to cold electric and fire.
    Because these are RACIAL resistances, I think one enhancement line should affect all 3 that the race is resistant to.. not have separate lines like the classes. Those are there to represent spending a lot of time standing around in the arctic in your underwear (for the cold resist) or lots of sunbathing time (fire resist) ..
    -=]ArchAngels[=-

  7. #7
    Founder Aesop's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by binnsr View Post
    Because these are RACIAL resistances, I think one enhancement line should affect all 3 that the race is resistant to.. not have separate lines like the classes. Those are there to represent spending a lot of time standing around in the arctic in your underwear (for the cold resist) or lots of sunbathing time (fire resist) ..
    Yes but then Halfling should get 1 line for their Save bonus not 3 too... THough I do see your point, I think it would easier for the devs to swallow as a series



    I also don't see them giving the AAsimar both Cha And Wis 1 and 2 maybe Cha and Wis 1&1... but not 2
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  8. #8
    Founder Cowdenicus's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Aesop View Post
    Yes but then Halfling should get 1 line for their Save bonus not 3 too... THough I do see your point, I think it would easier for the devs to swallow as a series



    I also don't see them giving the AAsimar both Cha And Wis 1 and 2 maybe Cha and Wis 1&1... but not 2
    They are not melee stats, and would not effect the game much in a meta point of view, so who knows. I personally would like to see both available to level 2 but you could only take 1 of the 2 lines.
    Clerics of Fernia
    King of Stormreach
    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

  9. #9
    Relic of the Last War
    Scholar of Adventure
    Founder
    Kistilan's Avatar
    Join Date
    Feb 2006
    Posts
    2,408

    Thumbs up Good Energy Here

    Quote Originally Posted by Cowdenicus View Post
    They are not melee stats, and would not effect the game much in a meta point of view, so who knows. I personally would like to see both available to level 2 but you could only take 1 of the 2 lines.
    I agree that's true about the stats. There is a race similar to this with 3 +2 and a -2 (drow). Ergo, Tiefling and Aasimar are +4 stat races with no negatives (or do Tieflings get that -2 to charisma and another +2 to something else?). Essentially, they are a +1 ECL still and I would just treat them as a premade 32 pt build as drow but with obvious different min/max strategies and variant enhancement lines unlike what we've seen to date (the resist enhancement line where all 3 of their elemental resistances come into play, yay!). There are a lot of options to go along the Aasimar's faith-based background, and the Tiefling of course has some interesting intelligence & dexterity options coupled with a much more sinister nature. I'm not sure if they received a -2 to cha, but they might receive a +2 to strength in return for that penalty. Great fighter-thief type imo (no con penalty like the drow).

    I also really like the idea Gratch posted -- it would get the community roll'n in a positive "what I can do for DDO" mode and hope that their pick comes out on top so they can play their race (or top 2 of 5 or 6 races even!). I think the boring half-elf is synonymous with picking up Druid. The Gnome would be the perfect race for tinkering crafting mod &/or speciality magic unlike how we currently have it for the Gnome Illusionist or Thief-Illusionist. The Half-Orc is a great Berserker-Barbarin-Fighter-Gladiator add-on for a fighter love update. The Aasimar and Tiefling really should come at the same time so we don't have a plethra of paly/cleric aasimar or fighter/rogue, ranger/rogue or rogue, or wiz-rogue Tieflings -- these would balance and go well together, especially in the pvp realm that is small, but exists for some.

    I'd propose the following, but we vote on the most-popular.

    The Gnome comes with a Crafting & Magic update.
    The Half-elf and Half-Orc comes with a Loyalties and Arms Update.
    The Aasimar & Tiefling comes with a When Planes Collide/Cross/Meet Update.

    I like the general direction of this thread. All races, to an extent, would help DDO. I'd be more interested in new builds and characters than the next new high-level dungeon at this point.

  10. #10
    Founder & Hero
    2016 DDO Players Council
    Uska's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Looks fairly solid as far and their resists and daylight that could be done through the enhancment system, and although I hate them if they added Aasimar they should add tieferlings although they might take a little more work.


    Beware the Sleepeater

  11. #11
    Hero QuantumFX's Avatar
    Join Date
    Feb 2006
    Posts
    2,079

    Default

    Hmmm...

    I'd make them 28pt only characters like the drow and allow them to keep all their racial bonuses.

    Racial enhancement chains:
    Might as well do a +WIS and a +CHA chain. They'll need something to stand out.
    +Skill for spot and listen;
    +SP enhancement chain for pally/cleric SP;
    +% Damage enhancement chain to boost light/good spells;
    +DR to innate resistances or a variant of Human Versatility that boosts Energy Resistance/Saves/Attacks/Damage.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  12. #12
    Founder Cowdenicus's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by QuantumFX View Post
    Hmmm...

    I'd make them 28pt only characters like the drow and allow them to keep all their racial bonuses.

    Racial enhancement chains:
    Might as well do a +WIS and a +CHA chain. They'll need something to stand out.
    +Skill for spot and listen;
    +SP enhancement chain for pally/cleric SP;
    +% Damage enhancement chain to boost light/good spells;
    +DR to innate resistances or a variant of Human Versatility that boosts Energy Resistance/Saves/Attacks/Damage.
    If they only allowed 28 point builds, then they should get to have both enhancement stat lines. (wis and Cha)
    Clerics of Fernia
    King of Stormreach
    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

  13. #13
    Hero QuantumFX's Avatar
    Join Date
    Feb 2006
    Posts
    2,079

    Default

    Quote Originally Posted by Cowdenicus View Post
    If they only allowed 28 point builds, then they should get to have both enhancement stat lines. (wis and Cha)
    OK, now you're just repeating everything I say!!!

    Yeah that was the gist of it. It's kind of like how drow aren't exactly gimped when making some specific builds. Aasimar would be retardedly powerful clerics or paladins of any flavor.

    I think any ECL +1 race should be part of the 400 favor and ECL +2 should be bumped up to 800. (Though Drow would need to all their innate abilities back...)
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  14. #14
    Community Member Zaodon's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Tieflings have been made into a player race in 4th edition D&D. Their background has changed - they are no longer evil. They are simply "decendents" of a Demon/Human breeding. I am unsure if Aasimars were added as a player race in 4th edition, as my "source" didn't have the info.

    Just FYI.

  15. #15
    Hero QuantumFX's Avatar
    Join Date
    Feb 2006
    Posts
    2,079

    Default

    Quote Originally Posted by Zaodon View Post
    Tieflings have been made into a player race in 4th edition D&D. Their background has changed - they are no longer evil. They are simply "decendents" of a Demon/Human breeding. I am unsure if Aasimars were added as a player race in 4th edition, as my "source" didn't have the info.

    Just FYI.
    OH! Someone mentioned 4th Ed. and Tieflings! CLICK HERE and sow the whirlwind you have unleashed!!!

    On a more serious note. Aasimar and Tieflings have been non-alignment specific player character races since D&D 3rd edition. It's been mainly a Forgotten Realms thing though. Ebberon has a whole lot of unique races that planetouched aren't even needed in the campaign book.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  16. #16
    Community Member GlassCannon's Avatar
    Join Date
    Jul 2006
    Posts
    448

    Default

    Quote Originally Posted by Cowdenicus View Post
    What other racial enhancements do you believe Aasimar should get in DDO?
    Chicken Sandwich Making 1, 2, 3
    Summon Greater Cute Fuzzy Kitten
    Halfling Grenade Tossing 1, 2
    Fishing 1, 2(yep, fishing in deep lava for the blasted key someone decided to die while holding)
    Cheese Grating 1, 2, 3, 4
    Monkey Whooping 1, 2
    Greater Monkey Whoop
    Finger Paint
    Make Funny Faces 1, 2, 3, 4, 5, 6, 7
    Stare of Uncontrollable Laughter(No save, no DC, just forces whatever target to laugh uncontrollably for 10 seconds)
    Bludgeon(uses a slash or pierce weapon to bash stuff with)
    Eat Chicken Sandwich
    Add Tomatoes
    Add Lettuce
    Make Ketchup
    Emulate Confused Daze(Works like Intimidate)
    Cure Stupidity(Self)
    Resist Damage: Stupidity(DR1/- per level, scaling after level 5 at intervals of 5 levels, i.e. level 16 would grant DR33/- vs Stupidity), Racial Ability, Touch range
    Set Up Hammock
    Sleep In Hammock
    Ignore Carnage and Begin Snoring
    Bash Chest
    Throw Loot Back In Chest
    Pick up Chest
    Throw Chest, results in Tantrum for 5 seconds
    Lick Frozen Metal Object

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload